The blog for the bleeding-edge news in the server of Research and Development.

Posts – Page 2

Why TF2 painted Kemptown BLU

Navigation mesh decoration display of koth_kemptown's RED spawn.

I find it hard to believe that it'd ever happen, but after a year and a half in limbo, Kemptown (KOTH) finally has bot support! Normally I'd just sneak this into the next round of patch notes, but it's a bit long for bullet point format.

For the longest time …

CSRD Update: 7 September 2018

It's September! One month after finally finishing this monstrosity of a solo project and doing some party prep, it is finally time for me to get back on track with job stuff.

So we're still in maintenance mode.

The solo project also led me to crack open IDA and learn …

CSRD Update: 29 May 2018

Hello! It's been a couple of months since the last update log.

I haven't made any major changes to the server, partly because there's only so much to work on here (barring new client features), but also because I'm currently working on a large commissioned plugin project. And, of course …

CSRD Update: 26 March 2018

Picture of RED team getting destroyed by their own Payload cart.

The future is here! Thank you for your patience during this drought of update posts.

After a few days of figuring out how SourceMod extensions work and poring over a disassembly of the game, I've managed to add Payload Race support for bots!

With existing research from iPlayer's PLRbots Source …

Replacement Calibration Sheet for PANSCN06

If you're in a rush, here's a link to jump to the important stuff as listed in the title.

I do a good amount of thrift store shopping.

Months ago, I find this long, blue unit by itself. Luckily, I also found the power cable and the mini-USB connector for …

Isolated User Installs in Python

I don't really like virtualenv. In theory it's a great tool to isolate Python environments, but in practice I've never used it because of the context switching involved. Keeping track and activating and deactivating environments takes effort, and I'm extremely lazy.

direnv is a useful shell utility that automatically swaps …

CSRD Update: 20 December 2017

Picture of a Robot Scout doing the high-five taunt.

Happy Honda Days! Merry Kritzmas? Whatever it is you celebrate, I want in. And I hope you're enjoying your winter season, whether you're on break or busy.

It's been a slow few months, mostly because I'm slow. And because Jungle Inferno has basically done nothing for community servers.

But regardless …

CSRD Update: 28 October 2017

Unofficially dubbed The Pumpkin "Patch".

Valve has pushed out the Jungle Inferno update, as well as a smaller Scream Fortress update. No new official Halloween content, outside of the new contracts.

As a special exception, this year's Halloween event rotation will also include the new Jungle-themed maps, in addition to …

CSRD Update: 28 September 2017

Back to school edition. I've been swamped with actually studying for an exam.

There's a number of other things that are backlogged that I hope to release soon-ish, but they could use some more testing.

A thing I missed from the last summary

  • Raised minimum requirement to play on non-bot …

CSRD Update: 6 August 2017

It's August already? The year's gone by awfully quickly.

Here's the update summary that I've been writing, though I already covered most of it in the shorthand changelog.

Bug fixes

  • Robots can now actually play on maps with embed.nav-style navigation meshes.
    • All that happened was that I forgot …