The blog for the bleeding-edge news in the server of Research and Development.

Latest posts

CSRD Update: 07 July 2020

Semi-large news. While renewing the server for the next year of service, I decided to bump up the hardware specifications on the virtual machine.

We now have double the space, memory, and CPU cores! More space for new maps and activities in general, though the main aspects of the server …

CSRD Update: 06 May 2020

Welcome to 2020.

As discussed in my previous blagpost I've been keeping myself busy (or at least trying to) with non-TF2 activities. That, of course, doesn't mean I've been out of the loop on things.

That source leak is exciting, as that makes even more complex bot improvements possible. Whether …

Trimming an h264 video and preserving most of the original video stream

I figured I'd spend some time archiving old family footage. I've actually been meaning to, but recent events that we're all aware of gave me a better excuse for once.

I'll revisit the rest of the story later so this post doesn't end up like one of those food recipes …

CSRD Update: 25 December 2019

Happy Christmas! Have some Eurobeat holiday music.

I've been slacking on doing server improvements. Pretend to be surprised. Heck, I haven't really played a proper round of TF2 in a long while. Probably on Valve for not doing anything major this year.

That said, I don't expect the server to …

CSRD Update: 26 July 2019

Summer is pain. Have an overdue changelog.

Map additions

Bot changes

  • Updates to Robot Bots:
    • The robot on-hit effect has been modified to use the …

CSRD Update: 6 March 2019

It's been a couple of months, so it's about time for another update rollup to document what's new on the server.

Ghidra is out; I've spent the entire day since it came out yesterday just disassembling the latest TF2 server library with it, and it's fantastic. There's still lots of …

CSRD Update: 25 December 2018

Happy Honda Days! You know how it goes; very low maintenance effort.

The server is automatically running its winter season event, so it'll be running exclusively winter-themed maps until the 10th of January.

I'll see if I can add support for nominating maps from the standard rotation.

Season's greetings

  • Opened …

CSRD Update: 19 October 2018

It's aliiiiiiiiive.

After months of working late nights in the lab and tons of test server crashes, bots have received a major software upgrade.

I can't really think of anything witty to say and I want to push this changelog out before bed, so here you go.

Seasonal events

  • The …

Why TF2 painted Kemptown BLU

Navigation mesh decoration display of koth_kemptown's RED spawn.

I find it hard to believe that it'd ever happen, but after a year and a half in limbo, Kemptown (KOTH) finally has bot support! Normally I'd just sneak this into the next round of patch notes, but it's a bit long for bullet point format.

For the longest time …

CSRD Update: 7 September 2018

It's September! One month after finally finishing this monstrosity of a solo project and doing some party prep, it is finally time for me to get back on track with job stuff.

So we're still in maintenance mode.

The solo project also led me to crack open IDA and learn …