Semi-large news. While renewing the server for the next year of service, I decided to bump up
the hardware specifications on the virtual machine.
We now have double the space, memory, and CPU cores! More space for new maps and activities in
general, though the main aspects of the server …
in Server Update · Tue 07 July 2020
Welcome to 2020.
As discussed in my previous blagpost I've been keeping myself busy (or at least trying to) with
non-TF2 activities. That, of course, doesn't mean I've been out of the loop on things.
That source leak is exciting, as that makes even more complex bot improvements possible.
in Server Update · Wed 06 May 2020
I figured I'd spend some time archiving old family footage. I've actually been meaning to, but
recent events that we're all aware of gave me a better excuse for once.
I'll revisit the rest of the story later so this post doesn't end up like one of those food
in Scripting · Thu 02 April 2020
Happy Christmas! Have some Eurobeat holiday music.
I've been slacking on doing server improvements. Pretend to be surprised. Heck, I haven't
really played a proper round of TF2 in a long while. Probably on Valve for not doing anything
major this year.
That said, I don't expect the server to …
in Server Update · Wed 25 December 2019
Summer is pain. Have an overdue changelog.
in Server Update · Fri 26 July 2019
It's been a couple of months, so it's about time for another update rollup to document what's
new on the server.
Ghidra is out; I've spent the entire day since it came out yesterday just disassembling the
latest TF2 server library with it, and it's fantastic. There's still lots of …
in Server Update · Wed 06 March 2019
Happy Honda Days! You know how it goes; very low maintenance effort.
The server is automatically running its winter season event, so it'll be running exclusively
winter-themed maps until the 10th of January.
I'll see if I can add support for nominating maps from the standard rotation.
in Server Update · Tue 25 December 2018
After months of working late nights in the lab and tons of test server crashes, bots have
received a major software upgrade.
I can't really think of anything witty to say and I want to push this changelog out before bed,
so here you go.
in Server Update · Fri 19 October 2018
I find it hard to believe that it'd ever happen, but after a year and a half in limbo,
Kemptown (KOTH) finally has bot support! Normally I'd just sneak this into
the next round of patch notes, but it's a bit long for bullet point format.
For the longest time …
in Technical · Tue 11 September 2018
It's September! One month after finally finishing this monstrosity of a solo project and
doing some party prep, it is finally time for me to get back on track with job stuff.
So we're still in maintenance mode.
The solo project also led me to crack open IDA and learn …
in Server Update · Fri 07 September 2018