The blog for the bleeding-edge news in the server of Research and Development.

Latest posts

Isolated User Installs in Python

I don't really like virtualenv. In theory it's a great tool to isolate Python environments, but in practice I've never used it because of the context switching involved. Keeping track and activating and deactivating environments takes effort, and I'm extremely lazy.

direnv is a useful shell utility that automatically swaps …

CSRD Update: 20 December 2017

Picture of a Robot Scout doing the high-five taunt.

Happy Honda Days! Merry Kritzmas? Whatever it is you celebrate, I want in. And I hope you're enjoying your winter season, whether you're on break or busy.

It's been a slow few months, mostly because I'm slow. And because Jungle Inferno has basically done nothing for community servers.

But regardless …

CSRD Update: 28 October 2017

Unofficially dubbed The Pumpkin "Patch".

Valve has pushed out the Jungle Inferno update, as well as a smaller Scream Fortress update. No new official Halloween content, outside of the new contracts.

As a special exception, this year's Halloween event rotation will also include the new Jungle-themed maps, in addition to …

CSRD Update: 28 September 2017

Back to school edition. I've been swamped with actually studying for an exam.

There's a number of other things that are backlogged that I hope to release soon-ish, but they could use some more testing.

A thing I missed from the last summary

  • Raised minimum requirement to play on non-bot …

CSRD Update: 6 August 2017

It's August already? The year's gone by awfully quickly.

Here's the update summary that I've been writing, though I already covered most of it in the shorthand changelog.

Bug fixes

  • Robots can now actually play on maps with embed.nav-style navigation meshes.
    • All that happened was that I forgot …

Now a "community" of three years!

(I was going to put this up on the 23rd of last month, but I wanted to confirm payment of the hosting bill for the next year.)

The server is three years old now! Well, the spirit of the server is, anyways — we've moved across hardware and had occasional downtimes …

CSRD Update: 20 June 2017

Time for another update summary!

I've been in a coding slump over the past couple of months; this update is more focused on maps.

Map changes and tweaks

  • Various improvements on bot support for Cliff Top (Payload):
    • RED players won't get stuck in their last spawn after second cap.
    • BLU …

CSRD Update: 18 April 2017

Update summary! Spring break's over and I barely did anything significant to the server.

Map changes

  • Switched Various Artists (KOTH) out to use the current non-Workshop release (RC4). Unfortunately, the Workshop version doesn't do audio playback for whatever reason, so we were missing out on a lot of the AESTHIC …

CSRD Update: 28 March 2017

Hello! After last month's major update, I figured I'd take it easy and spend this month refining the new additions.

CSRD Update: 28 February 2017

As if I was busy doing other things, like college.

Here's a new update with one plugin developed over a couple of weeks, and another that took just over a couple of hours. And some other plugins with updates are here, too.

Spoilers: I mentioned the big things in the …