Happy Honda Days! You know how it goes; very low maintenance effort.
The server is automatically running its winter season event, so it'll be running exclusively winter-themed maps until the 10th of January.
I'll see if I can add support for nominating maps from the standard rotation.
- Opened up a few plugins that were previously private:
- Bot Manager, a forked version of Dr. McKay's Bot Manager with a number of adjustments. Deprecated in favor of a currently private plugin that hooks the existing manager and calls functions directly.
- A SourceCBL client, an exercise in clean code. The service it relied on doesn't exist anymore.
- Cross-Team Bot Swap, a plugin that lets you trade places with a bot on the other team instead of switching to Spectate and back.
- Custom Achievements, a full-blown API for other plugins to declare and grant achievements in a centralized manner. Currently powers the server's own achievement system (though you'll have to DIY the achievement page and backend connectivity).
- Not particularly secret sauce / major server features (can't just be giving everything away), but hopefully you enjoy it all the same.
- All plugins come with absolutely no guarantee of support. I may update documentation and provide assistance at my discretion; I wrote this primarily for my own use. Thanks, and have fun!
Client functionality improvements
- Wrote a fix for the game not loading soundscapes and sound overrides from Workshop maps. You can run it yourself here. Step it up, Valve.
- Added Isla (KOTH) to the standard map rotation, with bot support.
- Added Undergrove (KOTH) to the standard and Winter map rotations, with bots support.
- Added bot support to Frostfell (Payload Race).
Behind the scenes work
- Installed a dark mode for the server's
gitservice. The theme is based on gogsBase16 with some color changes to certain UI and code decoration elements.
- Wrestling with the WebAPI.
- Finally got it into version control, so that's nice. Everything's neat and externally configurable; no more hardcoded entries in the scripts themselves (not that you would know, since it's still private).
- Development may or may not be slightly quicker, since I can push changes that'll be
automatically deployed to the server. Only took me four long hours of shenanigans,
- Wondering why the service wasn't starting up and indicating it exited due to some failure of stopping the service. Took some time chasing down incorrect leads. The funny thing is I also had that issue setting up an init script on a Raspberry Pi a few days prior…
- Somehow blowing up the space usage on the development API directory and running out
of hard drive space. How many nested
.gitrepos does it take to consume 3GB?