The blog for the bleeding-edge news in the server of Research and Development.

Posts in 'Server Update' – Page 2

CSRD Update: 29 May 2018

Hello! It's been a couple of months since the last update log.

I haven't made any major changes to the server, partly because there's only so much to work on here (barring new client features), but also because I'm currently working on a large commissioned plugin project. And, of course …

CSRD Update: 26 March 2018

Picture of RED team getting destroyed by their own Payload cart.

The future is here! Thank you for your patience during this drought of update posts.

After a few days of figuring out how SourceMod extensions work and poring over a disassembly of the game, I've managed to add Payload Race support for bots!

With existing research from iPlayer's PLRbots Source …

CSRD Update: 20 December 2017

Picture of a Robot Scout doing the high-five taunt.

Happy Honda Days! Merry Kritzmas? Whatever it is you celebrate, I want in. And I hope you're enjoying your winter season, whether you're on break or busy.

It's been a slow few months, mostly because I'm slow. And because Jungle Inferno has basically done nothing for community servers.

But regardless …

CSRD Update: 28 October 2017

Unofficially dubbed The Pumpkin "Patch".

Valve has pushed out the Jungle Inferno update, as well as a smaller Scream Fortress update. No new official Halloween content, outside of the new contracts.

As a special exception, this year's Halloween event rotation will also include the new Jungle-themed maps, in addition to …

CSRD Update: 28 September 2017

Back to school edition. I've been swamped with actually studying for an exam.

There's a number of other things that are backlogged that I hope to release soon-ish, but they could use some more testing.

A thing I missed from the last summary

  • Raised minimum requirement to play on non-bot …

CSRD Update: 6 August 2017

It's August already? The year's gone by awfully quickly.

Here's the update summary that I've been writing, though I already covered most of it in the shorthand changelog.

Bug fixes

  • Robots can now actually play on maps with embed.nav-style navigation meshes.
    • All that happened was that I forgot …

CSRD Update: 20 June 2017

Time for another update summary!

I've been in a coding slump over the past couple of months; this update is more focused on maps.

Map changes and tweaks

  • Various improvements on bot support for Cliff Top (Payload):
    • RED players won't get stuck in their last spawn after second cap.
    • BLU …

CSRD Update: 18 April 2017

Update summary! Spring break's over and I barely did anything significant to the server.

Map changes

  • Switched Various Artists (KOTH) out to use the current non-Workshop release (RC4). Unfortunately, the Workshop version doesn't do audio playback for whatever reason, so we were missing out on a lot of the AESTHIC …

CSRD Update: 28 March 2017

Hello! After last month's major update, I figured I'd take it easy and spend this month refining the new additions.

CSRD Update: 28 February 2017

As if I was busy doing other things, like college.

Here's a new update with one plugin developed over a couple of weeks, and another that took just over a couple of hours. And some other plugins with updates are here, too.

Spoilers: I mentioned the big things in the …