(I was going to put this up on the 23rd of last month, but I wanted to confirm payment of the hosting bill for the next year.)
The server is three years old now! Well, the spirit of the server is, anyways — we've moved across hardware and had occasional downtimes, but otherwise it's been operating continuously.
Considering the decline of regular community servers in TF2, that's kind of a big milestone. Check a look on how far the server has come!
Various historical facts about the server
The hardware
- The original server instance had way more hard drive space. 100 GB, I think. The trade off
was that it used a mechanical hard drive. Which wouldn't be too bad, except the server also
only had 512 MB of memory. So it went into swap fairly often.
- Also, the automatic demo compression routine killed performance for a bit whenever it
kicked in. Which was noticeable, as it ran on a
cronjob
which could start up in the middle of a game. Boy, was the server noticeably laggy.
- Also, the automatic demo compression routine killed performance for a bit whenever it
kicked in. Which was noticeable, as it ran on a
- There was an incident of static charge buildup which killed the original hardware. I was placed on an SSD instance. Same amount of memory, but 50 GB of SSD space. Things ran significantly better.
- I've since then moved to 1GB RAM and 25GB SSD. It's a little cramped, but manageable.
The site
- It was served using
lighttpd
at first. That configuration survived Up until mid-2016 (the major server migration), when I switched tonginx
. - The fast download
tf/
path was originally~tf/
, and it leveraged public user directories. - The server originally used a FreeDNS subdomain. I've scrubbed most references to it, but the redirects still work for the time being.
- I was originally planning on making the dynamic content with Perl. CGI's pretty broken, though. And I'd have to learn how to write Perl code.
- Instead, it revolved around shell scripts.
- The changelog? Originally just a text file that was concatenated onto every time I did a
thing. Converted from Markdown to HTML client-side with JavaScript. Eugh.
- All the changelog entries from the beginning have been migrated to SQLite; Markdown is still supported for formatting.
- I think the song list was a scheduled shell script output, too. Then I switched to PHP.
- The mapcycle updater script was originally a shell script as well. It used text scraping at the time. Not sure if there was an API when the Workshop was first released.
- The changelog? Originally just a text file that was concatenated onto every time I did a
thing. Converted from Markdown to HTML client-side with JavaScript. Eugh.
- The site originally used Bootstrap, with the Flatly theme. I switched to Darkly because a community regular mentioned that it was too bright on the eyes, and I'm inclined to agree, looking at this burning-white Notepad2 instance as I edit this page.
- The site's pages was also rendered in PHP. The templating system was "good enough", before I figured out static site generation.
- Adapted the theme to use Min for a time too, but it was difficult to work with.
The game server
- It used to run dodgeball and jump maps, too. I was considering making it a multi-mod server,
but the maintenance for that sort of thing is pretty high.
- (Shoutout to Red Sun Over Paradise for bringing that kind of server back, though!)
- Originally, the server ran with a 2v2 bot configuration.
- The nice names in the map listing were originally displayed in the vote menu. This required a custom branch of NativeVotes mapchooser that I couldn't be bothered to maintain.
And a few community server shoutouts:
Thw following servers (in best-guess chronological order):
- This one small server with some map called
nekofort_final_fix
. A short-lived place, but one of the few that I could actually play on with my stock ancient Dell desktop from 2003. - TFTurbo, a rapid-fire all crits RTD Mario Kart server.
- This one LazyTown LazyNite server I frequented, back when my computer was absolute potato.
- PwnShop, making 1 vs. All happen long before Vs. Saxton Hale existed. And also doing rapid-fire weapons. The most madness I ever saw on Turbine.
- Voogru's dodgeball servers, where I spent too much time airblasting.
- SourceOP's PropHunt and Arena servers.
- Nom Nom Nom's community servers, my home for the longest time:
- Bacon, the outsider Nom group that didn't have the regulars. But they did have Cupcake, and all the admin abuse you could wish for.
- Main, the core Nom group. And the place you joined to try to get into those YouTube videos.
- Eggs, the other Nom server. Sometimes it's the secret regular clubhouse, other times it's also dead.
- Oatmeal, the one that was sadly late to the party.
- The Randomizer Arena, probably the longest-running randomizer server out there. Still is.
- Crit Sandvich Network, whose trade server I frequented.
- Slag Gaming, a huge multimod community with extensive custom-built services and assets.
Barring some freak accident or the end of TF2 as we know it, this server won't be going anywhere for a while.
(Up you go!)