The blog for the bleeding-edge news in the server of Research and Development.

CSRD Update: 20 July 2016

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Meat vs. Match has been out for almost a few weeks. Unfortunately, it doesn't look like it helps community servers at all. Actually makes it worse, since now us Quickplay-eligible community server owners are lumped in with custom game modes, Orange maps, and instant respawn servers, among others.

Oh well. We'll keep moving along.

Here's what's new:

General pub and post-update stuff:

  • Enabled native vote kick. No need to rely on me to kick people anymore! (However, I also did install Basic Kickvote Immunity, so all you regular users can't kick admins out.)
  • Disabled the Map Voting Tweaks plugin, which allowed for native nominations. It's been buggy for a while. I'll be fixing that someday. In the meantime, just use the trusty old sm_nominate command. It does resolve workshop maps to their display names.
  • The SourceTiVo enhancement plugin is currently disabled. It depends on the SourceTV Manager extension, which I probably need to update. Might stop breaking things.
  • New official maps!
  • Saw some asshats with unprintable names, so I whipped up this new Name Filter plugin to deal with them. (Also, yes, this machine does host a few of my personal plugins' git repositories now.)
  • Cranked up the server restart interval to twice a day. Our new machine lacks swap space, but it does have double the memory. Shame that SourceTV leaks.

Bot navigation fixes:

  • pl_timbermill_rc4
    • Bots shouldn't be running up against the first stage one-way door now.
    • Bots will not idle in spawn.
  • pl_millstone_final
    • Added navigation areas for BLU's final forward spawn. (It's walled off until the second-to- last point.)

Things that need doing:

  • Navigation fixes:
    • pl_upward_abandoned: Players getting stuck on a specific tree.
  • Create a custom "Bots are Robots" implementation that plays nicely with End Round Prophunt and actually handles Spy disguises properly
(Up you go!)