vtable for Base_CmdKeyValues Base_CmdKeyValues::~Base_CmdKeyValues() Base_CmdKeyValues::~Base_CmdKeyValues() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CNetMessage::Process() Base_CmdKeyValues::ReadFromBuffer(bf_read&) Base_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const (pure virtual function) CNetMessage::GetGroup() const (pure virtual function) CNetMessage::GetNetChannel() const Base_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) (pure virtual function) CNetMessage::SetRatePolicy() vtable for CAppSystemGroup (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CAppSystemGroup::LoadModuleDLL(char const*) vtable for CBSPTreeData CBSPTreeData::~CBSPTreeData() CBSPTreeData::~CBSPTreeData() CBSPTreeData::Init(ISpatialQuery*) CBSPTreeData::Shutdown() CBSPTreeData::Insert(int, Vector const&, Vector const&) CBSPTreeData::Remove(unsigned short) CBSPTreeData::ElementMoved(unsigned short, Vector const&, Vector const&) CBSPTreeData::EnumerateElementsInLeaf(int, IBSPTreeDataEnumerator*, int) CBSPTreeData::IsElementInTree(unsigned short) const CBSPTreeData::EnumerateLeavesAtPoint(Vector const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesInBox(Vector const&, Vector const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesInSphere(Vector const&, float, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesAlongRay(Ray_t const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeaf(int, int) vtable for CBaseClient CBaseClient::~CBaseClient() CBaseClient::~CBaseClient() CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CBaseClient::Connect(char const*, int, INetChannel*, bool, int) CBaseClient::Inactivate() CBaseClient::Reconnect() CBaseClient::Disconnect(char const*, ...) CBaseClient::SetRate(int, bool) CBaseClient::GetRate() const CBaseClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CBaseClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CBaseClient::ExecuteStringCommand(char const*) CBaseClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CBaseClient::IsHearingClient(int) const CBaseClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CBaseClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CBaseClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CBaseClient::ProcessListenEvents(CLC_ListenEvents*) CBaseClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CBaseClient::UpdateAcknowledgedFramecount(int) CBaseClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CBaseClient::UpdateUserSettings() CBaseClient::SetSignonState(int, int) CBaseClient::WriteGameSounds(bf_write&) CBaseClient::GetDeltaFrame(int) CBaseClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CBaseClient::SendSignonData() CBaseClient::SpawnPlayer() CBaseClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CBaseClient::IgnoreTempEntity(CEventInfo*) vtable for CBaseClientState CBaseClientState::~CBaseClientState() CBaseClientState::~CBaseClientState() CBaseClientState::ConnectionStart(INetChannel*) CBaseClientState::ConnectionClosing(char const*) CBaseClientState::ConnectionCrashed(char const*) CBaseClientState::PacketStart(int, int) CBaseClientState::PacketEnd() CBaseClientState::FileRequested(char const*, unsigned int) CBaseClientState::FileReceived(char const*, unsigned int) CBaseClientState::FileDenied(char const*, unsigned int) CBaseClientState::FileSent(char const*, unsigned int) CBaseClientState::ProcessConnectionlessPacket(netpacket_s*) CBaseClientState::ProcessTick(NET_Tick*) CBaseClientState::ProcessStringCmd(NET_StringCmd*) CBaseClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CBaseClientState::ProcessServerInfo(SVC_ServerInfo*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CBaseClientState::ProcessClassInfo(SVC_ClassInfo*) CBaseClientState::ProcessSetPause(SVC_SetPause*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CBaseClientState::ProcessSetView(SVC_SetView*) CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) CBaseClientState::ProcessMenu(SVC_Menu*) CBaseClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CBaseClientState::ProcessSetPauseTimed(SVC_SetPauseTimed*) CBaseClientState::GetDemoProtocolVersion() const CBaseClientState::Clear() CBaseClientState::FullConnect(netadr_s&) CBaseClientState::Connect(char const*, char const*) CBaseClientState::SetSignonState(int, int) CBaseClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CBaseClientState::GetCDKeyHash() CBaseClientState::RunFrame() CBaseClientState::CheckForResend() CBaseClientState::InstallStringTableCallback(char const*) CBaseClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CBaseClientState::GetConnectionRetryNumber() const CBaseClientState::GetClientName() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CBaseServer CBaseServer::~CBaseServer() CBaseServer::~CBaseServer() CBaseServer::ProcessConnectionlessPacket(netpacket_s*) CBaseServer::GetNumClients() const CBaseServer::GetNumProxies() const CBaseServer::GetNumFakeClients() const CBaseServer::GetMaxClients() const CBaseServer::GetClient(int) CBaseServer::GetClientCount() const CBaseServer::GetPublicAddress() const CBaseServer::IsUsingFakeIP() const CBaseServer::GetLocalUDPPort() const CBaseServer::GetTime() const CBaseServer::GetTick() const CBaseServer::GetTickInterval() const CBaseServer::GetName() const CBaseServer::GetMapName() const CBaseServer::GetSpawnCount() const CBaseServer::GetNumClasses() const CBaseServer::GetClassBits() const CBaseServer::GetNetStats(float&, float&) CBaseServer::GetNumPlayers() CBaseServer::GetPlayerInfo(int, player_info_s*) CBaseServer::IsActive() const CBaseServer::IsLoading() const CBaseServer::IsDedicated() const CBaseServer::IsPaused() const CBaseServer::IsMultiplayer() const CBaseServer::IsPausable() const CBaseServer::IsHLTV() const CBaseServer::IsReplay() const CBaseServer::GetPassword() const CBaseServer::SetPaused(bool) CBaseServer::SetPassword(char const*) CBaseServer::BroadcastMessage(INetMessage&, bool, bool) CBaseServer::BroadcastMessage(INetMessage&, IRecipientFilter&) CBaseServer::DisconnectClient(IClient*, char const*) CBaseServer::GetCPUUsage() CBaseServer::BroadcastPrintf(char const*, ...) CBaseServer::SetMaxClients(int) CBaseServer::WriteDeltaEntities(CBaseClient*, CClientFrame*, CClientFrame*, bf_write&) CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write&, int) CBaseServer::Init(bool) CBaseServer::Clear() CBaseServer::Shutdown() CBaseServer::CreateFakeClient(char const*) CBaseServer::RemoveClientFromGame(CBaseClient*) CBaseServer::SendClientMessages(bool) CBaseServer::FillServerInfo(SVC_ServerInfo&) CBaseServer::UserInfoChanged(int) CBaseServer::RejectConnection(netadr_s const&, int, char const*) CBaseServer::CheckIPRestrictions(netadr_s const&, int) CBaseServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CBaseServer::GetFreeClient(netadr_s&) CBaseServer::CreateNewClient(int) CBaseServer::FinishCertificateCheck(netadr_s&, int, char const*, int) CBaseServer::GetChallengeNr(netadr_s&) CBaseServer::GetChallengeType(netadr_s&) CBaseServer::CheckProtocol(netadr_s&, int, int) CBaseServer::CheckChallengeNr(netadr_s&, int) CBaseServer::CheckChallengeType(CBaseClient*, int, netadr_s&, int, char const*, int, int) CBaseServer::CheckPassword(netadr_s&, char const*, char const*) CBaseServer::ReplyChallenge(netadr_s&, int) CBaseServer::ReplyServerChallenge(netadr_s&) CBaseServer::CalculateCPUUsage() CBaseServer::ShouldUpdateMasterServer() CBaseServer::UpdateMasterServerPlayers() vtable for CBlockingUDPSocket CBlockingUDPSocket::~CBlockingUDPSocket() CBlockingUDPSocket::~CBlockingUDPSocket() vtable for CBrushBSPIterator CBrushBSPIterator::EnumerateLeaf(int, int) vtable for CBrushConvexInfo CBrushConvexInfo::GetContents(int) vtable for CCallback CCallback::Run(void*) CCallbackImpl<24>::Run(void*, bool, unsigned long long) CCallbackImpl<24>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<160>::Run(void*, bool, unsigned long long) CCallbackImpl<160>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<8>::Run(void*, bool, unsigned long long) CCallbackImpl<8>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<4>::Run(void*, bool, unsigned long long) CCallbackImpl<4>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<20>::Run(void*, bool, unsigned long long) CCallbackImpl<20>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallbackBase (pure virtual function) (pure virtual function) (pure virtual function) vtable for CCallbackImpl<160> (pure virtual function) CCallbackImpl<160>::Run(void*, bool, unsigned long long) CCallbackImpl<160>::GetCallbackSizeBytes() CCallbackImpl<160>::~CCallbackImpl() CCallbackImpl<160>::~CCallbackImpl() vtable for CCallbackImpl<1> (pure virtual function) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() CCallbackImpl<1>::~CCallbackImpl() CCallbackImpl<1>::~CCallbackImpl() vtable for CCallbackImpl<20> (pure virtual function) CCallbackImpl<20>::Run(void*, bool, unsigned long long) CCallbackImpl<20>::GetCallbackSizeBytes() CCallbackImpl<20>::~CCallbackImpl() CCallbackImpl<20>::~CCallbackImpl() vtable for CCallbackImpl<24> (pure virtual function) CCallbackImpl<24>::Run(void*, bool, unsigned long long) CCallbackImpl<24>::GetCallbackSizeBytes() CCallbackImpl<24>::~CCallbackImpl() CCallbackImpl<24>::~CCallbackImpl() vtable for CCallbackImpl<4> (pure virtual function) CCallbackImpl<4>::Run(void*, bool, unsigned long long) CCallbackImpl<4>::GetCallbackSizeBytes() CCallbackImpl<4>::~CCallbackImpl() CCallbackImpl<4>::~CCallbackImpl() vtable for CCallbackImpl<8> (pure virtual function) CCallbackImpl<8>::Run(void*, bool, unsigned long long) CCallbackImpl<8>::GetCallbackSizeBytes() CCallbackImpl<8>::~CCallbackImpl() CCallbackImpl<8>::~CCallbackImpl() vtable for CChangeFrameList CChangeFrameList::Release() CChangeFrameList::GetNumProps() CChangeFrameList::SetChangeTick(int const*, int, int) CChangeFrameList::GetPropsChangedAfterTick(int, int*, int) CChangeFrameList::Copy() CChangeFrameList::~CChangeFrameList() CChangeFrameList::~CChangeFrameList() vtable for CClientDatatableStack CClientDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CClientEngineTools CClientEngineTools::~CClientEngineTools() CClientEngineTools::~CClientEngineTools() CClientEngineTools::LevelInitPreEntityAllTools() CClientEngineTools::LevelInitPostEntityAllTools() CClientEngineTools::LevelShutdownPreEntityAllTools() CClientEngineTools::LevelShutdownPostEntityAllTools() CClientEngineTools::PreRenderAllTools() CClientEngineTools::PostRenderAllTools() CClientEngineTools::PostToolMessage(unsigned int, KeyValues*) CClientEngineTools::AdjustEngineViewport(int&, int&, int&, int&) CClientEngineTools::SetupEngineView(Vector&, QAngle&, float&) CClientEngineTools::SetupAudioState(AudioState_t&) CClientEngineTools::VGui_PreRenderAllTools(int) CClientEngineTools::VGui_PostRenderAllTools(int) CClientEngineTools::IsThirdPersonCamera() CClientEngineTools::InToolMode() vtable for CClientFrame CClientFrame::~CClientFrame() CClientFrame::~CClientFrame() CClientFrame::IsMemPoolAllocated() vtable for CClientFrameManager CClientFrameManager::~CClientFrameManager() CClientFrameManager::~CClientFrameManager() vtable for CClientState CClientState::~CClientState() CClientState::~CClientState() CBaseClientState::ConnectionStart(INetChannel*) CClientState::ConnectionClosing(char const*) CClientState::ConnectionCrashed(char const*) CClientState::PacketStart(int, int) CClientState::PacketEnd() CClientState::FileRequested(char const*, unsigned int) CClientState::FileReceived(char const*, unsigned int) CClientState::FileDenied(char const*, unsigned int) CClientState::FileSent(char const*, unsigned int) CClientState::ProcessConnectionlessPacket(netpacket_s*) CClientState::ProcessTick(NET_Tick*) CClientState::ProcessStringCmd(NET_StringCmd*) CBaseClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CClientState::ProcessServerInfo(SVC_ServerInfo*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CClientState::ProcessClassInfo(SVC_ClassInfo*) CClientState::ProcessSetPause(SVC_SetPause*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CBaseClientState::ProcessSetView(SVC_SetView*) CClientState::ProcessPacketEntities(SVC_PacketEntities*) CBaseClientState::ProcessMenu(SVC_Menu*) CBaseClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CClientState::ProcessSetPauseTimed(SVC_SetPauseTimed*) CBaseClientState::GetDemoProtocolVersion() const CClientState::Clear() CClientState::FullConnect(netadr_s&) CBaseClientState::Connect(char const*, char const*) CClientState::SetSignonState(int, int) CClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CClientState::GetCDKeyHash() CClientState::RunFrame() CBaseClientState::CheckForResend() CClientState::InstallStringTableCallback(char const*) CClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CBaseClientState::GetConnectionRetryNumber() const CBaseClientState::GetClientName() CClientState::ReadEnterPVS(CEntityReadInfo&) CClientState::ReadLeavePVS(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadPreserveEnt(CEntityReadInfo&) CClientState::ReadDeletions(CEntityReadInfo&) CClientState::ProcessVoiceInit(SVC_VoiceInit*) CClientState::ProcessVoiceData(SVC_VoiceData*) CClientState::ProcessSounds(SVC_Sounds*) CClientState::ProcessFixAngle(SVC_FixAngle*) CClientState::ProcessCrosshairAngle(SVC_CrosshairAngle*) CClientState::ProcessBSPDecal(SVC_BSPDecal*) CClientState::ProcessGameEvent(SVC_GameEvent*) CClientState::ProcessUserMessage(SVC_UserMessage*) CClientState::ProcessEntityMessage(SVC_EntityMessage*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessPrefetch(SVC_Prefetch*) vtable for CCoreDispInfo CCoreDispInfo::GetPowerInfo() const CCoreDispInfo::GetEdgeNeighbor(int) CCoreDispInfo::GetCornerNeighbors(int) CCoreDispInfo::GetDispUtilsByIndex(int) vtable for CCvarQuery CCvarQuery::Connect(void* (*)(char const*, int*)) CBaseAppSystem::Disconnect() CCvarQuery::QueryInterface(char const*) CCvarQuery::Init() CCvarQuery::Shutdown() CCvarQuery::AreConVarsLinkable(ConVar const*, ConVar const*) vtable for CDataManager CDataManager::Lock() CDataManager::TryLock() CDataManager::Unlock() CDataManager::~CDataManager() CDataManager::~CDataManager() CDataManager::DestroyResourceStorage(void*) CDataManager::GetRealSize(void*) vtable for CDataManagerBase CDataManagerBase::Lock() CDataManagerBase::TryLock() CDataManagerBase::Unlock() CDataManagerBase::~CDataManagerBase() CDataManagerBase::~CDataManagerBase() (pure virtual function) (pure virtual function) vtable for CDatatableStack (pure virtual function) vtable for CDedicatedServerAPI CDedicatedServerAPI::Connect(void* (*)(char const*, int*)) CDedicatedServerAPI::Disconnect() CDedicatedServerAPI::QueryInterface(char const*) CTier2AppSystem::Init() CTier2AppSystem::Shutdown() CDedicatedServerAPI::ModInit(ModInfo_t&) CDedicatedServerAPI::ModShutdown() CDedicatedServerAPI::RunFrame() CDedicatedServerAPI::AddConsoleText(char*) CDedicatedServerAPI::UpdateStatus(float*, int*, int*, char*, int) CDedicatedServerAPI::UpdateHostname(char*, int) vtable for CDefaultAccessor CDefaultAccessor::RegisterConCommandBase(ConCommandBase*) vtable for CDispCollTree CDispCollTree::Create(CCoreDispInfo*) vtable for CDispInfo CDispInfo::~CDispInfo() CDispInfo::~CDispInfo() CDispInfo::GetIntersectingSurfaces(GetIntersectingSurfaces_Struct*) CDispInfo::RenderWireframeInLightmapPage(int) CDispInfo::GetBoundingBox(Vector&, Vector&) CDispInfo::SetParent(msurface2_t*) CDispInfo::GetParent() CDispInfo::AddDynamicLights(dlight_t*, unsigned int) CDispInfo::ComputeDynamicLightMask(dlight_t*) CDispInfo::NotifyAddDecal(decal_t*, float) CDispInfo::NotifyRemoveDecal(unsigned short) CDispInfo::AddShadowDecal(unsigned short) CDispInfo::RemoveShadowDecal(unsigned short) CDispInfo::ComputeShadowFragments(unsigned short, int&, int&) CDispInfo::GetTag() CDispInfo::SetTag() CDispInfo::TestRay(Ray_t const&, float, float, float&, Vector2D*, Vector2D*) CDispInfo::ComputeLightmapAndTextureCoordinate(RayDispOutput_t const&, Vector2D*, Vector2D*) CDispInfo::GetPowerInfo() const CDispInfo::GetEdgeNeighbor(int) CDispInfo::GetCornerNeighbors(int) CDispInfo::GetDispUtilsByIndex(int) vtable for CDispUtilsHelper (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CDllDemandLoader CDllDemandLoader::~CDllDemandLoader() CDllDemandLoader::~CDllDemandLoader() vtable for CEmptyConVar CEmptyConVar::~CEmptyConVar() CEmptyConVar::~CEmptyConVar() ConVar::IsCommand() const CEmptyConVar::IsFlagSet(int) const ConVar::AddFlags(int) CEmptyConVar::GetName() const ConVar::GetHelpText() const ConVar::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConVar::Init() CEmptyConVar::SetValue(char const*) CEmptyConVar::SetValue(float) CEmptyConVar::SetValue(int) ConVar::InternalSetValue(char const*) ConVar::InternalSetFloatValue(float, bool) ConVar::InternalSetIntValue(int) ConVar::ClampValue(float&) ConVar::ChangeStringValue(char const*, float) vtable for CEncodeInfo CServerDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CEngine CEngine::~CEngine() CEngine::~CEngine() CEngine::Load(bool, char const*) CEngine::Unload() CEngine::SetNextState(IEngine::EngineState_t) CEngine::GetState() CEngine::Frame() CEngine::GetFrameTime() CEngine::GetCurTime() CEngine::GetQuitting() CEngine::SetQuitting(int) vtable for CEngineBSPTree CEngineBSPTree::LeafCount() const CEngineBSPTree::EnumerateLeavesAtPoint(Vector const&, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesInBox(Vector const&, Vector const&, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesInSphere(Vector const&, float, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesAlongRay(Ray_t const&, ISpatialLeafEnumerator*, int) vtable for CEngineRecipientFilter CEngineRecipientFilter::~CEngineRecipientFilter() CEngineRecipientFilter::~CEngineRecipientFilter() CEngineRecipientFilter::IsReliable() const CEngineRecipientFilter::IsInitMessage() const CEngineRecipientFilter::GetRecipientCount() const CEngineRecipientFilter::GetRecipientIndex(int) const vtable for CEngineReplay CEngineReplay::~CEngineReplay() CEngineReplay::~CEngineReplay() CEngineReplay::IsSupportedModAndPlatform() CEngineReplay::GetHostTime() CEngineReplay::GetHostTickCount() CEngineReplay::TimeToTicks(float) CEngineReplay::TicksToTime(int) CEngineReplay::ReadDemoHeader(char const*, demoheader_t&) CEngineReplay::GetGameDir() CEngineReplay::Cbuf_AddText(char const*) CEngineReplay::Cbuf_Execute() CEngineReplay::Host_Disconnect(bool) CEngineReplay::HostState_Shutdown() CEngineReplay::GetModDir() CEngineReplay::CopyFile(char const*, char const*) CEngineReplay::LZSS_Compress(char*, unsigned int*, char const*, unsigned int) CEngineReplay::LZSS_Decompress(char*, unsigned int*, char const*, unsigned int) CEngineReplay::MD5_HashBuffer(unsigned char*, unsigned char const*, int, unsigned int*) CEngineReplay::GetReplayServer() CEngineReplay::GetReplayServerAsIServer() CEngineReplay::GetGameServer() CEngineReplay::GetSessionRecordBuffer(unsigned char**, int*) CEngineReplay::IsDedicated() CEngineReplay::ResetReplayRecordBuffer() CEngineReplay::GetReplayDemoHeader() CEngineReplay::RecalculateTags() CEngineReplay::NET_GetHostnameAsIP(char const*, char*, int) vtable for CEngineSingleUserFilter CEngineSingleUserFilter::~CEngineSingleUserFilter() CEngineSingleUserFilter::~CEngineSingleUserFilter() CEngineSingleUserFilter::IsReliable() const CEngineSingleUserFilter::IsInitMessage() const CEngineSingleUserFilter::GetRecipientCount() const CEngineSingleUserFilter::GetRecipientIndex(int) const CEngineSingleUserFilter::IsBroadcastMessage() const vtable for CEngineSoundServer CEngineSoundServer::PrecacheSound(char const*, bool, bool) CEngineSoundServer::IsSoundPrecached(char const*) CEngineSoundServer::PrefetchSound(char const*) CEngineSoundServer::GetSoundDuration(char const*) CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, float, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, soundlevel_t, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::EmitSentenceByIndex(IRecipientFilter&, int, int, int, float, soundlevel_t, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::StopSound(int, int, char const*) CEngineSoundServer::StopAllSounds(bool) CEngineSoundServer::SetRoomType(IRecipientFilter&, int) CEngineSoundServer::SetPlayerDSP(IRecipientFilter&, int, bool) CEngineSoundServer::EmitAmbientSound(char const*, float, int, int, float) CEngineSoundServer::GetDistGainFromSoundLevel(soundlevel_t, float) CEngineSoundServer::GetGuidForLastSoundEmitted() CEngineSoundServer::IsSoundStillPlaying(int) CEngineSoundServer::StopSoundByGuid(int) CEngineSoundServer::SetVolumeByGuid(int, float) CEngineSoundServer::GetActiveSounds(CUtlVector >&) CEngineSoundServer::PrecacheSentenceGroup(char const*) CEngineSoundServer::NotifyBeginMoviePlayback() CEngineSoundServer::NotifyEndMoviePlayback() CEngineSoundServer::~CEngineSoundServer() CEngineSoundServer::~CEngineSoundServer() vtable for CEngineTrace CEngineTrace::GetPointContents(Vector const&, IHandleEntity**) CEngineTrace::GetPointContents_Collideable(ICollideable*, Vector const&) CEngineTrace::ClipRayToEntity(Ray_t const&, unsigned int, IHandleEntity*, CGameTrace*) CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SetupLeafAndEntityListRay(Ray_t const&, CTraceListData&) CEngineTrace::SetupLeafAndEntityListBox(Vector const&, Vector const&, CTraceListData&) CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, CTraceListData&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::EnumerateEntities(Ray_t const&, bool, IEntityEnumerator*) CEngineTrace::EnumerateEntities(Vector const&, Vector const&, IEntityEnumerator*) (pure virtual function) CEngineTrace::GetStatByIndex(int, bool) CEngineTrace::GetBrushesInAABB(Vector const&, Vector const&, CUtlVector >*, int) CEngineTrace::GetCollidableFromDisplacementsInAABB(Vector const&, Vector const&) CEngineTrace::GetBrushInfo(int, CUtlVector >*, int*) CEngineTrace::PointOutsideWorld(Vector const&) CEngineTrace::GetLeafContainingPoint(Vector const&) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CEngineTraceServer CEngineTrace::GetPointContents(Vector const&, IHandleEntity**) CEngineTrace::GetPointContents_Collideable(ICollideable*, Vector const&) CEngineTrace::ClipRayToEntity(Ray_t const&, unsigned int, IHandleEntity*, CGameTrace*) CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SetupLeafAndEntityListRay(Ray_t const&, CTraceListData&) CEngineTrace::SetupLeafAndEntityListBox(Vector const&, Vector const&, CTraceListData&) CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, CTraceListData&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::EnumerateEntities(Ray_t const&, bool, IEntityEnumerator*) CEngineTrace::EnumerateEntities(Vector const&, Vector const&, IEntityEnumerator*) CEngineTraceServer::GetCollideable(IHandleEntity*) CEngineTrace::GetStatByIndex(int, bool) CEngineTrace::GetBrushesInAABB(Vector const&, Vector const&, CUtlVector >*, int) CEngineTrace::GetCollidableFromDisplacementsInAABB(Vector const&, Vector const&) CEngineTrace::GetBrushInfo(int, CUtlVector >*, int*) CEngineTrace::PointOutsideWorld(Vector const&) CEngineTrace::GetLeafContainingPoint(Vector const&) CEngineTraceServer::HandleEntityToCollideable(IHandleEntity*, ICollideable**, char const**) CEngineTraceServer::GetWorldCollideable() CEngineTraceServer::SetTraceEntity(ICollideable*, CGameTrace*) CEngineTraceServer::SpatialPartitionMask() const CEngineTraceServer::SpatialPartitionTriggerMask() const vtable for CEngineUniformRandomStream CEngineUniformRandomStream::SetSeed(int) CEngineUniformRandomStream::RandomFloat(float, float) CEngineUniformRandomStream::RandomInt(int, int) CEngineUniformRandomStream::RandomFloatExp(float, float, float) vtable for CEntityInfo CEntityInfo::~CEntityInfo() CEntityInfo::~CEntityInfo() vtable for CEntityListAlongRay CEntityListAlongRay::EnumElement(IHandleEntity*) vtable for CEntityReadInfo CEntityReadInfo::~CEntityReadInfo() CEntityReadInfo::~CEntityReadInfo() vtable for CEntityWriteInfo CEntityWriteInfo::~CEntityWriteInfo() CEntityWriteInfo::~CEntityWriteInfo() vtable for CEnumerationFilter CEnumerationFilter::EnumElement(IHandleEntity*) vtable for CFileTransferMgr CFileTransferMgr::~CFileTransferMgr() CFileTransferMgr::~CFileTransferMgr() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CFmtStrN<128, false> CFmtStrN<128, false>::InitQuietTruncation() vtable for CFmtStrN<256, false> CFmtStrN<256, false>::InitQuietTruncation() vtable for CFrameSnapshotManager CFrameSnapshotManager::~CFrameSnapshotManager() CFrameSnapshotManager::~CFrameSnapshotManager() CFrameSnapshotManager::LevelChanged() vtable for CFunctor (pure virtual function) (pure virtual function) CFunctor::~CFunctor() CFunctor::~CFunctor() (pure virtual function) vtable for CFunctor2 > > CRefCounted1 >::AddRef() CRefCounted1 >::Release() CFunctor2 > >::~CFunctor2() CFunctor2 > >::~CFunctor2() CFunctor2 > >::operator()() vtable for CGame CGame::~CGame() CGame::~CGame() CGame::Init(void*) CGame::Shutdown() CGame::CreateGameWindow() CGame::DestroyGameWindow() CGame::SetGameWindow(void*) CGame::InputAttachToGameWindow() CGame::InputDetachFromGameWindow() CGame::PlayStartupVideos() CGame::GetMainWindow() CGame::GetMainDeviceWindow() CGame::GetMainWindowAddress() CGame::GetDesktopInfo(int&, int&, int&) CGame::SetWindowXY(int, int) CGame::SetWindowSize(int, int) CGame::GetWindowRect(int*, int*, int*, int*) CGame::IsActiveApp() CGame::DispatchAllStoredGameMessages() vtable for CGameClient CGameClient::~CGameClient() CGameClient::~CGameClient() CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CGameClient::Connect(char const*, int, INetChannel*, bool, int) CGameClient::Inactivate() CGameClient::Reconnect() CGameClient::Disconnect(char const*, ...) CGameClient::SetRate(int, bool) CBaseClient::GetRate() const CGameClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CGameClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CGameClient::ExecuteStringCommand(char const*) CGameClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CGameClient::IsHearingClient(int) const CGameClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CBaseClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CGameClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CBaseClient::ProcessListenEvents(CLC_ListenEvents*) CGameClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CGameClient::UpdateAcknowledgedFramecount(int) CGameClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CGameClient::UpdateUserSettings() CGameClient::SetSignonState(int, int) CGameClient::WriteGameSounds(bf_write&) CGameClient::GetDeltaFrame(int) CGameClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CGameClient::SendSignonData() CGameClient::SpawnPlayer() CGameClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CGameClient::IgnoreTempEntity(CEventInfo*) CGameClient::ConnectionClosing(char const*) CGameClient::ConnectionCrashed(char const*) CGameClient::PacketStart(int, int) CGameClient::PacketEnd() CGameClient::FileReceived(char const*, unsigned int) CGameClient::FileRequested(char const*, unsigned int) CGameClient::FileDenied(char const*, unsigned int) CGameClient::FileSent(char const*, unsigned int) CGameClient::ProcessMove(CLC_Move*) CGameClient::ProcessVoiceData(CLC_VoiceData*) CGameClient::ProcessRespondCvarValue(CLC_RespondCvarValue*) CGameClient::ProcessFileCRCCheck(CLC_FileCRCCheck*) CGameClient::ProcessFileMD5Check(CLC_FileMD5Check*) CGameClient::ProcessSaveReplay(CLC_SaveReplay*) vtable for CGameEvent CGameEvent::~CGameEvent() CGameEvent::~CGameEvent() CGameEvent::GetName() const CGameEvent::IsReliable() const CGameEvent::IsLocal() const CGameEvent::IsEmpty(char const*) CGameEvent::GetBool(char const*, bool) const CGameEvent::GetInt(char const*, int) const CGameEvent::GetFloat(char const*, float) const CGameEvent::GetString(char const*, char const*) const CGameEvent::SetBool(char const*, bool) CGameEvent::SetInt(char const*, int) CGameEvent::SetFloat(char const*, float) CGameEvent::SetString(char const*, char const*) CGameEvent::GetUint64(char const*, unsigned long long) const CGameEvent::GetWString(char const*, wchar_t const*) const CGameEvent::GetPtr(char const*) const CGameEvent::SetUint64(char const*, unsigned long long) CGameEvent::SetWString(char const*, wchar_t const*) CGameEvent::SetPtr(char const*, void const*) CGameEvent::GetDataKeys() const CGameEvent::ForEventData(IGameEventVisitor2*) const vtable for CGameEventManager CGameEventManager::~CGameEventManager() CGameEventManager::~CGameEventManager() CGameEventManager::LoadEventsFromFile(char const*) CGameEventManager::Reset() CGameEventManager::AddListener(IGameEventListener2*, char const*, bool) CGameEventManager::FindListener(IGameEventListener2*, char const*) CGameEventManager::RemoveListener(IGameEventListener2*) CGameEventManager::CreateEvent(char const*, bool) CGameEventManager::FireEvent(IGameEvent*, bool) CGameEventManager::FireEventClientSide(IGameEvent*) CGameEventManager::DuplicateEvent(IGameEvent*) CGameEventManager::FreeEvent(IGameEvent*) CGameEventManager::SerializeEvent(IGameEvent*, bf_write*) CGameEventManager::UnserializeEvent(bf_read*) vtable for CGameEventManagerOld CGameEventManagerOld::~CGameEventManagerOld() CGameEventManagerOld::~CGameEventManagerOld() CGameEventManagerOld::LoadEventsFromFile(char const*) CGameEventManagerOld::Reset() CGameEventManagerOld::GetEvent(char const*) CGameEventManagerOld::AddListener(IGameEventListener*, char const*, bool) CGameEventManagerOld::AddListener(IGameEventListener*, bool) CGameEventManagerOld::RemoveListener(IGameEventListener*) CGameEventManagerOld::FireEvent(KeyValues*) CGameEventManagerOld::FireEventServerOnly(KeyValues*) CGameEventManagerOld::FireEventClientOnly(KeyValues*) CGameEventManagerOld::SerializeKeyValues(KeyValues*, bf_write*, CGameEvent*) CGameEventManagerOld::UnserializeKeyValue(bf_read*) vtable for CGameServer CGameServer::~CGameServer() CGameServer::~CGameServer() CBaseServer::ProcessConnectionlessPacket(netpacket_s*) CBaseServer::GetNumClients() const CBaseServer::GetNumProxies() const CBaseServer::GetNumFakeClients() const CBaseServer::GetMaxClients() const CBaseServer::GetClient(int) CBaseServer::GetClientCount() const CBaseServer::GetPublicAddress() const CBaseServer::IsUsingFakeIP() const CBaseServer::GetLocalUDPPort() const CBaseServer::GetTime() const CBaseServer::GetTick() const CBaseServer::GetTickInterval() const CBaseServer::GetName() const CBaseServer::GetMapName() const CBaseServer::GetSpawnCount() const CBaseServer::GetNumClasses() const CBaseServer::GetClassBits() const CBaseServer::GetNetStats(float&, float&) CBaseServer::GetNumPlayers() CBaseServer::GetPlayerInfo(int, player_info_s*) CBaseServer::IsActive() const CBaseServer::IsLoading() const CBaseServer::IsDedicated() const CBaseServer::IsPaused() const CBaseServer::IsMultiplayer() const CGameServer::IsPausable() const CBaseServer::IsHLTV() const CBaseServer::IsReplay() const CBaseServer::GetPassword() const CBaseServer::SetPaused(bool) CBaseServer::SetPassword(char const*) CBaseServer::BroadcastMessage(INetMessage&, bool, bool) CBaseServer::BroadcastMessage(INetMessage&, IRecipientFilter&) CBaseServer::DisconnectClient(IClient*, char const*) CBaseServer::GetCPUUsage() CBaseServer::BroadcastPrintf(char const*, ...) CGameServer::SetMaxClients(int) CBaseServer::WriteDeltaEntities(CBaseClient*, CClientFrame*, CClientFrame*, bf_write&) CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write&, int) CGameServer::Init(bool) CGameServer::Clear() CGameServer::Shutdown() CBaseServer::CreateFakeClient(char const*) CGameServer::RemoveClientFromGame(CBaseClient*) CGameServer::SendClientMessages(bool) CBaseServer::FillServerInfo(SVC_ServerInfo&) CBaseServer::UserInfoChanged(int) CBaseServer::RejectConnection(netadr_s const&, int, char const*) CBaseServer::CheckIPRestrictions(netadr_s const&, int) CBaseServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CBaseServer::GetFreeClient(netadr_s&) CGameServer::CreateNewClient(int) CGameServer::FinishCertificateCheck(netadr_s&, int, char const*, int) CBaseServer::GetChallengeNr(netadr_s&) CBaseServer::GetChallengeType(netadr_s&) CBaseServer::CheckProtocol(netadr_s&, int, int) CBaseServer::CheckChallengeNr(netadr_s&, int) CBaseServer::CheckChallengeType(CBaseClient*, int, netadr_s&, int, char const*, int, int) CBaseServer::CheckPassword(netadr_s&, char const*, char const*) CBaseServer::ReplyChallenge(netadr_s&, int) CBaseServer::ReplyServerChallenge(netadr_s&) CBaseServer::CalculateCPUUsage() CBaseServer::ShouldUpdateMasterServer() CGameServer::UpdateMasterServerPlayers() vtable for CHLTVClient CHLTVClient::~CHLTVClient() CHLTVClient::~CHLTVClient() CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CBaseClient::Connect(char const*, int, INetChannel*, bool, int) CBaseClient::Inactivate() CBaseClient::Reconnect() CBaseClient::Disconnect(char const*, ...) CHLTVClient::SetRate(int, bool) CBaseClient::GetRate() const CHLTVClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CBaseClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CHLTVClient::ExecuteStringCommand(char const*) CBaseClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CBaseClient::IsHearingClient(int) const CBaseClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CHLTVClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CHLTVClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CHLTVClient::ProcessListenEvents(CLC_ListenEvents*) CBaseClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CBaseClient::UpdateAcknowledgedFramecount(int) CHLTVClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CHLTVClient::UpdateUserSettings() CBaseClient::SetSignonState(int, int) CBaseClient::WriteGameSounds(bf_write&) CHLTVClient::GetDeltaFrame(int) CHLTVClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CHLTVClient::SendSignonData() CHLTVClient::SpawnPlayer() CBaseClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CBaseClient::IgnoreTempEntity(CEventInfo*) CHLTVClient::ConnectionClosing(char const*) CHLTVClient::ConnectionCrashed(char const*) CHLTVClient::PacketStart(int, int) CHLTVClient::PacketEnd() CHLTVClient::FileReceived(char const*, unsigned int) CHLTVClient::FileRequested(char const*, unsigned int) CHLTVClient::FileDenied(char const*, unsigned int) CHLTVClient::FileSent(char const*, unsigned int) CHLTVClient::ProcessMove(CLC_Move*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CHLTVClient::ProcessRespondCvarValue(CLC_RespondCvarValue*) CHLTVClient::ProcessFileCRCCheck(CLC_FileCRCCheck*) CHLTVClient::ProcessFileMD5Check(CLC_FileMD5Check*) CHLTVClient::ProcessSaveReplay(CLC_SaveReplay*) vtable for CHLTVClientState CHLTVClientState::~CHLTVClientState() CHLTVClientState::~CHLTVClientState() CBaseClientState::ConnectionStart(INetChannel*) CHLTVClientState::ConnectionClosing(char const*) CHLTVClientState::ConnectionCrashed(char const*) CBaseClientState::PacketStart(int, int) CHLTVClientState::PacketEnd() CBaseClientState::FileRequested(char const*, unsigned int) CBaseClientState::FileReceived(char const*, unsigned int) CBaseClientState::FileDenied(char const*, unsigned int) CBaseClientState::FileSent(char const*, unsigned int) CBaseClientState::ProcessConnectionlessPacket(netpacket_s*) CBaseClientState::ProcessTick(NET_Tick*) CHLTVClientState::ProcessStringCmd(NET_StringCmd*) CHLTVClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CHLTVClientState::ProcessServerInfo(SVC_ServerInfo*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CHLTVClientState::ProcessClassInfo(SVC_ClassInfo*) CBaseClientState::ProcessSetPause(SVC_SetPause*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CHLTVClientState::ProcessSetView(SVC_SetView*) CHLTVClientState::ProcessPacketEntities(SVC_PacketEntities*) CHLTVClientState::ProcessMenu(SVC_Menu*) CHLTVClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CBaseClientState::ProcessSetPauseTimed(SVC_SetPauseTimed*) CBaseClientState::GetDemoProtocolVersion() const CHLTVClientState::Clear() CBaseClientState::FullConnect(netadr_s&) CBaseClientState::Connect(char const*, char const*) CHLTVClientState::SetSignonState(int, int) CBaseClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CHLTVClientState::GetCDKeyHash() CHLTVClientState::RunFrame() CBaseClientState::CheckForResend() CHLTVClientState::InstallStringTableCallback(char const*) CHLTVClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CHLTVClientState::GetConnectionRetryNumber() const CHLTVClientState::GetClientName() CHLTVClientState::ReadEnterPVS(CEntityReadInfo&) CHLTVClientState::ReadLeavePVS(CEntityReadInfo&) CHLTVClientState::ReadDeltaEnt(CEntityReadInfo&) CHLTVClientState::ReadPreserveEnt(CEntityReadInfo&) CHLTVClientState::ReadDeletions(CEntityReadInfo&) CHLTVClientState::ProcessVoiceInit(SVC_VoiceInit*) CHLTVClientState::ProcessVoiceData(SVC_VoiceData*) CHLTVClientState::ProcessSounds(SVC_Sounds*) CHLTVClientState::ProcessFixAngle(SVC_FixAngle*) CHLTVClientState::ProcessCrosshairAngle(SVC_CrosshairAngle*) CHLTVClientState::ProcessBSPDecal(SVC_BSPDecal*) CHLTVClientState::ProcessGameEvent(SVC_GameEvent*) CHLTVClientState::ProcessUserMessage(SVC_UserMessage*) CHLTVClientState::ProcessEntityMessage(SVC_EntityMessage*) CHLTVClientState::ProcessTempEntities(SVC_TempEntities*) CHLTVClientState::ProcessPrefetch(SVC_Prefetch*) vtable for CHLTVDemoRecorder CHLTVDemoRecorder::GetDemoFile() CHLTVDemoRecorder::GetRecordingTick() CHLTVDemoRecorder::StartRecording(char const*, bool) CHLTVDemoRecorder::SetSignonState(int) CHLTVDemoRecorder::IsRecording() CHLTVDemoRecorder::PauseRecording() CHLTVDemoRecorder::ResumeRecording() CHLTVDemoRecorder::StopRecording() CHLTVDemoRecorder::RecordCommand(char const*) CHLTVDemoRecorder::RecordUserInput(int) CHLTVDemoRecorder::RecordMessages(bf_read&, int) CHLTVDemoRecorder::RecordPacket() CHLTVDemoRecorder::RecordServerClasses(ServerClass*) CHLTVDemoRecorder::RecordStringTables() CHLTVDemoRecorder::ResetDemoInterpolation() CHLTVDemoRecorder::~CHLTVDemoRecorder() CHLTVDemoRecorder::~CHLTVDemoRecorder() vtable for CHLTVFrame CHLTVFrame::~CHLTVFrame() CHLTVFrame::~CHLTVFrame() CHLTVFrame::IsMemPoolAllocated() vtable for CHLTVServer CHLTVServer::~CHLTVServer() CHLTVServer::~CHLTVServer() CHLTVServer::FireGameEvent(IGameEvent*) CHLTVServer::ProcessConnectionlessPacket(netpacket_s*) CHLTVServer::Init(bool) CHLTVServer::Shutdown() CHLTVServer::Clear() CHLTVServer::IsHLTV() const CHLTVServer::IsMultiplayer() const CHLTVServer::FillServerInfo(SVC_ServerInfo&) CHLTVServer::GetNetStats(float&, float&) CHLTVServer::GetChallengeType(netadr_s&) CHLTVServer::GetName() const CHLTVServer::GetPassword() const CHLTVServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CHLTVServer::GetBaseServer() CHLTVServer::GetDirector() CHLTVServer::GetHLTVSlot() CHLTVServer::GetOnlineTime() CHLTVServer::GetLocalStats(int&, int&, int&) CHLTVServer::GetGlobalStats(int&, int&, int&) CHLTVServer::IsMasterProxy() CHLTVServer::IsDemoPlayback() CHLTVServer::GetRelayAddress() CHLTVServer::BroadcastEvent(IGameEvent*) CHLTVServer::GetDemoFile() CHLTVServer::GetPlaybackStartTick() CHLTVServer::GetPlaybackTick() CHLTVServer::GetTotalTicks() CHLTVServer::StartPlayback(char const*, bool) CHLTVServer::IsPlayingBack() CHLTVServer::IsPlaybackPaused() CHLTVServer::IsPlayingTimeDemo() CHLTVServer::IsSkipping() CHLTVServer::CanSkipBackwards() CHLTVServer::SetPlaybackTimeScale(float) CHLTVServer::GetPlaybackTimeScale() CHLTVServer::PausePlayback(float) CHLTVServer::SkipToTick(int, bool, bool) CHLTVServer::SetEndTick(int) CHLTVServer::ResumePlayback() CHLTVServer::StopPlayback() CHLTVServer::InterpolateViewpoint() CHLTVServer::ReadPacket() CHLTVServer::ResetDemoInterpolation() CHLTVServer::GetProtocolVersion() CHLTVServer::ShouldLoopDemos() CHLTVServer::OnLastDemoInLoopPlayed() CHLTVServer::IsLoading() CHLTVServer::SetMaxClients(int) CHLTVServer::UserInfoChanged(int) CHLTVServer::SendClientMessages(bool) CHLTVServer::ShouldUpdateMasterServer() CHLTVServer::CreateNewClient(int) vtable for CKeyValuesDumpContextAsDevMsg CKeyValuesDumpContextAsDevMsg::KvBeginKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteValue(KeyValues*, int) IKeyValuesDumpContextAsText::KvEndKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteIndent(int) CKeyValuesDumpContextAsDevMsg::KvWriteText(char const*) vtable for CLC_BaselineAck CLC_BaselineAck::~CLC_BaselineAck() CLC_BaselineAck::~CLC_BaselineAck() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_BaselineAck::Process() CLC_BaselineAck::ReadFromBuffer(bf_read&) CLC_BaselineAck::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_BaselineAck::GetType() const CLC_BaselineAck::GetGroup() const CLC_BaselineAck::GetName() const CNetMessage::GetNetChannel() const CLC_BaselineAck::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_BaselineAck::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_ClientInfo CLC_ClientInfo::~CLC_ClientInfo() CLC_ClientInfo::~CLC_ClientInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_ClientInfo::Process() CLC_ClientInfo::ReadFromBuffer(bf_read&) CLC_ClientInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_ClientInfo::GetType() const CNetMessage::GetGroup() const CLC_ClientInfo::GetName() const CNetMessage::GetNetChannel() const CLC_ClientInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_ClientInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_CmdKeyValues CLC_CmdKeyValues::~CLC_CmdKeyValues() CLC_CmdKeyValues::~CLC_CmdKeyValues() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_CmdKeyValues::Process() CLC_CmdKeyValues::ReadFromBuffer(bf_read&) CLC_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_CmdKeyValues::GetType() const CNetMessage::GetGroup() const CLC_CmdKeyValues::GetName() const CNetMessage::GetNetChannel() const CLC_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_CmdKeyValues::GetSize() const CLC_CmdKeyValues::SetRatePolicy() vtable for CLC_FileCRCCheck CLC_FileCRCCheck::~CLC_FileCRCCheck() CLC_FileCRCCheck::~CLC_FileCRCCheck() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_FileCRCCheck::Process() CLC_FileCRCCheck::ReadFromBuffer(bf_read&) CLC_FileCRCCheck::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_FileCRCCheck::GetType() const CNetMessage::GetGroup() const CLC_FileCRCCheck::GetName() const CNetMessage::GetNetChannel() const CLC_FileCRCCheck::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_FileCRCCheck::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_FileMD5Check CLC_FileMD5Check::~CLC_FileMD5Check() CLC_FileMD5Check::~CLC_FileMD5Check() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_FileMD5Check::Process() CLC_FileMD5Check::ReadFromBuffer(bf_read&) CLC_FileMD5Check::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_FileMD5Check::GetType() const CNetMessage::GetGroup() const CLC_FileMD5Check::GetName() const CNetMessage::GetNetChannel() const CLC_FileMD5Check::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_FileMD5Check::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_ListenEvents CLC_ListenEvents::~CLC_ListenEvents() CLC_ListenEvents::~CLC_ListenEvents() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_ListenEvents::Process() CLC_ListenEvents::ReadFromBuffer(bf_read&) CLC_ListenEvents::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_ListenEvents::GetType() const CLC_ListenEvents::GetGroup() const CLC_ListenEvents::GetName() const CNetMessage::GetNetChannel() const CLC_ListenEvents::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_ListenEvents::GetSize() const CLC_ListenEvents::SetRatePolicy() vtable for CLC_Move CLC_Move::~CLC_Move() CLC_Move::~CLC_Move() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_Move::Process() CLC_Move::ReadFromBuffer(bf_read&) CLC_Move::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_Move::GetType() const CLC_Move::GetGroup() const CLC_Move::GetName() const CNetMessage::GetNetChannel() const CLC_Move::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_Move::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_RespondCvarValue CLC_RespondCvarValue::~CLC_RespondCvarValue() CLC_RespondCvarValue::~CLC_RespondCvarValue() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_RespondCvarValue::Process() CLC_RespondCvarValue::ReadFromBuffer(bf_read&) CLC_RespondCvarValue::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_RespondCvarValue::GetType() const CNetMessage::GetGroup() const CLC_RespondCvarValue::GetName() const CNetMessage::GetNetChannel() const CLC_RespondCvarValue::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_RespondCvarValue::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_SaveReplay CLC_SaveReplay::~CLC_SaveReplay() CLC_SaveReplay::~CLC_SaveReplay() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_SaveReplay::Process() CLC_SaveReplay::ReadFromBuffer(bf_read&) CLC_SaveReplay::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_SaveReplay::GetType() const CNetMessage::GetGroup() const CLC_SaveReplay::GetName() const CNetMessage::GetNetChannel() const CLC_SaveReplay::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_SaveReplay::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_VoiceData CLC_VoiceData::~CLC_VoiceData() CLC_VoiceData::~CLC_VoiceData() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_VoiceData::Process() CLC_VoiceData::ReadFromBuffer(bf_read&) CLC_VoiceData::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_VoiceData::GetType() const CLC_VoiceData::GetGroup() const CLC_VoiceData::GetName() const CNetMessage::GetNetChannel() const CLC_VoiceData::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_VoiceData::GetSize() const CLC_VoiceData::SetRatePolicy() vtable for CLog CLog::~CLog() CLog::~CLog() CLog::FireGameEvent(IGameEvent*) vtable for CMDLCacheNotify CMDLCacheNotify::OnDataLoaded(MDLCacheDataType_t, unsigned short) CMDLCacheNotify::OnDataUnloaded(MDLCacheDataType_t, unsigned short) vtable for CManagedDataCacheClient CManagedDataCacheClient::HandleCacheNotification(DataCacheNotification_t const&) CDefaultDataCacheClient::GetItemName(unsigned int, void const*, char*, unsigned int) vtable for CMaterialProxyFactory CMaterialProxyFactory::CreateProxy(char const*) CMaterialProxyFactory::DeleteProxy(IMaterialProxy*) vtable for CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor1() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor1() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CModAppSystemGroup CModAppSystemGroup::Create() CModAppSystemGroup::PreInit() CModAppSystemGroup::Main() CModAppSystemGroup::PostShutdown() CModAppSystemGroup::Destroy() CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CAppSystemGroup::LoadModuleDLL(char const*) vtable for CModelInfo CModelInfo::~CModelInfo() CModelInfo::~CModelInfo() (pure virtual function) CModelInfo::GetModelIndex(char const*) const CModelInfo::GetModelName(model_t const*) const CModelInfo::GetVCollide(model_t const*) CModelInfo::GetVCollide(int) CModelInfo::GetModelBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelRenderBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelFrameCount(model_t const*) const CModelInfo::GetModelType(model_t const*) const CModelInfo::GetModelExtraData(model_t const*) CModelInfo::ModelHasMaterialProxy(model_t const*) const CModelInfo::IsTranslucent(model_t const*) const CModelInfo::IsTranslucentTwoPass(model_t const*) const CModelInfo::RecomputeTranslucency(model_t const*, int, int, void*, float) CModelInfo::GetModelMaterialCount(model_t const*) const CModelInfo::GetModelMaterials(model_t const*, int, IMaterial**) CModelInfo::IsModelVertexLit(model_t const*) const CModelInfo::GetModelKeyValueText(model_t const*) CModelInfo::GetModelKeyValue(model_t const*, CUtlBuffer&) CModelInfo::GetModelRadius(model_t const*) CModelInfo::FindModel(studiohdr_t const*, void**, char const*) const CModelInfo::FindModel(void*) const CModelInfo::GetVirtualModel(studiohdr_t const*) const CModelInfo::GetAnimBlock(studiohdr_t const*, int) const (pure virtual function) CModelInfo::GetIlluminationPoint(model_t const*, IClientRenderable*, Vector const&, QAngle const&, Vector*) CModelInfo::GetModelContents(int) CModelInfo::GetStudiomodel(model_t const*) CModelInfo::GetModelSpriteWidth(model_t const*) const CModelInfo::GetModelSpriteHeight(model_t const*) const CModelInfo::SetLevelScreenFadeRange(float, float) CModelInfo::GetLevelScreenFadeRange(float*, float*) const CModelInfo::SetViewScreenFadeRange(float, float) CModelInfo::ComputeLevelScreenFade(Vector const&, float, float) const CModelInfo::ComputeViewScreenFade(Vector const&, float, float) const CModelInfo::GetAutoplayList(studiohdr_t const*, unsigned short**) const CModelInfo::GetCollideForVirtualTerrain(int) CModelInfo::IsUsingFBTexture(model_t const*, int, int, void*) const (pure virtual function) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) CModelInfo::GetCacheHandle(model_t const*) const CModelInfo::GetBrushModelPlaneCount(model_t const*) const CModelInfo::GetBrushModelPlane(model_t const*, int, cplane_t&, Vector*) const CModelInfo::GetSurfacepropsForVirtualTerrain(int) CModelInfo::OnLevelChange() CModelInfo::GetModelClientSideIndex(char const*) const (pure virtual function) CModelInfo::IsDynamicModelLoading(int) CModelInfo::AddRefDynamicModel(int) CModelInfo::ReleaseDynamicModel(int) CModelInfo::RegisterModelLoadCallback(int, IModelLoadCallback*, bool) CModelInfo::UnregisterModelLoadCallback(int, IModelLoadCallback*) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CModelInfoServer CModelInfoServer::~CModelInfoServer() CModelInfoServer::~CModelInfoServer() CModelInfoServer::GetModel(int) CModelInfo::GetModelIndex(char const*) const CModelInfo::GetModelName(model_t const*) const CModelInfo::GetVCollide(model_t const*) CModelInfo::GetVCollide(int) CModelInfo::GetModelBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelRenderBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelFrameCount(model_t const*) const CModelInfo::GetModelType(model_t const*) const CModelInfo::GetModelExtraData(model_t const*) CModelInfo::ModelHasMaterialProxy(model_t const*) const CModelInfo::IsTranslucent(model_t const*) const CModelInfo::IsTranslucentTwoPass(model_t const*) const CModelInfo::RecomputeTranslucency(model_t const*, int, int, void*, float) CModelInfo::GetModelMaterialCount(model_t const*) const CModelInfo::GetModelMaterials(model_t const*, int, IMaterial**) CModelInfo::IsModelVertexLit(model_t const*) const CModelInfo::GetModelKeyValueText(model_t const*) CModelInfo::GetModelKeyValue(model_t const*, CUtlBuffer&) CModelInfo::GetModelRadius(model_t const*) CModelInfo::FindModel(studiohdr_t const*, void**, char const*) const CModelInfo::FindModel(void*) const CModelInfo::GetVirtualModel(studiohdr_t const*) const CModelInfo::GetAnimBlock(studiohdr_t const*, int) const CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*, Vector const&, QAngle const&, CGameTrace*, Vector&, Vector&) CModelInfo::GetIlluminationPoint(model_t const*, IClientRenderable*, Vector const&, QAngle const&, Vector*) CModelInfo::GetModelContents(int) CModelInfo::GetStudiomodel(model_t const*) CModelInfo::GetModelSpriteWidth(model_t const*) const CModelInfo::GetModelSpriteHeight(model_t const*) const CModelInfo::SetLevelScreenFadeRange(float, float) CModelInfo::GetLevelScreenFadeRange(float*, float*) const CModelInfo::SetViewScreenFadeRange(float, float) CModelInfo::ComputeLevelScreenFade(Vector const&, float, float) const CModelInfo::ComputeViewScreenFade(Vector const&, float, float) const CModelInfo::GetAutoplayList(studiohdr_t const*, unsigned short**) const CModelInfo::GetCollideForVirtualTerrain(int) CModelInfo::IsUsingFBTexture(model_t const*, int, int, void*) const CModelInfoServer::FindOrLoadModel(char const*) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) CModelInfo::GetCacheHandle(model_t const*) const CModelInfo::GetBrushModelPlaneCount(model_t const*) const CModelInfo::GetBrushModelPlane(model_t const*, int, cplane_t&, Vector*) const CModelInfo::GetSurfacepropsForVirtualTerrain(int) CModelInfo::OnLevelChange() CModelInfo::GetModelClientSideIndex(char const*) const CModelInfoServer::RegisterDynamicModel(char const*, bool) CModelInfo::IsDynamicModelLoading(int) CModelInfo::AddRefDynamicModel(int) CModelInfo::ReleaseDynamicModel(int) CModelInfo::RegisterModelLoadCallback(int, IModelLoadCallback*, bool) CModelInfo::UnregisterModelLoadCallback(int, IModelLoadCallback*) CModelInfoServer::OnDynamicModelsStringTableChange(int, char const*, void const*) CModelInfoServer::GetDynamicModelStringTable() const CModelInfoServer::LookupPrecachedModelIndex(char const*) const vtable for CModelLoader CModelLoader::Init() CModelLoader::Shutdown() CModelLoader::GetCount() CModelLoader::GetModelForIndex(int) CModelLoader::GetName(model_t const*) CModelLoader::GetExtraData(model_t*) CModelLoader::GetModelFileSize(char const*) CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) CModelLoader::ReferenceModel(char const*, IModelLoader::REFERENCETYPE) CModelLoader::UnreferenceModel(model_t*, IModelLoader::REFERENCETYPE) CModelLoader::UnreferenceAllModels(IModelLoader::REFERENCETYPE) CModelLoader::ResetModelServerCounts() CModelLoader::UnloadUnreferencedModels() CModelLoader::PurgeUnusedModels() CModelLoader::UnloadModel(model_t*) CModelLoader::Map_GetRenderInfoAllocated() CModelLoader::Map_SetRenderInfoAllocated(bool) CModelLoader::Map_LoadDisplacements(model_t*, bool) CModelLoader::Print() CModelLoader::Map_IsValid(char const*, bool) CModelLoader::RecomputeSurfaceFlags(model_t*) CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t) CModelLoader::IsLoaded(model_t const*) CModelLoader::LastLoadedMapHasHDRLighting() CModelLoader::ReloadFilesInList(IFileList*) CModelLoader::GetActiveMapName() CModelLoader::UpdateDynamicModels() CModelLoader::FlushDynamicModels() CModelLoader::ForceUnloadNonClientDynamicModels() CModelLoader::GetDynamicModel(char const*, bool) CModelLoader::IsDynamicModelLoading(model_t*, bool) CModelLoader::AddRefDynamicModel(model_t*, bool) CModelLoader::ReleaseDynamicModel(model_t*, bool) CModelLoader::RegisterModelLoadCallback(model_t*, bool, IModelLoadCallback*, bool) CModelLoader::UnregisterModelLoadCallback(model_t*, bool, IModelLoadCallback*) CModelLoader::Client_OnServerModelStateChanged(model_t*, bool) vtable for CModelRender CModelRender::DrawModel(int, IClientRenderable*, unsigned short, int, model_t const*, Vector const&, QAngle const&, int, int, int, matrix3x4_t const*, matrix3x4_t const*) CModelRender::ForcedMaterialOverride(IMaterial*, OverrideType_t) CModelRender::SetViewTarget(CStudioHdr const*, int, Vector const&) CModelRender::CreateInstance(IClientRenderable*, LightCacheHandle_t__**) CModelRender::DestroyInstance(unsigned short) CModelRender::SetStaticLighting(unsigned short, LightCacheHandle_t__**) CModelRender::GetStaticLighting(unsigned short) CModelRender::ChangeInstance(unsigned short, IClientRenderable*) CModelRender::AddDecal(unsigned short, Ray_t const&, Vector const&, int, int, bool, int) CModelRender::RemoveAllDecals(unsigned short) CModelRender::RemoveAllDecalsFromAllModels() CModelRender::DrawModelShadowSetup(IClientRenderable*, int, int, DrawModelInfo_t*, matrix3x4_t*) CModelRender::DrawModelShadow(IClientRenderable*, DrawModelInfo_t const&, matrix3x4_t*) CModelRender::RecomputeStaticLighting(unsigned short) CModelRender::ReleaseAllStaticPropColorData() CModelRender::RestoreAllStaticPropColorData() CModelRender::DrawModelEx(ModelRenderInfo_t&) CModelRender::DrawModelExStaticProp(ModelRenderInfo_t&) CModelRender::DrawModelSetup(ModelRenderInfo_t&, DrawModelState_t*, matrix3x4_t*, matrix3x4_t**) CModelRender::DrawModelExecute(DrawModelState_t const&, ModelRenderInfo_t const&, matrix3x4_t*) CModelRender::SetupLighting(Vector const&) CModelRender::DrawStaticPropArrayFast(StaticPropRenderInfo_t*, int, bool) CModelRender::SuppressEngineLighting(bool) CModelRender::SetupColorMeshes(int) CModelRender::AddColoredDecal(unsigned short, Ray_t const&, Vector const&, int, int, Color, bool, int) CModelRender::GetMaterialOverride(IMaterial**, OverrideType_t*) CModelRender::GetItemName(unsigned int, void const*, char*, unsigned int) vtable for CNetChan CNetChan::GetName() const CNetChan::GetAddress() const CNetChan::GetTime() const CNetChan::GetTimeConnected() const CNetChan::GetBufferSize() const CNetChan::GetDataRate() const CNetChan::IsLoopback() const CNetChan::IsTimingOut() const CNetChan::IsPlayback() const CNetChan::GetLatency(int) const CNetChan::GetAvgLatency(int) const CNetChan::GetAvgLoss(int) const CNetChan::GetAvgChoke(int) const CNetChan::GetAvgData(int) const CNetChan::GetAvgPackets(int) const CNetChan::GetTotalData(int) const CNetChan::GetSequenceNr(int) const CNetChan::IsValidPacket(int, int) const CNetChan::GetPacketTime(int, int) const CNetChan::GetPacketBytes(int, int, int) const CNetChan::GetStreamProgress(int, int*, int*) const CNetChan::GetTimeSinceLastReceived() const CNetChan::GetCommandInterpolationAmount(int, int) const CNetChan::GetPacketResponseLatency(int, int, int*, int*) const CNetChan::GetRemoteFramerate(float*, float*) const CNetChan::GetTimeoutSeconds() const CNetChan::~CNetChan() CNetChan::~CNetChan() CNetChan::SetDataRate(float) CNetChan::RegisterMessage(INetMessage*) CNetChan::SetTimeout(float) CNetChan::SetDemoRecorder(IDemoRecorder*) CNetChan::SetChallengeNr(unsigned int) CNetChan::Reset() CNetChan::Clear() CNetChan::Shutdown(char const*) CNetChan::ProcessPlayback() CNetChan::ProcessPacket(netpacket_s*, bool) CNetChan::SendNetMsg(INetMessage&, bool, bool) CNetChan::SendData(bf_write&, bool) CNetChan::SendFile(char const*, unsigned int) CNetChan::DenyFile(char const*, unsigned int) CNetChan::RequestFile_OLD(char const*, unsigned int) CNetChan::SetChoked() CNetChan::SendDatagram(bf_write*) CNetChan::Transmit(bool) CNetChan::GetRemoteAddress() const CNetChan::GetMsgHandler() const CNetChan::GetDropNumber() const CNetChan::GetSocket() const CNetChan::GetChallengeNr() const CNetChan::GetSequenceData(int&, int&, int&) CNetChan::SetSequenceData(int, int, int) CNetChan::UpdateMessageStats(int, int) CNetChan::CanPacket() const CNetChan::IsOverflowed() const CNetChan::IsTimedOut() const CNetChan::HasPendingReliableData() CNetChan::SetFileTransmissionMode(bool) CNetChan::SetCompressionMode(bool) CNetChan::RequestFile(char const*) CNetChan::SetMaxBufferSize(bool, int, bool) CNetChan::IsNull() const CNetChan::GetNumBitsWritten(bool) CNetChan::SetInterpolationAmount(float) CNetChan::SetRemoteFramerate(float, float) CNetChan::SetMaxRoutablePayloadSize(int) CNetChan::GetMaxRoutablePayloadSize() CNetChan::GetProtocolVersion() vtable for CNetMessage CNetMessage::~CNetMessage() CNetMessage::~CNetMessage() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CNetMessage::Process() (pure virtual function) (pure virtual function) CNetMessage::IsReliable() const (pure virtual function) CNetMessage::GetGroup() const (pure virtual function) CNetMessage::GetNetChannel() const (pure virtual function) CNetMessage::BIncomingMessageForProcessing(double, int) (pure virtual function) CNetMessage::SetRatePolicy() vtable for CNetMessageRatelimitPolicy CNetMessageRatelimitPolicy::BIncomingMessageForProcessing(double, int) vtable for CNetMessageRatelimitPolicyBase (pure virtual function) vtable for CNetMessageRatelimitPolicyNone CNetMessageRatelimitPolicyNone::BIncomingMessageForProcessing(double, int) vtable for CNetworkStringDict CNetworkStringDict::~CNetworkStringDict() CNetworkStringDict::~CNetworkStringDict() CNetworkStringDict::Count() CNetworkStringDict::Purge() CNetworkStringDict::String(int) CNetworkStringDict::IsValidIndex(int) CNetworkStringDict::Insert(char const*) CNetworkStringDict::Find(char const*) CNetworkStringDict::Element(int) CNetworkStringDict::Element(int) const vtable for CNetworkStringFilenameDict CNetworkStringFilenameDict::~CNetworkStringFilenameDict() CNetworkStringFilenameDict::~CNetworkStringFilenameDict() CNetworkStringFilenameDict::Count() CNetworkStringFilenameDict::Purge() CNetworkStringFilenameDict::String(int) CNetworkStringFilenameDict::IsValidIndex(int) CNetworkStringFilenameDict::Insert(char const*) CNetworkStringFilenameDict::Find(char const*) CNetworkStringFilenameDict::Element(int) CNetworkStringFilenameDict::Element(int) const vtable for CNetworkStringTable CNetworkStringTable::~CNetworkStringTable() CNetworkStringTable::~CNetworkStringTable() CNetworkStringTable::GetTableName() const CNetworkStringTable::GetTableId() const CNetworkStringTable::GetNumStrings() const CNetworkStringTable::GetMaxStrings() const CNetworkStringTable::GetEntryBits() const CNetworkStringTable::SetTick(int) CNetworkStringTable::ChangedSinceTick(int) const CNetworkStringTable::AddString(bool, char const*, int, void const*) CNetworkStringTable::GetString(int) CNetworkStringTable::SetStringUserData(int, int, void const*) CNetworkStringTable::GetStringUserData(int, int*) CNetworkStringTable::FindStringIndex(char const*) CNetworkStringTable::SetStringChangedCallback(void*, void (*)(void*, INetworkStringTable*, int, char const*, void const*)) CNetworkStringTable::Dump() CNetworkStringTable::Lock(bool) vtable for CNetworkStringTableContainer CNetworkStringTableContainer::~CNetworkStringTableContainer() CNetworkStringTableContainer::~CNetworkStringTableContainer() CNetworkStringTableContainer::CreateStringTable(char const*, int, int, int) CNetworkStringTableContainer::RemoveAllTables() CNetworkStringTableContainer::FindTable(char const*) const CNetworkStringTableContainer::GetTable(int) const CNetworkStringTableContainer::GetNumTables() const CNetworkStringTableContainer::CreateStringTableEx(char const*, int, int, int, bool) CNetworkStringTableContainer::SetAllowClientSideAddString(INetworkStringTable*, bool) vtable for COM_IOReadBinary COM_IOReadBinary::open(char const*) COM_IOReadBinary::read(void*, int, int) COM_IOReadBinary::close(int) COM_IOReadBinary::seek(int, int) COM_IOReadBinary::tell(int) COM_IOReadBinary::size(int) vtable for COcclusionSystem COcclusionSystem::ActivateOccluder(int, bool) COcclusionSystem::SetView(Vector const&, float, VMatrix const&, VMatrix const&, VPlane const&) COcclusionSystem::IsOccluded(Vector const&, Vector const&) COcclusionSystem::SetOcclusionParameters(float, float) COcclusionSystem::MinOccluderArea() const COcclusionSystem::DrawDebugOverlays() vtable for COverlayMgr COverlayMgr::LoadOverlays() COverlayMgr::UnloadOverlays() COverlayMgr::CreateFragments() COverlayMgr::ReSortMaterials() COverlayMgr::ClearRenderLists() COverlayMgr::ClearRenderLists(int) COverlayMgr::AddFragmentListToRenderList(int, unsigned short, bool) COverlayMgr::RenderOverlays(int) COverlayMgr::SetOverlayBindProxy(int, void*) vtable for CPointContentsEnum CPointContentsEnum::EnumElement(IHandleEntity*) vtable for CPooledVBAllocator_ColorMesh CPooledVBAllocator_ColorMesh::~CPooledVBAllocator_ColorMesh() CPooledVBAllocator_ColorMesh::~CPooledVBAllocator_ColorMesh() CPooledVBAllocator_ColorMesh::Init(unsigned long long, int) CPooledVBAllocator_ColorMesh::Clear() CPooledVBAllocator_ColorMesh::GetSharedMesh() CPooledVBAllocator_ColorMesh::GetVertexBufferBase() CPooledVBAllocator_ColorMesh::GetNumVertsAllocated() CPooledVBAllocator_ColorMesh::Allocate(int) CPooledVBAllocator_ColorMesh::Deallocate(int, int) vtable for CPropCullStack CPropCullStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CPropMapStack CPropMapStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CPureServerWhitelist CPureServerWhitelist::AddRef() CPureServerWhitelist::Release() CPureServerWhitelist::GetFileClass(char const*) CPureServerWhitelist::GetTrustedKeyCount() const CPureServerWhitelist::GetTrustedKey(int, int*) const vtable for CQueuedPacketSender CQueuedPacketSender::~CQueuedPacketSender() CQueuedPacketSender::~CQueuedPacketSender() CQueuedPacketSender::Start(unsigned int) CThread::Init() CQueuedPacketSender::Run() CThread::OnExit() CThread::GetThreadProc() CThread::IsThreadRunning() CQueuedPacketSender::Setup() CQueuedPacketSender::Shutdown() CQueuedPacketSender::IsRunning() CQueuedPacketSender::ClearQueuedPacketsForChannel(INetChannel*) CQueuedPacketSender::QueuePacket(INetChannel*, int, ISteamNetworkingFakeUDPPort*, char const*, int, sockaddr const*, int, unsigned int) CQueuedPacketSender::HasQueuedPackets(INetChannel const*) const vtable for CRConServer CRConServer::ShouldAcceptSocket(int, netadr_s const&) CRConServer::OnSocketAccepted(int, netadr_s const&, void**) CRConServer::OnSocketClosed(int, netadr_s const&, void*) vtable for CRefCountServiceBase CRefCountServiceBase::~CRefCountServiceBase() CRefCountServiceBase::~CRefCountServiceBase() CRefCountServiceBase::OnFinalRelease() vtable for CRefCounted1 > CRefCounted1 >::AddRef() CRefCounted1 >::Release() CRefCounted1 >::~CRefCounted1() CRefCounted1 >::~CRefCounted1() (pure virtual function) vtable for CRegistry CRegistry::~CRegistry() CRegistry::~CRegistry() CRegistry::Init(char const*) CRegistry::Shutdown() CRegistry::ReadInt(char const*, int) CRegistry::WriteInt(char const*, int) CRegistry::ReadString(char const*, char const*) CRegistry::WriteString(char const*, char const*) CRegistry::ReadInt(char const*, char const*, int) CRegistry::WriteInt(char const*, char const*, int) CRegistry::ReadString(char const*, char const*, char const*) CRegistry::WriteString(char const*, char const*, char const*) CRegistry::DirectInit(char const*) vtable for CReplayDemoRecorder CReplayDemoRecorder::GetDemoFile() CReplayDemoRecorder::GetRecordingTick() CReplayDemoRecorder::StartRecording(char const*, bool) CReplayDemoRecorder::SetSignonState(int) CReplayDemoRecorder::IsRecording() CReplayDemoRecorder::PauseRecording() CReplayDemoRecorder::ResumeRecording() CReplayDemoRecorder::StopRecording() CReplayDemoRecorder::RecordCommand(char const*) CReplayDemoRecorder::RecordUserInput(int) CReplayDemoRecorder::RecordMessages(bf_read&, int) CReplayDemoRecorder::RecordPacket() CReplayDemoRecorder::RecordServerClasses(ServerClass*) CReplayDemoRecorder::RecordStringTables() CReplayDemoRecorder::ResetDemoInterpolation() CReplayDemoRecorder::~CReplayDemoRecorder() CReplayDemoRecorder::~CReplayDemoRecorder() vtable for CReplayFrame CReplayFrame::~CReplayFrame() CReplayFrame::~CReplayFrame() CReplayFrame::IsMemPoolAllocated() vtable for CReplayServer CReplayServer::~CReplayServer() CReplayServer::~CReplayServer() CReplayServer::FireGameEvent(IGameEvent*) CReplayServer::IsMultiplayer() const CReplayServer::IsReplay() const CReplayServer::Init(bool) CReplayServer::Clear() CReplayServer::Shutdown() CReplayServer::FillServerInfo(SVC_ServerInfo&) CReplayServer::GetNetStats(float&, float&) CReplayServer::GetChallengeType(netadr_s&) CReplayServer::GetName() const CReplayServer::GetPassword() const CReplayServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CReplayServer::ReplyChallenge(netadr_s&, int) CReplayServer::ReplyServerChallenge(netadr_s&) CReplayServer::RejectConnection(netadr_s const&, int, char const*) CReplayServer::CreateFakeClient(char const*) CReplayServer::GetBaseServer() CReplayServer::GetDirector() CReplayServer::GetReplaySlot() CReplayServer::GetOnlineTime() CReplayServer::BroadcastEvent(IGameEvent*) CReplayServer::IsRecording() CReplayServer::StartRecording() CReplayServer::StopRecording() CReplayServer::SetMaxClients(int) CReplayServer::UserInfoChanged(int) CReplayServer::ShouldUpdateMasterServer() vtable for CResourcePreloadModel CResourcePreloadModel::CreateResource(char const*) CResourcePreloadModel::PurgeUnreferencedResources() CResourcePreloadModel::OnEndMapLoading(bool) CResourcePreloadModel::PurgeAll() vtable for CSendTablePrecalc CSendTablePrecalc::~CSendTablePrecalc() CSendTablePrecalc::~CSendTablePrecalc() vtable for CServerDatatableStack CServerDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CServerEngineTools CServerEngineTools::~CServerEngineTools() CServerEngineTools::~CServerEngineTools() CServerEngineTools::LevelInitPreEntityAllTools() CServerEngineTools::LevelInitPostEntityAllTools() CServerEngineTools::LevelShutdownPreEntityAllTools() CServerEngineTools::LevelShutdownPostEntityAllTools() CServerEngineTools::FrameUpdatePreEntityThinkAllTools() CServerEngineTools::FrameUpdatePostEntityThinkAllTools() CServerEngineTools::PreClientUpdateAllTools() CServerEngineTools::GetEntityData(char const*) CServerEngineTools::PreSetupVisibilityAllTools() CServerEngineTools::InToolMode() vtable for CServerPlugin CServerPlugin::CreateMessage(edict_t*, DIALOG_TYPE, KeyValues*, IServerPluginCallbacks*) CServerPlugin::ClientCommand(edict_t*, char const*) CServerPlugin::StartQueryCvarValue(edict_t*, char const*) CServerPlugin::LevelInit(char const*, char const*, char const*, char const*, bool, bool) CServerPlugin::ServerActivate(edict_t*, int, int) CServerPlugin::GameFrame(bool) CServerPlugin::LevelShutdown() CServerPlugin::ClientActive(edict_t*, bool) CServerPlugin::ClientDisconnect(edict_t*) CServerPlugin::ClientPutInServer(edict_t*, char const*) CServerPlugin::SetCommandClient(int) CServerPlugin::ClientSettingsChanged(edict_t*) CServerPlugin::ClientConnect(edict_t*, char const*, char const*, char*, int) CServerPlugin::ClientCommand(edict_t*, CCommand const&) CServerPlugin::NetworkIDValidated(char const*, char const*) CServerPlugin::OnQueryCvarValueFinished(int, edict_t*, EQueryCvarValueStatus, char const*, char const*) CServerPlugin::OnEdictAllocated(edict_t*) CServerPlugin::OnEdictFreed(edict_t const*) vtable for CServerRemoteAccess CServerRemoteAccess::~CServerRemoteAccess() CServerRemoteAccess::~CServerRemoteAccess() CServerRemoteAccess::WriteDataRequest(unsigned int, void const*, int) CServerRemoteAccess::ReadDataResponse(unsigned int, void*, int) CServerRemoteAccess::GetNextListenerID(bool, netadr_s const*) CServerRemoteAccess::RegisterAdminUIID(unsigned int) vtable for CSpatialPartition CSpatialPartition::~CSpatialPartition() CSpatialPartition::~CSpatialPartition() CSpatialPartition::CreateHandle(IHandleEntity*) CSpatialPartition::CreateHandle(IHandleEntity*, int, Vector const&, Vector const&) CSpatialPartition::DestroyHandle(unsigned short) CSpatialPartition::Insert(int, unsigned short) CSpatialPartition::Remove(int, unsigned short) CSpatialPartition::RemoveAndInsert(int, int, unsigned short) CSpatialPartition::Remove(unsigned short) CSpatialPartition::ElementMoved(unsigned short, Vector const&, Vector const&) CSpatialPartition::HideElement(unsigned short) CSpatialPartition::UnhideElement(unsigned short, int) CSpatialPartition::InstallQueryCallback_V1(IPartitionQueryCallback*) CSpatialPartition::RemoveQueryCallback(IPartitionQueryCallback*) CSpatialPartition::EnumerateElementsInBox(int, Vector const&, Vector const&, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsInSphere(int, Vector const&, float, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsAlongRay(int, Ray_t const&, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsAtPoint(int, Vector const&, bool, IPartitionEnumerator*) CSpatialPartition::SuppressLists(int, bool) CSpatialPartition::GetSuppressedLists() CSpatialPartition::RenderAllObjectsInTree(float) CSpatialPartition::RenderObjectsInPlayerLeafs(Vector const&, Vector const&, float) CSpatialPartition::RenderLeafsForRayTraceStart(float) CSpatialPartition::RenderLeafsForRayTraceEnd() CSpatialPartition::RenderLeafsForHullTraceStart(float) CSpatialPartition::RenderLeafsForHullTraceEnd() CSpatialPartition::RenderLeafsForBoxStart(float) CSpatialPartition::RenderLeafsForBoxEnd() CSpatialPartition::RenderLeafsForSphereStart(float) CSpatialPartition::RenderLeafsForSphereEnd() CSpatialPartition::RenderObjectsInBox(Vector const&, Vector const&, float) CSpatialPartition::RenderObjectsInSphere(Vector const&, float, float) CSpatialPartition::RenderObjectsAlongRay(Ray_t const&, float) CSpatialPartition::ReportStats(char const*) CSpatialPartition::InstallQueryCallback(IPartitionQueryCallback*) CSpatialPartition::Init(Vector const&, Vector const&) CSpatialPartition::DrawDebugOverlays() CSpatialPartition::InsertIntoTree(unsigned short, Vector const&, Vector const&) CSpatialPartition::RemoveFromTree(unsigned short) vtable for CStatTime CStatTime::GetTime() vtable for CStaticProp CStaticProp::~CStaticProp() CStaticProp::~CStaticProp() CStaticProp::SetRefEHandle(CBaseHandle const&) CStaticProp::GetRefEHandle() const CStaticProp::GetCollideable() CStaticProp::GetClientNetworkable() CStaticProp::GetClientRenderable() CStaticProp::GetIClientEntity() CStaticProp::GetBaseEntity() CStaticProp::GetClientThinkable() CStaticProp::GetIClientUnknown() CStaticProp::OBBMinsPreScaled() const CStaticProp::OBBMaxsPreScaled() const CStaticProp::OBBMins() const CStaticProp::OBBMaxs() const CStaticProp::TestCollision(Ray_t const&, unsigned int, CGameTrace&) CStaticProp::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) CStaticProp::GetCollisionModelIndex() CStaticProp::GetCollisionModel() CStaticProp::GetCollisionOrigin() const CStaticProp::GetCollisionAngles() const CStaticProp::CollisionToWorldTransform() const CStaticProp::GetSolid() const CStaticProp::GetSolidFlags() const CStaticProp::GetEntityHandle() CStaticProp::GetCollisionGroup() const CStaticProp::WorldSpaceTriggerBounds(Vector*, Vector*) const CStaticProp::WorldSpaceSurroundingBounds(Vector*, Vector*) CStaticProp::ShouldTouchTrigger(int) const CStaticProp::GetRootParentToWorldTransform() const CStaticProp::GetBody() CStaticProp::GetSkin() CStaticProp::GetRenderOrigin() CStaticProp::GetRenderAngles() CStaticProp::ShouldDraw() CStaticProp::IsTransparent() CStaticProp::IsTwoPass() CStaticProp::OnThreadedDrawSetup() CStaticProp::GetModel() const CStaticProp::DrawModel(int) CStaticProp::ComputeFxBlend() CStaticProp::GetFxBlend() CStaticProp::GetColorModulation(float*) CStaticProp::LODTest() CStaticProp::SetupBones(matrix3x4_t*, int, int, float) CStaticProp::SetupWeights(matrix3x4_t const*, int, float*, float*) CStaticProp::UsesFlexDelayedWeights() CStaticProp::DoAnimationEvents() CStaticProp::GetPVSNotifyInterface() CStaticProp::GetRenderBounds(Vector&, Vector&) CStaticProp::GetRenderBoundsWorldspace(Vector&, Vector&) CStaticProp::ShouldCacheRenderInfo() CStaticProp::ShouldReceiveProjectedTextures(int) CStaticProp::GetShadowCastDistance(float*, ShadowType_t) const CStaticProp::GetShadowCastDirection(Vector*, ShadowType_t) const CStaticProp::UsesPowerOfTwoFrameBufferTexture() CStaticProp::UsesFullFrameBufferTexture() CStaticProp::GetShadowHandle() const CStaticProp::RenderHandle() CStaticProp::RecordToolMessage() CStaticProp::GetShadowRenderBounds(Vector&, Vector&, ShadowType_t) CStaticProp::IsShadowDirty() CStaticProp::MarkShadowDirty(bool) CStaticProp::GetShadowParent() CStaticProp::FirstShadowChild() CStaticProp::NextShadowPeer() CStaticProp::ShadowCastType() CStaticProp::CreateModelInstance() CStaticProp::GetModelInstance() CStaticProp::LookupAttachment(char const*) CStaticProp::GetAttachment(int, Vector&, QAngle&) CStaticProp::GetAttachment(int, matrix3x4_t&) CStaticProp::IgnoresZBuffer() const CStaticProp::GetRenderClipPlane() CStaticProp::RenderableToWorldTransform() vtable for CStaticPropMgr CStaticPropMgr::Init() CStaticPropMgr::Shutdown() CStaticPropMgr::LevelInit() CStaticPropMgr::LevelInitClient() CStaticPropMgr::LevelShutdownClient() CStaticPropMgr::LevelShutdown() CStaticPropMgr::RecomputeStaticLighting() CStaticPropMgr::IsPropInPVS(IHandleEntity*, unsigned char const*) const CStaticPropMgr::GetStaticProp(IHandleEntity*) CStaticPropMgr::GetLightCacheHandleForStaticProp(IHandleEntity*) CStaticPropMgr::IsStaticProp(IHandleEntity*) const CStaticPropMgr::IsStaticProp(CBaseHandle) const CStaticPropMgr::GetStaticPropIndex(IHandleEntity*) const CStaticPropMgr::PropHasBakedLightingDisabled(IHandleEntity*) const CStaticPropMgr::~CStaticPropMgr() CStaticPropMgr::~CStaticPropMgr() CStaticPropMgr::GetStaticPropByIndex(int) CStaticPropMgr::ComputePropOpacity(Vector const&, float) CStaticPropMgr::TraceRayAgainstStaticProp(Ray_t const&, int, CGameTrace&) CStaticPropMgr::AddDecalToStaticProp(Vector const&, Vector const&, int, int, bool, CGameTrace&) CStaticPropMgr::AddColorDecalToStaticProp(Vector const&, Vector const&, int, int, bool, CGameTrace&, bool, Color) CStaticPropMgr::AddShadowToStaticProp(unsigned short, IClientRenderable*) CStaticPropMgr::RemoveAllShadowsFromStaticProp(IClientRenderable*) CStaticPropMgr::GetStaticPropMaterialColorAndLighting(CGameTrace*, int, Vector&, Vector&) CStaticPropMgr::CreateVPhysicsRepresentations(IPhysicsEnvironment*, IVPhysicsKeyHandler*, void*) CStaticPropMgr::GetAllStaticProps(CUtlVector >*) CStaticPropMgr::GetAllStaticPropsInAABB(Vector const&, Vector const&, CUtlVector >*) CStaticPropMgr::GetAllStaticPropsInOBB(Vector const&, Vector const&, Vector const&, Vector const&, CUtlVector >*) CStaticPropMgr::DrawStaticProps(IClientRenderable**, int, bool, bool) vtable for CSteamAppSystemGroup (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CSteamAppSystemGroup::LoadModuleDLL(char const*) vtable for CStudioConvexInfo CStudioConvexInfo::GetContents(int) vtable for CTestScriptMgr CTestScriptMgr::~CTestScriptMgr() CTestScriptMgr::~CTestScriptMgr() vtable for CToolFrameworkInternal CToolFrameworkInternal::Connect(void* (*)(char const*, int*)) CToolFrameworkInternal::Disconnect() CToolFrameworkInternal::QueryInterface(char const*) CToolFrameworkInternal::Init() CToolFrameworkInternal::Shutdown() CToolFrameworkInternal::ClientInit(void* (*)(char const*, int*)) CToolFrameworkInternal::ClientShutdown() CToolFrameworkInternal::ClientLevelInitPreEntityAllTools() CToolFrameworkInternal::ClientLevelInitPostEntityAllTools() CToolFrameworkInternal::ClientLevelShutdownPreEntityAllTools() CToolFrameworkInternal::ClientLevelShutdownPostEntityAllTools() CToolFrameworkInternal::ClientPreRenderAllTools() CToolFrameworkInternal::ClientPostRenderAllTools() CToolFrameworkInternal::IsThirdPersonCamera() CToolFrameworkInternal::IsToolRecording() CToolFrameworkInternal::ServerInit(void* (*)(char const*, int*)) CToolFrameworkInternal::ServerShutdown() CToolFrameworkInternal::ServerLevelInitPreEntityAllTools() CToolFrameworkInternal::ServerLevelInitPostEntityAllTools() CToolFrameworkInternal::ServerLevelShutdownPreEntityAllTools() CToolFrameworkInternal::ServerLevelShutdownPostEntityAllTools() CToolFrameworkInternal::ServerFrameUpdatePreEntityThinkAllTools() CToolFrameworkInternal::ServerFrameUpdatePostEntityThinkAllTools() CToolFrameworkInternal::ServerPreClientUpdateAllTools() CToolFrameworkInternal::ServerPreSetupVisibilityAllTools() CToolFrameworkInternal::CanQuit() CToolFrameworkInternal::PostInit() CToolFrameworkInternal::Think(bool) CToolFrameworkInternal::PostMessage(KeyValues*) CToolFrameworkInternal::GetSoundSpatialization(int, int, SpatializationInfo_t&) CToolFrameworkInternal::HostRunFrameBegin() CToolFrameworkInternal::HostRunFrameEnd() CToolFrameworkInternal::RenderFrameBegin() CToolFrameworkInternal::RenderFrameEnd() CToolFrameworkInternal::VGui_PreRenderAllTools(int) CToolFrameworkInternal::VGui_PostRenderAllTools(int) CToolFrameworkInternal::VGui_PreSimulateAllTools() CToolFrameworkInternal::VGui_PostSimulateAllTools() CToolFrameworkInternal::InToolMode() CToolFrameworkInternal::ShouldGameRenderView() CToolFrameworkInternal::LookupProxy(char const*) CToolFrameworkInternal::GetToolCount() CToolFrameworkInternal::GetToolName(int) CToolFrameworkInternal::SwitchToTool(int) CToolFrameworkInternal::SwitchToTool(char const*) CToolFrameworkInternal::IsTopmostTool(IToolSystem const*) CToolFrameworkInternal::GetToolSystem(int) const CToolFrameworkInternal::GetTopmostTool() CToolFrameworkInternal::PostToolMessage(unsigned int, KeyValues*) CToolFrameworkInternal::AdjustEngineViewport(int&, int&, int&, int&) CToolFrameworkInternal::SetupEngineView(Vector&, QAngle&, float&) CToolFrameworkInternal::SetupAudioState(AudioState_t&) vtable for CTouchLinks CTouchLinks::EnumElement(IHandleEntity*) vtable for CTraceFilterHitAll CTraceFilterHitAll::ShouldHitEntity(IHandleEntity*, int) CTraceFilter::GetTraceType() const vtable for CTraceFilterWorldAndPropsOnly CTraceFilterWorldAndPropsOnly::ShouldHitEntity(IHandleEntity*, int) CTraceFilterWorldAndPropsOnly::GetTraceType() const vtable for CTriggerMoved CTriggerMoved::EnumElement(IHandleEntity*) vtable for CUploadGameStats CUploadGameStats::UploadGameStats(char const*, unsigned int, unsigned int, void const*) CUploadGameStats::InitConnection() CUploadGameStats::UpdateConnection() CUploadGameStats::IsGameStatsLoggingEnabled() CUploadGameStats::GetPseudoUniqueId(char*, unsigned int) CUploadGameStats::IsCyberCafeUser() CUploadGameStats::IsHDREnabled() vtable for CUtlCStringConversion CUtlCStringConversion::FindConversion(char const*, int*) vtable for CUtlCharConversion CUtlCharConversion::FindConversion(char const*, int*) vtable for CUtlNoEscConversion CUtlNoEscConversion::FindConversion(char const*, int*) vtable for CVEngineServer CVEngineServer::ChangeLevel(char const*, char const*) CVEngineServer::IsMapValid(char const*) CVEngineServer::IsDedicatedServer() CVEngineServer::IsInEditMode() CVEngineServer::PrecacheModel(char const*, bool) CVEngineServer::PrecacheSentenceFile(char const*, bool) CVEngineServer::PrecacheDecal(char const*, bool) CVEngineServer::PrecacheGeneric(char const*, bool) CVEngineServer::IsModelPrecached(char const*) const CVEngineServer::IsDecalPrecached(char const*) const CVEngineServer::IsGenericPrecached(char const*) const CVEngineServer::GetClusterForOrigin(Vector const&) CVEngineServer::GetPVSForCluster(int, int, unsigned char*) CVEngineServer::CheckOriginInPVS(Vector const&, unsigned char const*, int) CVEngineServer::CheckBoxInPVS(Vector const&, Vector const&, unsigned char const*, int) CVEngineServer::GetPlayerUserId(edict_t const*) CVEngineServer::GetPlayerNetworkIDString(edict_t const*) CVEngineServer::GetEntityCount() CVEngineServer::IndexOfEdict(edict_t const*) CVEngineServer::PEntityOfEntIndex(int) CVEngineServer::GetPlayerNetInfo(int) CVEngineServer::CreateEdict(int) CVEngineServer::RemoveEdict(edict_t*) CVEngineServer::PvAllocEntPrivateData(long) CVEngineServer::FreeEntPrivateData(void*) CVEngineServer::SaveAllocMemory(unsigned int, unsigned int) CVEngineServer::SaveFreeMemory(void*) CVEngineServer::EmitAmbientSound(int, Vector const&, char const*, float, soundlevel_t, int, int, float) CVEngineServer::FadeClientVolume(edict_t const*, float, float, float, float) CVEngineServer::SentenceGroupPick(int, char*, int) CVEngineServer::SentenceGroupPickSequential(int, char*, int, int, int) CVEngineServer::SentenceIndexFromName(char const*) CVEngineServer::SentenceNameFromIndex(int) CVEngineServer::SentenceGroupIndexFromName(char const*) CVEngineServer::SentenceGroupNameFromIndex(int) CVEngineServer::SentenceLength(int) CVEngineServer::ServerCommand(char const*) CVEngineServer::ServerExecute() CVEngineServer::ClientCommand(edict_t*, char const*, ...) CVEngineServer::LightStyle(int, char const*) CVEngineServer::StaticDecal(Vector const&, int, int, int, bool) CVEngineServer::Message_DetermineMulticastRecipients(bool, Vector const&, CBitVec<255>&) CVEngineServer::EntityMessageBegin(int, ServerClass*, bool) CVEngineServer::UserMessageBegin(IRecipientFilter*, int) CVEngineServer::MessageEnd() CVEngineServer::ClientPrintf(edict_t*, char const*) CVEngineServer::Con_NPrintf(int, char const*, ...) CVEngineServer::Con_NXPrintf(con_nprint_s const*, char const*, ...) CVEngineServer::SetView(edict_t const*, edict_t const*) CVEngineServer::Time() CVEngineServer::CrosshairAngle(edict_t const*, float, float) CVEngineServer::GetGameDir(char*, int) CVEngineServer::CompareFileTime(char const*, char const*, int*) CVEngineServer::LockNetworkStringTables(bool) CVEngineServer::CreateFakeClient(char const*) CVEngineServer::GetClientConVarValue(int, char const*) CVEngineServer::ParseFile(char const*, char*, int) CVEngineServer::CopyFile(char const*, char const*) CVEngineServer::ResetPVS(unsigned char*, int) CVEngineServer::AddOriginToPVS(Vector const&) CVEngineServer::SetAreaPortalState(int, int) CVEngineServer::PlaybackTempEntity(IRecipientFilter&, float, void const*, SendTable const*, int) CVEngineServer::CheckHeadnodeVisible(int, unsigned char const*, int) CVEngineServer::CheckAreasConnected(int, int) CVEngineServer::GetArea(Vector const&) CVEngineServer::GetAreaBits(int, unsigned char*, int) CVEngineServer::GetAreaPortalPlane(Vector const&, int, VPlane*) CVEngineServer::LoadGameState(char const*, bool) CVEngineServer::LoadAdjacentEnts(char const*, char const*) CVEngineServer::ClearSaveDir() CVEngineServer::GetMapEntitiesString() CVEngineServer::TextMessageGet(char const*) CVEngineServer::LogPrint(char const*) CVEngineServer::BuildEntityClusterList(edict_t*, PVSInfo_t*) CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) CVEngineServer::TriggerMoved(edict_t*, bool) CVEngineServer::CreateSpatialPartition(Vector const&, Vector const&) CVEngineServer::DestroySpatialPartition(ISpatialPartition*) CVEngineServer::DrawMapToScratchPad(IScratchPad3D*, unsigned long) CVEngineServer::GetEntityTransmitBitsForClient(int) CVEngineServer::IsPaused() CVEngineServer::ForceExactFile(char const*) CVEngineServer::ForceModelBounds(char const*, Vector const&, Vector const&) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::SetFakeClientConVarValue(edict_t*, char const*, char const*) CVEngineServer::ForceSimpleMaterial(char const*) CVEngineServer::IsInCommentaryMode() CVEngineServer::SetAreaPortalStates(int const*, int const*, int) CVEngineServer::NotifyEdictFlagsChange(int) CVEngineServer::GetPrevCheckTransmitInfo(edict_t*) CVEngineServer::GetSharedEdictChangeInfo() CVEngineServer::AllowImmediateEdictReuse() CVEngineServer::GetChangeAccessor(edict_t const*) CVEngineServer::GetMostRecentlyLoadedFileName() CVEngineServer::GetSaveFileName() CVEngineServer::MultiplayerEndGame() CVEngineServer::ChangeTeam(char const*) CVEngineServer::CleanUpEntityClusterList(PVSInfo_t*) CVEngineServer::SetAchievementMgr(IAchievementMgr*) CVEngineServer::GetAchievementMgr() CVEngineServer::GetAppID() CVEngineServer::IsLowViolence() CVEngineServer::StartQueryCvarValue(edict_t*, char const*) CVEngineServer::InsertServerCommand(char const*) CVEngineServer::GetPlayerInfo(int, player_info_s*) CVEngineServer::IsClientFullyAuthenticated(edict_t*) CVEngineServer::SetDedicatedServerBenchmarkMode(bool) CVEngineServer::SetGamestatsData(CGamestatsData*) CVEngineServer::GetGamestatsData() CVEngineServer::GetClientSteamID(edict_t*) CVEngineServer::GetGameServerSteamID() CVEngineServer::ClientCommandKeyValues(edict_t*, KeyValues*) CVEngineServer::GetClientSteamIDByPlayerIndex(int) CVEngineServer::GetClusterCount() CVEngineServer::GetAllClusterBounds(bbox_t*, int) CVEngineServer::CreateFakeClientEx(char const*, bool) CVEngineServer::GetServerVersion() const CVEngineServer::GetServerTime() const CVEngineServer::GetIServer() CVEngineServer::IsPlayerNameLocked(edict_t const*) CVEngineServer::CanPlayerChangeName(edict_t const*) CVEngineServer::FindMap(char*, int) CVEngineServer::SetPausedForced(bool, float) CVEngineServer::GetReplay() vtable for CVEngineServer22 CVEngineServer::ChangeLevel(char const*, char const*) CVEngineServer22::IsMapValid(char const*) CVEngineServer::IsDedicatedServer() CVEngineServer::IsInEditMode() CVEngineServer::PrecacheModel(char const*, bool) CVEngineServer::PrecacheSentenceFile(char const*, bool) CVEngineServer::PrecacheDecal(char const*, bool) CVEngineServer::PrecacheGeneric(char const*, bool) CVEngineServer::IsModelPrecached(char const*) const CVEngineServer::IsDecalPrecached(char const*) const CVEngineServer::IsGenericPrecached(char const*) const CVEngineServer::GetClusterForOrigin(Vector const&) CVEngineServer::GetPVSForCluster(int, int, unsigned char*) CVEngineServer::CheckOriginInPVS(Vector const&, unsigned char const*, int) CVEngineServer::CheckBoxInPVS(Vector const&, Vector const&, unsigned char const*, int) CVEngineServer::GetPlayerUserId(edict_t const*) CVEngineServer::GetPlayerNetworkIDString(edict_t const*) CVEngineServer::GetEntityCount() CVEngineServer::IndexOfEdict(edict_t const*) CVEngineServer::PEntityOfEntIndex(int) CVEngineServer::GetPlayerNetInfo(int) CVEngineServer::CreateEdict(int) CVEngineServer::RemoveEdict(edict_t*) CVEngineServer::PvAllocEntPrivateData(long) CVEngineServer::FreeEntPrivateData(void*) CVEngineServer::SaveAllocMemory(unsigned int, unsigned int) CVEngineServer::SaveFreeMemory(void*) CVEngineServer::EmitAmbientSound(int, Vector const&, char const*, float, soundlevel_t, int, int, float) CVEngineServer::FadeClientVolume(edict_t const*, float, float, float, float) CVEngineServer::SentenceGroupPick(int, char*, int) CVEngineServer::SentenceGroupPickSequential(int, char*, int, int, int) CVEngineServer::SentenceIndexFromName(char const*) CVEngineServer::SentenceNameFromIndex(int) CVEngineServer::SentenceGroupIndexFromName(char const*) CVEngineServer::SentenceGroupNameFromIndex(int) CVEngineServer::SentenceLength(int) CVEngineServer::ServerCommand(char const*) CVEngineServer::ServerExecute() CVEngineServer::ClientCommand(edict_t*, char const*, ...) CVEngineServer::LightStyle(int, char const*) CVEngineServer::StaticDecal(Vector const&, int, int, int, bool) CVEngineServer::Message_DetermineMulticastRecipients(bool, Vector const&, CBitVec<255>&) CVEngineServer::EntityMessageBegin(int, ServerClass*, bool) CVEngineServer::UserMessageBegin(IRecipientFilter*, int) CVEngineServer::MessageEnd() CVEngineServer::ClientPrintf(edict_t*, char const*) CVEngineServer::Con_NPrintf(int, char const*, ...) CVEngineServer::Con_NXPrintf(con_nprint_s const*, char const*, ...) CVEngineServer::SetView(edict_t const*, edict_t const*) CVEngineServer::Time() CVEngineServer::CrosshairAngle(edict_t const*, float, float) CVEngineServer::GetGameDir(char*, int) CVEngineServer::CompareFileTime(char const*, char const*, int*) CVEngineServer::LockNetworkStringTables(bool) CVEngineServer::CreateFakeClient(char const*) CVEngineServer::GetClientConVarValue(int, char const*) CVEngineServer::ParseFile(char const*, char*, int) CVEngineServer::CopyFile(char const*, char const*) CVEngineServer::ResetPVS(unsigned char*, int) CVEngineServer::AddOriginToPVS(Vector const&) CVEngineServer::SetAreaPortalState(int, int) CVEngineServer::PlaybackTempEntity(IRecipientFilter&, float, void const*, SendTable const*, int) CVEngineServer::CheckHeadnodeVisible(int, unsigned char const*, int) CVEngineServer::CheckAreasConnected(int, int) CVEngineServer::GetArea(Vector const&) CVEngineServer::GetAreaBits(int, unsigned char*, int) CVEngineServer::GetAreaPortalPlane(Vector const&, int, VPlane*) CVEngineServer::LoadGameState(char const*, bool) CVEngineServer::LoadAdjacentEnts(char const*, char const*) CVEngineServer::ClearSaveDir() CVEngineServer::GetMapEntitiesString() CVEngineServer::TextMessageGet(char const*) CVEngineServer::LogPrint(char const*) CVEngineServer::BuildEntityClusterList(edict_t*, PVSInfo_t*) CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) CVEngineServer::TriggerMoved(edict_t*, bool) CVEngineServer::CreateSpatialPartition(Vector const&, Vector const&) CVEngineServer::DestroySpatialPartition(ISpatialPartition*) CVEngineServer::DrawMapToScratchPad(IScratchPad3D*, unsigned long) CVEngineServer::GetEntityTransmitBitsForClient(int) CVEngineServer::IsPaused() CVEngineServer::ForceExactFile(char const*) CVEngineServer::ForceModelBounds(char const*, Vector const&, Vector const&) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::SetFakeClientConVarValue(edict_t*, char const*, char const*) CVEngineServer::ForceSimpleMaterial(char const*) CVEngineServer::IsInCommentaryMode() CVEngineServer::SetAreaPortalStates(int const*, int const*, int) CVEngineServer::NotifyEdictFlagsChange(int) CVEngineServer::GetPrevCheckTransmitInfo(edict_t*) CVEngineServer::GetSharedEdictChangeInfo() CVEngineServer::AllowImmediateEdictReuse() CVEngineServer::GetChangeAccessor(edict_t const*) CVEngineServer::GetMostRecentlyLoadedFileName() CVEngineServer::GetSaveFileName() CVEngineServer::MultiplayerEndGame() CVEngineServer::ChangeTeam(char const*) CVEngineServer::CleanUpEntityClusterList(PVSInfo_t*) CVEngineServer::SetAchievementMgr(IAchievementMgr*) CVEngineServer::GetAchievementMgr() CVEngineServer::GetAppID() CVEngineServer::IsLowViolence() CVEngineServer::StartQueryCvarValue(edict_t*, char const*) CVEngineServer::InsertServerCommand(char const*) CVEngineServer::GetPlayerInfo(int, player_info_s*) CVEngineServer::IsClientFullyAuthenticated(edict_t*) CVEngineServer::SetDedicatedServerBenchmarkMode(bool) CVEngineServer::SetGamestatsData(CGamestatsData*) CVEngineServer::GetGamestatsData() CVEngineServer::GetClientSteamID(edict_t*) CVEngineServer::GetGameServerSteamID() CVEngineServer::ClientCommandKeyValues(edict_t*, KeyValues*) CVEngineServer::GetClientSteamIDByPlayerIndex(int) CVEngineServer::GetClusterCount() CVEngineServer::GetAllClusterBounds(bbox_t*, int) CVEngineServer::CreateFakeClientEx(char const*, bool) CVEngineServer::GetServerVersion() const CVEngineServer::GetServerTime() const CVEngineServer::GetIServer() CVEngineServer::IsPlayerNameLocked(edict_t const*) CVEngineServer::CanPlayerChangeName(edict_t const*) CVEngineServer::FindMap(char*, int) CVEngineServer::SetPausedForced(bool, float) CVEngineServer::GetReplay() vtable for CVProfExport CVProfExport::AddListener() CVProfExport::RemoveListener() CVProfExport::PauseProfile() CVProfExport::ResumeProfile() CVProfExport::SetBudgetFlagsFilter(int) CVProfExport::GetNumBudgetGroups() CVProfExport::GetBudgetGroupInfos(IVProfExport::CExportedBudgetGroupInfo*) CVProfExport::GetBudgetGroupTimes(float*) vtable for CVirtualTerrain CVirtualTerrain::GetVirtualMesh(void*, virtualmeshlist_t*) CVirtualTerrain::GetWorldspaceBounds(void*, Vector*, Vector*) CVirtualTerrain::GetTrianglesInSphere(void*, Vector const&, float, virtualmeshtrianglelist_t*) vtable for CVoiceServer CVoiceServer::~CVoiceServer() CVoiceServer::~CVoiceServer() CVoiceServer::GetClientListening(int, int) CVoiceServer::SetClientListening(int, int, bool) CVoiceServer::SetClientProximity(int, int, bool) vtable for CVoxelTree CVoxelTree::~CVoxelTree() CVoxelTree::~CVoxelTree() CVoxelTree::Init(CSpatialPartition*, int, Vector const&, Vector const&) CVoxelTree::ElementMoved(unsigned short, Vector const&, Vector const&) CVoxelTree::EnumerateElementsInBox(int, Vector const&, Vector const&, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsInSphere(int, Vector const&, float, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsAlongRay(int, Ray_t const&, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsAtPoint(int, Vector const&, bool, IPartitionEnumerator*) CVoxelTree::RenderAllObjectsInTree(float) CVoxelTree::RenderObjectsInPlayerLeafs(Vector const&, Vector const&, float) CVoxelTree::ReportStats(char const*) CVoxelTree::DrawDebugOverlays() vtable for ConCommand ConCommand::~ConCommand() ConCommand::~ConCommand() ConCommand::IsCommand() const ConCommandBase::IsFlagSet(int) const ConCommandBase::AddFlags(int) ConCommandBase::GetName() const ConCommandBase::GetHelpText() const ConCommandBase::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConCommandBase::Init() ConCommand::AutoCompleteSuggest(char const*, CUtlVector >&) ConCommand::CanAutoComplete() ConCommand::Dispatch(CCommand const&) vtable for ConCommandBase ConCommandBase::~ConCommandBase() ConCommandBase::~ConCommandBase() ConCommandBase::IsCommand() const ConCommandBase::IsFlagSet(int) const ConCommandBase::AddFlags(int) ConCommandBase::GetName() const ConCommandBase::GetHelpText() const ConCommandBase::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConCommandBase::Init() vtable for ConVar ConVar::~ConVar() ConVar::~ConVar() ConVar::IsCommand() const ConVar::IsFlagSet(int) const ConVar::AddFlags(int) ConVar::GetName() const ConVar::GetHelpText() const ConVar::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConVar::Init() ConVar::SetValue(char const*) ConVar::SetValue(float) ConVar::SetValue(int) ConVar::InternalSetValue(char const*) ConVar::InternalSetFloatValue(float, bool) ConVar::InternalSetIntValue(int) ConVar::ClampValue(float&) ConVar::ChangeStringValue(char const*, float) vtable for IAppSystemGroup (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IBSPTreeData IBSPTreeData::~IBSPTreeData() IBSPTreeData::~IBSPTreeData() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IBaseInterface IBaseInterface::~IBaseInterface() IBaseInterface::~IBaseInterface() vtable for IChangeFrameList (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) IChangeFrameList::~IChangeFrameList() IChangeFrameList::~IChangeFrameList() vtable for IClient IClient::~IClient() IClient::~IClient() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IClientEngineTools IClientEngineTools::~IClientEngineTools() IClientEngineTools::~IClientEngineTools() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IClientMessageHandler IClientMessageHandler::~IClientMessageHandler() IClientMessageHandler::~IClientMessageHandler() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IClientRenderable (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IClientUnknown IClientUnknown::~IClientUnknown() IClientUnknown::~IClientUnknown() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for ICollideable (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IConVar (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IConnectionlessPacketHandler IConnectionlessPacketHandler::~IConnectionlessPacketHandler() IConnectionlessPacketHandler::~IConnectionlessPacketHandler() (pure virtual function) vtable for IDemoPlayer IDemoPlayer::~IDemoPlayer() IDemoPlayer::~IDemoPlayer() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IDemoRecorder (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IDispInfo IDispInfo::~IDispInfo() IDispInfo::~IDispInfo() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IEngine IEngine::~IEngine() IEngine::~IEngine() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IEngineReplay IEngineReplay::~IEngineReplay() IEngineReplay::~IEngineReplay() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IEngineSound (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IGame IGame::~IGame() IGame::~IGame() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IGameEvent IGameEvent::~IGameEvent() IGameEvent::~IGameEvent() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IGameEventListener2 IGameEventListener2::~IGameEventListener2() IGameEventListener2::~IGameEventListener2() (pure virtual function) vtable for IGameEventManager IGameEventManager::~IGameEventManager() IGameEventManager::~IGameEventManager() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IGameEventManager2 IGameEventManager2::~IGameEventManager2() IGameEventManager2::~IGameEventManager2() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IGameServerData IGameServerData::~IGameServerData() IGameServerData::~IGameServerData() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IHLTVServer IHLTVServer::~IHLTVServer() IHLTVServer::~IHLTVServer() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IHandleEntity IHandleEntity::~IHandleEntity() IHandleEntity::~IHandleEntity() (pure virtual function) (pure virtual function) vtable for IKeyValuesDumpContextAsText IKeyValuesDumpContextAsText::KvBeginKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteValue(KeyValues*, int) IKeyValuesDumpContextAsText::KvEndKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteIndent(int) (pure virtual function) vtable for INetChannel (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) INetChannel::~INetChannel() INetChannel::~INetChannel() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetChannelHandler INetChannelHandler::~INetChannelHandler() INetChannelHandler::~INetChannelHandler() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetChannelInfo (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetChannelPacketProcessingCallback (pure virtual function) vtable for INetMessage INetMessage::~INetMessage() INetMessage::~INetMessage() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetMessageHandler INetMessageHandler::~INetMessageHandler() INetMessageHandler::~INetMessageHandler() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetworkStringDict INetworkStringDict::~INetworkStringDict() INetworkStringDict::~INetworkStringDict() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetworkStringTable INetworkStringTable::~INetworkStringTable() INetworkStringTable::~INetworkStringTable() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for INetworkStringTableContainer INetworkStringTableContainer::~INetworkStringTableContainer() INetworkStringTableContainer::~INetworkStringTableContainer() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IOcclusionSystem (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IOverlayMgr (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IPooledVBAllocator IPooledVBAllocator::~IPooledVBAllocator() IPooledVBAllocator::~IPooledVBAllocator() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IPureServerWhitelist (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IQueuedPacketSender (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IRecipientFilter IRecipientFilter::~IRecipientFilter() IRecipientFilter::~IRecipientFilter() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IRefCounted (pure virtual function) (pure virtual function) vtable for IRegistry IRegistry::~IRegistry() IRegistry::~IRegistry() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IReplayServer IReplayServer::~IReplayServer() IReplayServer::~IReplayServer() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IServer IServer::~IServer() IServer::~IServer() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IServerEngineTools IServerEngineTools::~IServerEngineTools() IServerEngineTools::~IServerEngineTools() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IServerMessageHandler IServerMessageHandler::~IServerMessageHandler() IServerMessageHandler::~IServerMessageHandler() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IServerPluginHelpers (pure virtual function) (pure virtual function) (pure virtual function) vtable for ISocketCreatorListener (pure virtual function) (pure virtual function) (pure virtual function) vtable for ISpatialLeafEnumerator (pure virtual function) vtable for ISpatialPartition ISpatialPartition::~ISpatialPartition() ISpatialPartition::~ISpatialPartition() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for ISpatialPartitionInternal ISpatialPartitionInternal::~ISpatialPartitionInternal() ISpatialPartitionInternal::~ISpatialPartitionInternal() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IStaticPropMgr (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IStaticPropMgrClient (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IStaticPropMgrEngine (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IStaticPropMgrServer (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IVModelInfo IVModelInfo::~IVModelInfo() IVModelInfo::~IVModelInfo() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) IVModelInfo::FindOrLoadModel(char const*) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IVModelInfoClient IVModelInfoClient::~IVModelInfoClient() IVModelInfoClient::~IVModelInfoClient() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for IVoiceServer IVoiceServer::~IVoiceServer() IVoiceServer::~IVoiceServer() (pure virtual function) (pure virtual function) (pure virtual function) vtable for MM_Checkpoint MM_Checkpoint::~MM_Checkpoint() MM_Checkpoint::~MM_Checkpoint() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Checkpoint::Process() MM_Checkpoint::ReadFromBuffer(bf_read&) MM_Checkpoint::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Checkpoint::GetType() const CNetMessage::GetGroup() const MM_Checkpoint::GetName() const CNetMessage::GetNetChannel() const MM_Checkpoint::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Checkpoint::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_ClientInfo MM_ClientInfo::~MM_ClientInfo() MM_ClientInfo::~MM_ClientInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_ClientInfo::Process() MM_ClientInfo::ReadFromBuffer(bf_read&) MM_ClientInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_ClientInfo::GetType() const CNetMessage::GetGroup() const MM_ClientInfo::GetName() const CNetMessage::GetNetChannel() const MM_ClientInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_ClientInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Heartbeat MM_Heartbeat::~MM_Heartbeat() MM_Heartbeat::~MM_Heartbeat() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Heartbeat::Process() MM_Heartbeat::ReadFromBuffer(bf_read&) MM_Heartbeat::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Heartbeat::GetType() const CNetMessage::GetGroup() const MM_Heartbeat::GetName() const CNetMessage::GetNetChannel() const MM_Heartbeat::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Heartbeat::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_JoinResponse MM_JoinResponse::~MM_JoinResponse() MM_JoinResponse::~MM_JoinResponse() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_JoinResponse::Process() MM_JoinResponse::ReadFromBuffer(bf_read&) MM_JoinResponse::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_JoinResponse::GetType() const CNetMessage::GetGroup() const MM_JoinResponse::GetName() const CNetMessage::GetNetChannel() const MM_JoinResponse::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_JoinResponse::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Migrate MM_Migrate::~MM_Migrate() MM_Migrate::~MM_Migrate() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Migrate::Process() MM_Migrate::ReadFromBuffer(bf_read&) MM_Migrate::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Migrate::GetType() const CNetMessage::GetGroup() const MM_Migrate::GetName() const CNetMessage::GetNetChannel() const MM_Migrate::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Migrate::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Mutelist MM_Mutelist::~MM_Mutelist() MM_Mutelist::~MM_Mutelist() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Mutelist::Process() MM_Mutelist::ReadFromBuffer(bf_read&) MM_Mutelist::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Mutelist::GetType() const CNetMessage::GetGroup() const MM_Mutelist::GetName() const CNetMessage::GetNetChannel() const MM_Mutelist::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Mutelist::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_RegisterResponse MM_RegisterResponse::~MM_RegisterResponse() MM_RegisterResponse::~MM_RegisterResponse() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_RegisterResponse::Process() MM_RegisterResponse::ReadFromBuffer(bf_read&) MM_RegisterResponse::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_RegisterResponse::GetType() const CNetMessage::GetGroup() const MM_RegisterResponse::GetName() const CNetMessage::GetNetChannel() const MM_RegisterResponse::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_RegisterResponse::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_SetConVar NET_SetConVar::~NET_SetConVar() NET_SetConVar::~NET_SetConVar() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_SetConVar::Process() NET_SetConVar::ReadFromBuffer(bf_read&) NET_SetConVar::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_SetConVar::GetType() const NET_SetConVar::GetGroup() const NET_SetConVar::GetName() const CNetMessage::GetNetChannel() const NET_SetConVar::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_SetConVar::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_SignonState NET_SignonState::~NET_SignonState() NET_SignonState::~NET_SignonState() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_SignonState::Process() NET_SignonState::ReadFromBuffer(bf_read&) NET_SignonState::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_SignonState::GetType() const NET_SignonState::GetGroup() const NET_SignonState::GetName() const CNetMessage::GetNetChannel() const NET_SignonState::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_SignonState::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_StringCmd NET_StringCmd::~NET_StringCmd() NET_StringCmd::~NET_StringCmd() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_StringCmd::Process() NET_StringCmd::ReadFromBuffer(bf_read&) NET_StringCmd::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_StringCmd::GetType() const NET_StringCmd::GetGroup() const NET_StringCmd::GetName() const CNetMessage::GetNetChannel() const NET_StringCmd::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_StringCmd::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_Tick NET_Tick::~NET_Tick() NET_Tick::~NET_Tick() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_Tick::Process() NET_Tick::ReadFromBuffer(bf_read&) NET_Tick::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_Tick::GetType() const CNetMessage::GetGroup() const NET_Tick::GetName() const CNetMessage::GetNetChannel() const NET_Tick::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_Tick::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_BSPDecal SVC_BSPDecal::~SVC_BSPDecal() SVC_BSPDecal::~SVC_BSPDecal() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_BSPDecal::Process() SVC_BSPDecal::ReadFromBuffer(bf_read&) SVC_BSPDecal::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_BSPDecal::GetType() const CNetMessage::GetGroup() const SVC_BSPDecal::GetName() const CNetMessage::GetNetChannel() const SVC_BSPDecal::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_BSPDecal::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_ClassInfo SVC_ClassInfo::~SVC_ClassInfo() SVC_ClassInfo::~SVC_ClassInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_ClassInfo::Process() SVC_ClassInfo::ReadFromBuffer(bf_read&) SVC_ClassInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_ClassInfo::GetType() const SVC_ClassInfo::GetGroup() const SVC_ClassInfo::GetName() const CNetMessage::GetNetChannel() const SVC_ClassInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_ClassInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CmdKeyValues SVC_CmdKeyValues::~SVC_CmdKeyValues() SVC_CmdKeyValues::~SVC_CmdKeyValues() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CmdKeyValues::Process() SVC_CmdKeyValues::ReadFromBuffer(bf_read&) SVC_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CmdKeyValues::GetType() const CNetMessage::GetGroup() const SVC_CmdKeyValues::GetName() const CNetMessage::GetNetChannel() const SVC_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CmdKeyValues::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CreateStringTable SVC_CreateStringTable::~SVC_CreateStringTable() SVC_CreateStringTable::~SVC_CreateStringTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CreateStringTable::Process() SVC_CreateStringTable::ReadFromBuffer(bf_read&) SVC_CreateStringTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CreateStringTable::GetType() const SVC_CreateStringTable::GetGroup() const SVC_CreateStringTable::GetName() const CNetMessage::GetNetChannel() const SVC_CreateStringTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CreateStringTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CrosshairAngle SVC_CrosshairAngle::~SVC_CrosshairAngle() SVC_CrosshairAngle::~SVC_CrosshairAngle() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CrosshairAngle::Process() SVC_CrosshairAngle::ReadFromBuffer(bf_read&) SVC_CrosshairAngle::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CrosshairAngle::GetType() const CNetMessage::GetGroup() const SVC_CrosshairAngle::GetName() const CNetMessage::GetNetChannel() const SVC_CrosshairAngle::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CrosshairAngle::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_EntityMessage SVC_EntityMessage::~SVC_EntityMessage() SVC_EntityMessage::~SVC_EntityMessage() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_EntityMessage::Process() SVC_EntityMessage::ReadFromBuffer(bf_read&) SVC_EntityMessage::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_EntityMessage::GetType() const SVC_EntityMessage::GetGroup() const SVC_EntityMessage::GetName() const CNetMessage::GetNetChannel() const SVC_EntityMessage::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_EntityMessage::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_FixAngle SVC_FixAngle::~SVC_FixAngle() SVC_FixAngle::~SVC_FixAngle() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_FixAngle::Process() SVC_FixAngle::ReadFromBuffer(bf_read&) SVC_FixAngle::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_FixAngle::GetType() const CNetMessage::GetGroup() const SVC_FixAngle::GetName() const CNetMessage::GetNetChannel() const SVC_FixAngle::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_FixAngle::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GameEvent SVC_GameEvent::~SVC_GameEvent() SVC_GameEvent::~SVC_GameEvent() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GameEvent::Process() SVC_GameEvent::ReadFromBuffer(bf_read&) SVC_GameEvent::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GameEvent::GetType() const SVC_GameEvent::GetGroup() const SVC_GameEvent::GetName() const CNetMessage::GetNetChannel() const SVC_GameEvent::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GameEvent::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GameEventList SVC_GameEventList::~SVC_GameEventList() SVC_GameEventList::~SVC_GameEventList() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GameEventList::Process() SVC_GameEventList::ReadFromBuffer(bf_read&) SVC_GameEventList::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GameEventList::GetType() const CNetMessage::GetGroup() const SVC_GameEventList::GetName() const CNetMessage::GetNetChannel() const SVC_GameEventList::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GameEventList::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GetCvarValue SVC_GetCvarValue::~SVC_GetCvarValue() SVC_GetCvarValue::~SVC_GetCvarValue() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GetCvarValue::Process() SVC_GetCvarValue::ReadFromBuffer(bf_read&) SVC_GetCvarValue::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GetCvarValue::GetType() const CNetMessage::GetGroup() const SVC_GetCvarValue::GetName() const CNetMessage::GetNetChannel() const SVC_GetCvarValue::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GetCvarValue::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Menu SVC_Menu::~SVC_Menu() SVC_Menu::~SVC_Menu() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Menu::Process() SVC_Menu::ReadFromBuffer(bf_read&) SVC_Menu::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Menu::GetType() const CNetMessage::GetGroup() const SVC_Menu::GetName() const CNetMessage::GetNetChannel() const SVC_Menu::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Menu::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_PacketEntities SVC_PacketEntities::~SVC_PacketEntities() SVC_PacketEntities::~SVC_PacketEntities() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_PacketEntities::Process() SVC_PacketEntities::ReadFromBuffer(bf_read&) SVC_PacketEntities::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_PacketEntities::GetType() const SVC_PacketEntities::GetGroup() const SVC_PacketEntities::GetName() const CNetMessage::GetNetChannel() const SVC_PacketEntities::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_PacketEntities::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Prefetch SVC_Prefetch::~SVC_Prefetch() SVC_Prefetch::~SVC_Prefetch() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Prefetch::Process() SVC_Prefetch::ReadFromBuffer(bf_read&) SVC_Prefetch::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Prefetch::GetType() const SVC_Prefetch::GetGroup() const SVC_Prefetch::GetName() const CNetMessage::GetNetChannel() const SVC_Prefetch::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Prefetch::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Print SVC_Print::~SVC_Print() SVC_Print::~SVC_Print() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Print::Process() SVC_Print::ReadFromBuffer(bf_read&) SVC_Print::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Print::GetType() const CNetMessage::GetGroup() const SVC_Print::GetName() const CNetMessage::GetNetChannel() const SVC_Print::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Print::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SendTable SVC_SendTable::~SVC_SendTable() SVC_SendTable::~SVC_SendTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SendTable::Process() SVC_SendTable::ReadFromBuffer(bf_read&) SVC_SendTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SendTable::GetType() const SVC_SendTable::GetGroup() const SVC_SendTable::GetName() const CNetMessage::GetNetChannel() const SVC_SendTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SendTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_ServerInfo SVC_ServerInfo::~SVC_ServerInfo() SVC_ServerInfo::~SVC_ServerInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_ServerInfo::Process() SVC_ServerInfo::ReadFromBuffer(bf_read&) SVC_ServerInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_ServerInfo::GetType() const SVC_ServerInfo::GetGroup() const SVC_ServerInfo::GetName() const CNetMessage::GetNetChannel() const SVC_ServerInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_ServerInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetPause SVC_SetPause::~SVC_SetPause() SVC_SetPause::~SVC_SetPause() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetPause::Process() SVC_SetPause::ReadFromBuffer(bf_read&) SVC_SetPause::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetPause::GetType() const CNetMessage::GetGroup() const SVC_SetPause::GetName() const CNetMessage::GetNetChannel() const SVC_SetPause::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetPause::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetPauseTimed SVC_SetPauseTimed::~SVC_SetPauseTimed() SVC_SetPauseTimed::~SVC_SetPauseTimed() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetPauseTimed::Process() SVC_SetPauseTimed::ReadFromBuffer(bf_read&) SVC_SetPauseTimed::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetPauseTimed::GetType() const CNetMessage::GetGroup() const SVC_SetPauseTimed::GetName() const CNetMessage::GetNetChannel() const SVC_SetPauseTimed::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetPauseTimed::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetView SVC_SetView::~SVC_SetView() SVC_SetView::~SVC_SetView() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetView::Process() SVC_SetView::ReadFromBuffer(bf_read&) SVC_SetView::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetView::GetType() const CNetMessage::GetGroup() const SVC_SetView::GetName() const CNetMessage::GetNetChannel() const SVC_SetView::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetView::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Sounds SVC_Sounds::~SVC_Sounds() SVC_Sounds::~SVC_Sounds() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Sounds::Process() SVC_Sounds::ReadFromBuffer(bf_read&) SVC_Sounds::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Sounds::GetType() const SVC_Sounds::GetGroup() const SVC_Sounds::GetName() const CNetMessage::GetNetChannel() const SVC_Sounds::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Sounds::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_TempEntities SVC_TempEntities::~SVC_TempEntities() SVC_TempEntities::~SVC_TempEntities() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_TempEntities::Process() SVC_TempEntities::ReadFromBuffer(bf_read&) SVC_TempEntities::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_TempEntities::GetType() const SVC_TempEntities::GetGroup() const SVC_TempEntities::GetName() const CNetMessage::GetNetChannel() const SVC_TempEntities::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_TempEntities::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_UpdateStringTable SVC_UpdateStringTable::~SVC_UpdateStringTable() SVC_UpdateStringTable::~SVC_UpdateStringTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_UpdateStringTable::Process() SVC_UpdateStringTable::ReadFromBuffer(bf_read&) SVC_UpdateStringTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_UpdateStringTable::GetType() const SVC_UpdateStringTable::GetGroup() const SVC_UpdateStringTable::GetName() const CNetMessage::GetNetChannel() const SVC_UpdateStringTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_UpdateStringTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_UserMessage SVC_UserMessage::~SVC_UserMessage() SVC_UserMessage::~SVC_UserMessage() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_UserMessage::Process() SVC_UserMessage::ReadFromBuffer(bf_read&) SVC_UserMessage::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_UserMessage::GetType() const SVC_UserMessage::GetGroup() const SVC_UserMessage::GetName() const CNetMessage::GetNetChannel() const SVC_UserMessage::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_UserMessage::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_VoiceData SVC_VoiceData::~SVC_VoiceData() SVC_VoiceData::~SVC_VoiceData() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_VoiceData::Process() SVC_VoiceData::ReadFromBuffer(bf_read&) SVC_VoiceData::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_VoiceData::GetType() const SVC_VoiceData::GetGroup() const SVC_VoiceData::GetName() const CNetMessage::GetNetChannel() const SVC_VoiceData::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_VoiceData::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_VoiceInit SVC_VoiceInit::~SVC_VoiceInit() SVC_VoiceInit::~SVC_VoiceInit() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_VoiceInit::Process() SVC_VoiceInit::ReadFromBuffer(bf_read&) SVC_VoiceInit::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_VoiceInit::GetType() const SVC_VoiceInit::GetGroup() const SVC_VoiceInit::GetName() const CNetMessage::GetNetChannel() const SVC_VoiceInit::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_VoiceInit::GetSize() const CNetMessage::SetRatePolicy() vtable for SendProp SendProp::~SendProp() SendProp::~SendProp() vtable for VStdAllocator VStdAllocator::Alloc(unsigned long) VStdAllocator::Free(void*)