vtable for Base_CmdKeyValues CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CNetMessage::Process() Base_CmdKeyValues::ReadFromBuffer(bf_read&) Base_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const (pure virtual function) CNetMessage::GetGroup() const (pure virtual function) CNetMessage::GetNetChannel() const Base_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) (pure virtual function) CNetMessage::SetRatePolicy() vtable for CAppSystemGroup (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CAppSystemGroup::LoadModuleDLL(char const*) vtable for CBSPTreeData CBSPTreeData::~CBSPTreeData() CBSPTreeData::~CBSPTreeData() CBSPTreeData::Init(ISpatialQuery*) CBSPTreeData::Shutdown() CBSPTreeData::Insert(int, Vector const&, Vector const&) CBSPTreeData::Remove(unsigned short) CBSPTreeData::ElementMoved(unsigned short, Vector const&, Vector const&) CBSPTreeData::EnumerateElementsInLeaf(int, IBSPTreeDataEnumerator*, int) CBSPTreeData::IsElementInTree(unsigned short) const CBSPTreeData::EnumerateLeavesAtPoint(Vector const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesInBox(Vector const&, Vector const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesInSphere(Vector const&, float, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeavesAlongRay(Ray_t const&, ISpatialLeafEnumerator*, int) CBSPTreeData::EnumerateLeaf(int, int) vtable for CBaseClient CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CBaseClient::Connect(char const*, int, INetChannel*, bool, int) CBaseClient::Inactivate() CBaseClient::Reconnect() CBaseClient::Disconnect(char const*, ...) CBaseClient::SetRate(int, bool) CBaseClient::GetRate() const CBaseClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CBaseClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CBaseClient::ExecuteStringCommand(char const*) CBaseClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CBaseClient::IsHearingClient(int) const CBaseClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CBaseClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CBaseClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CBaseClient::ProcessListenEvents(CLC_ListenEvents*) CBaseClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CBaseClient::UpdateAcknowledgedFramecount(int) CBaseClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CBaseClient::UpdateUserSettings() CBaseClient::SetSignonState(int, int) CBaseClient::WriteGameSounds(bf_write&) CBaseClient::GetDeltaFrame(int) CBaseClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CBaseClient::SendSignonData() CBaseClient::SpawnPlayer() CBaseClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CBaseClient::IgnoreTempEntity(CEventInfo*) vtable for CBaseClientState CBaseClientState::ConnectionStart(INetChannel*) CBaseClientState::ConnectionClosing(char const*) CBaseClientState::ConnectionCrashed(char const*) CBaseClientState::PacketStart(int, int) CBaseClientState::PacketEnd() CBaseClientState::FileRequested(char const*, unsigned int) CBaseClientState::FileReceived(char const*, unsigned int) CBaseClientState::FileDenied(char const*, unsigned int) CBaseClientState::FileSent(char const*, unsigned int) CBaseClientState::ProcessConnectionlessPacket(netpacket_s*) CBaseClientState::ProcessTick(NET_Tick*) CBaseClientState::ProcessStringCmd(NET_StringCmd*) CBaseClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CBaseClientState::ProcessServerInfo(SVC_ServerInfo*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CBaseClientState::ProcessClassInfo(SVC_ClassInfo*) CBaseClientState::ProcessSetPause(SVC_SetPause*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CBaseClientState::ProcessSetView(SVC_SetView*) CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) CBaseClientState::ProcessMenu(SVC_Menu*) CBaseClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CBaseClientState::ProcessSetPauseTimed(SVC_SetPauseTimed*) CBaseClientState::GetDemoProtocolVersion() const CBaseClientState::Clear() CBaseClientState::FullConnect(netadr_s&) CBaseClientState::Connect(char const*, char const*) CBaseClientState::SetSignonState(int, int) CBaseClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CBaseClientState::GetCDKeyHash() CBaseClientState::RunFrame() CBaseClientState::CheckForResend() CBaseClientState::InstallStringTableCallback(char const*) CBaseClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CBaseClientState::GetConnectionRetryNumber() const CBaseClientState::GetClientName() (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CBaseServer CBaseServer::~CBaseServer() CBaseServer::~CBaseServer() CBaseServer::ProcessConnectionlessPacket(netpacket_s*) CBaseServer::GetNumClients() const CBaseServer::GetNumProxies() const CBaseServer::GetNumFakeClients() const CBaseServer::GetMaxClients() const CBaseServer::GetClient(int) CBaseServer::GetClientCount() const CBaseServer::GetPublicAddress() const CBaseServer::IsUsingFakeIP() const CBaseServer::GetLocalUDPPort() const CBaseServer::GetTime() const CBaseServer::GetTick() const CBaseServer::GetTickInterval() const CBaseServer::GetName() const CBaseServer::GetMapName() const CBaseServer::GetSpawnCount() const CBaseServer::GetNumClasses() const CBaseServer::GetClassBits() const CBaseServer::GetNetStats(float&, float&) CBaseServer::GetNumPlayers() CBaseServer::GetPlayerInfo(int, player_info_s*) CBaseServer::IsActive() const CBaseServer::IsLoading() const CBaseServer::IsDedicated() const CBaseServer::IsPaused() const CBaseServer::IsMultiplayer() const CBaseServer::IsPausable() const CBaseServer::IsHLTV() const CBaseServer::IsReplay() const CBaseServer::GetPassword() const CBaseServer::SetPaused(bool) CBaseServer::SetPassword(char const*) CBaseServer::BroadcastMessage(INetMessage&, bool, bool) CBaseServer::BroadcastMessage(INetMessage&, IRecipientFilter&) CBaseServer::DisconnectClient(IClient*, char const*) CBaseServer::GetCPUUsage() CBaseServer::BroadcastPrintf(char const*, ...) CBaseServer::SetMaxClients(int) CBaseServer::WriteDeltaEntities(CBaseClient*, CClientFrame*, CClientFrame*, bf_write&) CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write&, int) CBaseServer::Init(bool) CBaseServer::Clear() CBaseServer::Shutdown() CBaseServer::CreateFakeClient(char const*) CBaseServer::RemoveClientFromGame(CBaseClient*) CBaseServer::SendClientMessages(bool) CBaseServer::FillServerInfo(SVC_ServerInfo&) CBaseServer::UserInfoChanged(int) CBaseServer::RejectConnection(netadr_s const&, int, char const*) CBaseServer::CheckIPRestrictions(netadr_s const&, int) CBaseServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CBaseServer::GetFreeClient(netadr_s&) CBaseServer::CreateNewClient(int) CBaseServer::FinishCertificateCheck(netadr_s&, int, char const*, int) CBaseServer::GetChallengeNr(netadr_s&) CBaseServer::GetChallengeType(netadr_s&) CBaseServer::CheckProtocol(netadr_s&, int, int) CBaseServer::CheckChallengeNr(netadr_s&, int) CBaseServer::CheckChallengeType(CBaseClient*, int, netadr_s&, int, char const*, int, int) CBaseServer::CheckPassword(netadr_s&, char const*, char const*) CBaseServer::ReplyChallenge(netadr_s&, int) CBaseServer::ReplyServerChallenge(netadr_s&) CBaseServer::CalculateCPUUsage() CBaseServer::ShouldUpdateMasterServer() CBaseServer::UpdateMasterServerPlayers() vtable for CBlockingUDPSocket CBlockingUDPSocket::~CBlockingUDPSocket() CBlockingUDPSocket::~CBlockingUDPSocket() vtable for CBrushBSPIterator CBrushBSPIterator::EnumerateLeaf(int, int) vtable for CBrushConvexInfo CBrushConvexInfo::GetContents(int) vtable for CCallback CCallback::Run(void*) CCallbackImpl<24>::Run(void*, bool, unsigned long long) CCallbackImpl<24>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<160>::Run(void*, bool, unsigned long long) CCallbackImpl<160>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<8>::Run(void*, bool, unsigned long long) CCallbackImpl<8>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<4>::Run(void*, bool, unsigned long long) CCallbackImpl<4>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallback CCallback::Run(void*) CCallbackImpl<20>::Run(void*, bool, unsigned long long) CCallbackImpl<20>::GetCallbackSizeBytes() CCallback::~CCallback() CCallback::~CCallback() vtable for CCallbackImpl<160> (pure virtual function) CCallbackImpl<160>::Run(void*, bool, unsigned long long) CCallbackImpl<160>::GetCallbackSizeBytes() vtable for CCallbackImpl<1> (pure virtual function) CCallbackImpl<1>::Run(void*, bool, unsigned long long) CCallbackImpl<1>::GetCallbackSizeBytes() vtable for CCallbackImpl<20> (pure virtual function) CCallbackImpl<20>::Run(void*, bool, unsigned long long) CCallbackImpl<20>::GetCallbackSizeBytes() vtable for CCallbackImpl<24> (pure virtual function) CCallbackImpl<24>::Run(void*, bool, unsigned long long) CCallbackImpl<24>::GetCallbackSizeBytes() vtable for CCallbackImpl<4> (pure virtual function) CCallbackImpl<4>::Run(void*, bool, unsigned long long) CCallbackImpl<4>::GetCallbackSizeBytes() vtable for CCallbackImpl<8> (pure virtual function) CCallbackImpl<8>::Run(void*, bool, unsigned long long) CCallbackImpl<8>::GetCallbackSizeBytes() vtable for CChangeFrameList CChangeFrameList::Release() CChangeFrameList::GetNumProps() CChangeFrameList::SetChangeTick(int const*, int, int) CChangeFrameList::GetPropsChangedAfterTick(int, int*, int) CChangeFrameList::Copy() CChangeFrameList::~CChangeFrameList() CChangeFrameList::~CChangeFrameList() vtable for CClientDatatableStack CClientDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CClientEngineTools CClientEngineTools::~CClientEngineTools() CClientEngineTools::~CClientEngineTools() CClientEngineTools::LevelInitPreEntityAllTools() CClientEngineTools::LevelInitPostEntityAllTools() CClientEngineTools::LevelShutdownPreEntityAllTools() CClientEngineTools::LevelShutdownPostEntityAllTools() CClientEngineTools::PreRenderAllTools() CClientEngineTools::PostRenderAllTools() CClientEngineTools::PostToolMessage(unsigned int, KeyValues*) CClientEngineTools::AdjustEngineViewport(int&, int&, int&, int&) CClientEngineTools::SetupEngineView(Vector&, QAngle&, float&) CClientEngineTools::SetupAudioState(AudioState_t&) CClientEngineTools::VGui_PreRenderAllTools(int) CClientEngineTools::VGui_PostRenderAllTools(int) CClientEngineTools::IsThirdPersonCamera() CClientEngineTools::InToolMode() vtable for CClientFrame CClientFrame::~CClientFrame() CClientFrame::~CClientFrame() CClientFrame::IsMemPoolAllocated() vtable for CClientFrameManager CClientFrameManager::~CClientFrameManager() CClientFrameManager::~CClientFrameManager() vtable for CClientState CClientState::~CClientState() CClientState::~CClientState() CBaseClientState::ConnectionStart(INetChannel*) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::PacketStart(int, int) CClientState::SendClientInfo() CClientState::FileSent(char const*, unsigned int) CClientState::FileSent(char const*, unsigned int) CClientState::FileSent(char const*, unsigned int) CClientState::FileSent(char const*, unsigned int) CClientState::HookClientStringTable(char const*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CBaseClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CClientState::ProcessTempEntities(SVC_TempEntities*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CBaseClientState::ProcessSetView(SVC_SetView*) CClientState::ProcessTempEntities(SVC_TempEntities*) CBaseClientState::ProcessMenu(SVC_Menu*) CBaseClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CClientState::ProcessTempEntities(SVC_TempEntities*) CBaseClientState::GetDemoProtocolVersion() const CClientState::SendClientInfo() CClientState::ReadDeltaEnt(CEntityReadInfo&) CBaseClientState::Connect(char const*, char const*) CClientState::SetSignonState(int, int) CClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CClientState::GetCDKeyHash() CClientState::SendClientInfo() CBaseClientState::CheckForResend() CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CBaseClientState::GetConnectionRetryNumber() const CBaseClientState::GetClientName() CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ReadDeltaEnt(CEntityReadInfo&) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) CClientState::ProcessTempEntities(SVC_TempEntities*) vtable for CCoreDispInfo CCoreDispInfo::GetPowerInfo() const CCoreDispInfo::GetEdgeNeighbor(int) CCoreDispInfo::GetCornerNeighbors(int) CCoreDispInfo::GetDispUtilsByIndex(int) vtable for CCvarQuery CCvarQuery::Connect(void* (*)(char const*, int*)) CBaseAppSystem::Disconnect() CCvarQuery::QueryInterface(char const*) CCvarQuery::Init() CCvarQuery::Shutdown() CCvarQuery::AreConVarsLinkable(ConVar const*, ConVar const*) vtable for CDataManager CDataManager::Lock() CDataManager::TryLock() CDataManager::Unlock() CDataManager::~CDataManager() CDataManager::~CDataManager() CDataManager::DestroyResourceStorage(void*) CDataManager::GetRealSize(void*) vtable for CDataManagerBase CDataManagerBase::Lock() CDataManagerBase::TryLock() CDataManagerBase::Unlock() vtable for CDatatableStack (pure virtual function) vtable for CDedicatedServerAPI CDedicatedServerAPI::Connect(void* (*)(char const*, int*)) CDedicatedServerAPI::Disconnect() CDedicatedServerAPI::QueryInterface(char const*) CTier2AppSystem::Init() CTier2AppSystem::Shutdown() CDedicatedServerAPI::ModInit(ModInfo_t&) CDedicatedServerAPI::ModShutdown() CDedicatedServerAPI::RunFrame() CDedicatedServerAPI::AddConsoleText(char*) CDedicatedServerAPI::UpdateStatus(float*, int*, int*, char*, int) CDedicatedServerAPI::UpdateHostname(char*, int) vtable for CDefaultAccessor CDefaultAccessor::RegisterConCommandBase(ConCommandBase*) vtable for CDispCollTree CDispCollTree::Create(CCoreDispInfo*) vtable for CDispInfo CDispInfo::~CDispInfo() CDispInfo::~CDispInfo() CDispInfo::GetIntersectingSurfaces(GetIntersectingSurfaces_Struct*) DispInfo_BatchDecals(CDispInfo**, int) CDispInfo::GetBoundingBox(Vector&, Vector&) CDispInfo::SetParent(msurface2_t*) CDispInfo::GetParent() CDispInfo::AddDynamicLights(dlight_t*, unsigned int) CDispInfo::ComputeDynamicLightMask(dlight_t*) CDispInfo::NotifyAddDecal(decal_t*, float) CDispInfo::NotifyRemoveDecal(unsigned short) CDispInfo::AddShadowDecal(unsigned short) CDispInfo::RemoveShadowDecal(unsigned short) CDispInfo::ComputeShadowFragments(unsigned short, int&, int&) CDispInfo::GetTag() CDispInfo::SetTag() CDispInfo::TestRay(Ray_t const&, float, float, float&, Vector2D*, Vector2D*) CDispInfo::ComputeLightmapAndTextureCoordinate(RayDispOutput_t const&, Vector2D*, Vector2D*) CDispInfo::GetPowerInfo() const CDispInfo::GetEdgeNeighbor(int) CDispInfo::GetCornerNeighbors(int) CDispInfo::GetDispUtilsByIndex(int) vtable for CDllDemandLoader CDllDemandLoader::~CDllDemandLoader() CDllDemandLoader::~CDllDemandLoader() vtable for CEmptyConVar CEmptyConVar::~CEmptyConVar() CEmptyConVar::~CEmptyConVar() ConVar::IsCommand() const CEmptyConVar::IsFlagSet(int) const ConVar::AddFlags(int) CEmptyConVar::GetName() const ConVar::GetHelpText() const ConVar::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConVar::Init() CEmptyConVar::SetValue(char const*) CEmptyConVar::SetValue(float) CEmptyConVar::SetValue(int) ConVar::InternalSetValue(char const*) ConVar::InternalSetFloatValue(float, bool) ConVar::InternalSetIntValue(int) ConVar::ClampValue(float&) ConVar::ChangeStringValue(char const*, float) vtable for CEncodeInfo CServerDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CEngine CEngine::~CEngine() CEngine::~CEngine() CEngine::Load(bool, char const*) CEngine::Unload() CEngine::SetNextState(IEngine::EngineState_t) CEngine::GetState() CEngine::Frame() CEngine::GetFrameTime() CEngine::GetCurTime() CEngine::GetQuitting() CEngine::SetQuitting(int) vtable for CEngineBSPTree CEngineBSPTree::LeafCount() const CEngineBSPTree::EnumerateLeavesAtPoint(Vector const&, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesInBox(Vector const&, Vector const&, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesInSphere(Vector const&, float, ISpatialLeafEnumerator*, int) CEngineBSPTree::EnumerateLeavesAlongRay(Ray_t const&, ISpatialLeafEnumerator*, int) vtable for CEngineRecipientFilter CEngineRecipientFilter::~CEngineRecipientFilter() CEngineRecipientFilter::~CEngineRecipientFilter() CEngineRecipientFilter::IsReliable() const CEngineRecipientFilter::IsInitMessage() const CEngineRecipientFilter::GetRecipientCount() const CEngineRecipientFilter::GetRecipientIndex(int) const vtable for CEngineReplay CEngineReplay::~CEngineReplay() CEngineReplay::~CEngineReplay() CEngineReplay::IsSupportedModAndPlatform() CEngineReplay::GetHostTime() CEngineReplay::GetHostTickCount() CEngineReplay::TimeToTicks(float) CEngineReplay::TicksToTime(int) CEngineReplay::ReadDemoHeader(char const*, demoheader_t&) CEngineReplay::GetGameDir() CEngineReplay::Cbuf_AddText(char const*) CEngineReplay::Cbuf_Execute() CEngineReplay::Host_Disconnect(bool) CEngineReplay::HostState_Shutdown() CEngineReplay::GetModDir() CEngineReplay::CopyFile(char const*, char const*) CEngineReplay::LZSS_Compress(char*, unsigned int*, char const*, unsigned int) CEngineReplay::LZSS_Decompress(char*, unsigned int*, char const*, unsigned int) CEngineReplay::MD5_HashBuffer(unsigned char*, unsigned char const*, int, unsigned int*) CEngineReplay::GetReplayServer() CEngineReplay::GetReplayServerAsIServer() CEngineReplay::GetGameServer() CEngineReplay::GetSessionRecordBuffer(unsigned char**, int*) CEngineReplay::IsDedicated() CEngineReplay::ResetReplayRecordBuffer() CEngineReplay::GetReplayDemoHeader() CEngineReplay::RecalculateTags() CEngineReplay::NET_GetHostnameAsIP(char const*, char*, int) vtable for CEngineSingleUserFilter CEngineSingleUserFilter::~CEngineSingleUserFilter() CEngineSingleUserFilter::~CEngineSingleUserFilter() CEngineSingleUserFilter::IsReliable() const CEngineSingleUserFilter::IsInitMessage() const CEngineSingleUserFilter::GetRecipientCount() const CEngineSingleUserFilter::GetRecipientIndex(int) const CEngineSingleUserFilter::IsBroadcastMessage() const vtable for CEngineSoundServer CEngineSoundServer::PrecacheSound(char const*, bool, bool) CEngineSoundServer::IsSoundPrecached(char const*) CEngineSoundServer::PrefetchSound(char const*) CEngineSoundServer::GetSoundDuration(char const*) CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, float, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, soundlevel_t, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::EmitSentenceByIndex(IRecipientFilter&, int, int, int, float, soundlevel_t, int, int, int, Vector const*, Vector const*, CUtlVector >*, bool, float, int) CEngineSoundServer::StopSound(int, int, char const*) CEngineSoundServer::StopAllSounds(bool) CEngineSoundServer::SetRoomType(IRecipientFilter&, int) CEngineSoundServer::SetPlayerDSP(IRecipientFilter&, int, bool) CEngineSoundServer::EmitAmbientSound(char const*, float, int, int, float) CEngineSoundServer::GetDistGainFromSoundLevel(soundlevel_t, float) CEngineSoundServer::GetGuidForLastSoundEmitted() CEngineSoundServer::IsSoundStillPlaying(int) CEngineSoundServer::StopSoundByGuid(int) CEngineSoundServer::SetVolumeByGuid(int, float) CEngineSoundServer::GetActiveSounds(CUtlVector >&) CEngineSoundServer::PrecacheSentenceGroup(char const*) CEngineSoundServer::NotifyBeginMoviePlayback() CEngineSoundServer::NotifyEndMoviePlayback() CEngineSoundServer::CreateOutputStream(unsigned int, unsigned int, unsigned int) CEngineSoundServer::DestroyOutputStream(IAudioOutputStream*) CEngineSoundServer::ManualUpdate(AudioState_t const*) CEngineSoundServer::ExtraUpdate() CEngineSoundServer::~CEngineSoundServer() CEngineSoundServer::~CEngineSoundServer() vtable for CEngineTrace CEngineTrace::GetPointContents(Vector const&, IHandleEntity**) CEngineTrace::GetPointContents_Collideable(ICollideable*, Vector const&) CEngineTrace::ClipRayToEntity(Ray_t const&, unsigned int, IHandleEntity*, CGameTrace*) CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SetupLeafAndEntityListRay(Ray_t const&, CTraceListData&) CEngineTrace::SetupLeafAndEntityListBox(Vector const&, Vector const&, CTraceListData&) CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, CTraceListData&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::EnumerateEntities(Ray_t const&, bool, IEntityEnumerator*) CEngineTrace::EnumerateEntities(Vector const&, Vector const&, IEntityEnumerator*) (pure virtual function) CEngineTrace::GetStatByIndex(int, bool) CEngineTrace::GetBrushesInAABB(Vector const&, Vector const&, CUtlVector >*, int) CEngineTrace::GetCollidableFromDisplacementsInAABB(Vector const&, Vector const&) CEngineTrace::GetBrushInfo(int, CUtlVector >*, int*) CEngineTrace::PointOutsideWorld(Vector const&) CEngineTrace::GetLeafContainingPoint(Vector const&) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CEngineTraceServer CEngineTrace::GetPointContents(Vector const&, IHandleEntity**) CEngineTrace::GetPointContents_Collideable(ICollideable*, Vector const&) CEngineTrace::ClipRayToEntity(Ray_t const&, unsigned int, IHandleEntity*, CGameTrace*) CEngineTrace::ClipRayToCollideable(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SetupLeafAndEntityListRay(Ray_t const&, CTraceListData&) CEngineTrace::SetupLeafAndEntityListBox(Vector const&, Vector const&, CTraceListData&) CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, CTraceListData&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&, unsigned int, ITraceFilter*, CGameTrace*) CEngineTrace::EnumerateEntities(Ray_t const&, bool, IEntityEnumerator*) CEngineTrace::EnumerateEntities(Vector const&, Vector const&, IEntityEnumerator*) CEngineTraceServer::GetCollideable(IHandleEntity*) CEngineTrace::GetStatByIndex(int, bool) CEngineTrace::GetBrushesInAABB(Vector const&, Vector const&, CUtlVector >*, int) CEngineTrace::GetCollidableFromDisplacementsInAABB(Vector const&, Vector const&) CEngineTrace::GetBrushInfo(int, CUtlVector >*, int*) CEngineTrace::PointOutsideWorld(Vector const&) CEngineTrace::GetLeafContainingPoint(Vector const&) CEngineTraceServer::HandleEntityToCollideable(IHandleEntity*, ICollideable**, char const**) CEngineTraceServer::GetWorldCollideable() CEngineTraceServer::SetTraceEntity(ICollideable*, CGameTrace*) CEngineTraceServer::SpatialPartitionMask() const CEngineTraceServer::SpatialPartitionTriggerMask() const vtable for CEngineUniformRandomStream CEngineUniformRandomStream::SetSeed(int) CEngineUniformRandomStream::RandomFloat(float, float) CEngineUniformRandomStream::RandomInt(int, int) CEngineUniformRandomStream::RandomFloatExp(float, float, float) vtable for CEntityListAlongRay CEntityListAlongRay::EnumElement(IHandleEntity*) vtable for CEntityReadInfo CEntityReadInfo::~CEntityReadInfo() CEntityReadInfo::~CEntityReadInfo() vtable for CEntityWriteInfo CEntityWriteInfo::~CEntityWriteInfo() CEntityWriteInfo::~CEntityWriteInfo() vtable for CEnumerationFilter CEnumerationFilter::EnumElement(IHandleEntity*) vtable for CFileTransferMgr (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CFmtStrN<128, false> CFmtStrN<128, false>::InitQuietTruncation() vtable for CFmtStrN<256, false> CFmtStrN<256, false>::InitQuietTruncation() vtable for CFrameSnapshotManager CFrameSnapshotManager::~CFrameSnapshotManager() CFrameSnapshotManager::~CFrameSnapshotManager() CFrameSnapshotManager::LevelChanged() vtable for CFunctor2 > > CRefCounted1 >::AddRef() CRefCounted1 >::Release() CFunctor2 > >::~CFunctor2() CFunctor2 > >::~CFunctor2() CFunctor2 > >::operator()() vtable for CGame CGame::~CGame() CGame::~CGame() CGame::Init(void*) CGame::Shutdown() CGame::Shutdown() CGame::InputDetachFromGameWindow() CGame::SetGameWindow(void*) CGame::Shutdown() CGame::InputDetachFromGameWindow() CGame::PlayStartupVideos() CGame::GetMainDeviceWindow() CGame::GetMainDeviceWindow() CGame::GetMainDeviceWindow() CGame::GetDesktopInfo(int&, int&, int&) CGame::SetWindowSize(int, int) CGame::SetWindowSize(int, int) CGame::GetWindowRect(int*, int*, int*, int*) CGame::IsActiveApp() CGame::InputDetachFromGameWindow() vtable for CGameClient CGameClient::~CGameClient() CGameClient::~CGameClient() CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CGameClient::Connect(char const*, int, INetChannel*, bool, int) CGameClient::Inactivate() CGameClient::Reconnect() CGameClient::Disconnect(char const*, ...) CGameClient::SetRate(int, bool) CBaseClient::GetRate() const CGameClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CGameClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CGameClient::ExecuteStringCommand(char const*) CGameClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CGameClient::IsHearingClient(int) const CGameClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CBaseClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CGameClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CBaseClient::ProcessListenEvents(CLC_ListenEvents*) CGameClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CGameClient::UpdateAcknowledgedFramecount(int) CGameClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CGameClient::UpdateUserSettings() CGameClient::SetSignonState(int, int) CGameClient::WriteGameSounds(bf_write&) CGameClient::GetDeltaFrame(int) CGameClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CGameClient::SendSignonData() CGameClient::SpawnPlayer() CGameClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CGameClient::IgnoreTempEntity(CEventInfo*) CGameClient::ConnectionClosing(char const*) CGameClient::ConnectionCrashed(char const*) CGameClient::PacketStart(int, int) CGameClient::PacketEnd() CGameClient::FileReceived(char const*, unsigned int) CGameClient::FileRequested(char const*, unsigned int) CGameClient::FileDenied(char const*, unsigned int) CGameClient::FileSent(char const*, unsigned int) CGameClient::ProcessMove(CLC_Move*) CGameClient::ProcessVoiceData(CLC_VoiceData*) CGameClient::ProcessRespondCvarValue(CLC_RespondCvarValue*) CGameClient::ProcessFileCRCCheck(CLC_FileCRCCheck*) CGameClient::ProcessFileMD5Check(CLC_FileMD5Check*) CGameClient::ProcessSaveReplay(CLC_SaveReplay*) vtable for CGameEvent CGameEvent::~CGameEvent() CGameEvent::~CGameEvent() CGameEvent::GetName() const CGameEvent::IsReliable() const CGameEvent::IsLocal() const CGameEvent::IsEmpty(char const*) CGameEvent::GetBool(char const*, bool) const CGameEvent::GetInt(char const*, int) const CGameEvent::GetFloat(char const*, float) const CGameEvent::GetString(char const*, char const*) const CGameEvent::SetBool(char const*, bool) CGameEvent::SetInt(char const*, int) CGameEvent::SetFloat(char const*, float) CGameEvent::SetString(char const*, char const*) CGameEvent::GetUint64(char const*, unsigned long long) const CGameEvent::GetWString(char const*, wchar_t const*) const CGameEvent::GetPtr(char const*) const CGameEvent::SetUint64(char const*, unsigned long long) CGameEvent::SetWString(char const*, wchar_t const*) CGameEvent::SetPtr(char const*, void const*) CGameEvent::GetDataKeys() const CGameEvent::ForEventData(IGameEventVisitor2*) const vtable for CGameEventManager CGameEventManager::~CGameEventManager() CGameEventManager::~CGameEventManager() CGameEventManager::LoadEventsFromFile(char const*) CGameEventManager::Reset() CGameEventManager::AddListener(IGameEventListener2*, char const*, bool) CGameEventManager::FindListener(IGameEventListener2*, char const*) CGameEventManager::RemoveListener(IGameEventListener2*) CGameEventManager::CreateEvent(char const*, bool) CGameEventManager::FireEvent(IGameEvent*, bool) CGameEventManager::FireEventClientSide(IGameEvent*) CGameEventManager::DuplicateEvent(IGameEvent*) CGameEventManager::FreeEvent(IGameEvent*) CGameEventManager::SerializeEvent(IGameEvent*, bf_write*) CGameEventManager::UnserializeEvent(bf_read*) vtable for CGameEventManagerOld CGameEventManagerOld::~CGameEventManagerOld() CGameEventManagerOld::~CGameEventManagerOld() CGameEventManagerOld::LoadEventsFromFile(char const*) CGameEventManagerOld::Reset() CGameEventManagerOld::GetEvent(char const*) CGameEventManagerOld::AddListener(IGameEventListener*, char const*, bool) CGameEventManagerOld::AddListener(IGameEventListener*, bool) CGameEventManagerOld::RemoveListener(IGameEventListener*) CGameEventManagerOld::FireEvent(KeyValues*) CGameEventManagerOld::FireEventServerOnly(KeyValues*) CGameEventManagerOld::FireEventClientOnly(KeyValues*) CGameEventManagerOld::SerializeKeyValues(KeyValues*, bf_write*, CGameEvent*) CGameEventManagerOld::UnserializeKeyValue(bf_read*) vtable for CGameServer CGameServer::~CGameServer() CGameServer::~CGameServer() CBaseServer::ProcessConnectionlessPacket(netpacket_s*) CBaseServer::GetNumClients() const CBaseServer::GetNumProxies() const CBaseServer::GetNumFakeClients() const CBaseServer::GetMaxClients() const CBaseServer::GetClient(int) CBaseServer::GetClientCount() const CBaseServer::GetPublicAddress() const CBaseServer::IsUsingFakeIP() const CBaseServer::GetLocalUDPPort() const CBaseServer::GetTime() const CBaseServer::GetTick() const CBaseServer::GetTickInterval() const CBaseServer::GetName() const CBaseServer::GetMapName() const CBaseServer::GetSpawnCount() const CBaseServer::GetNumClasses() const CBaseServer::GetClassBits() const CBaseServer::GetNetStats(float&, float&) CBaseServer::GetNumPlayers() CBaseServer::GetPlayerInfo(int, player_info_s*) CBaseServer::IsActive() const CBaseServer::IsLoading() const CBaseServer::IsDedicated() const CBaseServer::IsPaused() const CBaseServer::IsMultiplayer() const CGameServer::IsPausable() const CBaseServer::IsHLTV() const CBaseServer::IsReplay() const CBaseServer::GetPassword() const CBaseServer::SetPaused(bool) CBaseServer::SetPassword(char const*) CBaseServer::BroadcastMessage(INetMessage&, bool, bool) CBaseServer::BroadcastMessage(INetMessage&, IRecipientFilter&) CBaseServer::DisconnectClient(IClient*, char const*) CBaseServer::GetCPUUsage() CBaseServer::BroadcastPrintf(char const*, ...) CGameServer::SetMaxClients(int) CBaseServer::WriteDeltaEntities(CBaseClient*, CClientFrame*, CClientFrame*, bf_write&) CBaseServer::WriteTempEntities(CBaseClient*, CFrameSnapshot*, CFrameSnapshot*, bf_write&, int) CGameServer::Init(bool) CGameServer::Clear() CGameServer::Shutdown() CBaseServer::CreateFakeClient(char const*) CGameServer::RemoveClientFromGame(CBaseClient*) CGameServer::SendClientMessages(bool) CBaseServer::FillServerInfo(SVC_ServerInfo&) CBaseServer::UserInfoChanged(int) CBaseServer::RejectConnection(netadr_s const&, int, char const*) CBaseServer::CheckIPRestrictions(netadr_s const&, int) CBaseServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CBaseServer::GetFreeClient(netadr_s&) CGameServer::CreateNewClient(int) CGameServer::FinishCertificateCheck(netadr_s&, int, char const*, int) CBaseServer::GetChallengeNr(netadr_s&) CBaseServer::GetChallengeType(netadr_s&) CBaseServer::CheckProtocol(netadr_s&, int, int) CBaseServer::CheckChallengeNr(netadr_s&, int) CBaseServer::CheckChallengeType(CBaseClient*, int, netadr_s&, int, char const*, int, int) CBaseServer::CheckPassword(netadr_s&, char const*, char const*) CBaseServer::ReplyChallenge(netadr_s&, int) CBaseServer::ReplyServerChallenge(netadr_s&) CBaseServer::CalculateCPUUsage() CBaseServer::ShouldUpdateMasterServer() CGameServer::UpdateMasterServerPlayers() vtable for CHLTVClient CHLTVClient::~CHLTVClient() CHLTVClient::~CHLTVClient() CBaseClient::FireGameEvent(IGameEvent*) CBaseClient::GetPlayerSlot() const CBaseClient::GetUserID() const CBaseClient::GetNetworkID() const CBaseClient::GetClientName() const CBaseClient::GetNetChannel() CBaseClient::GetServer() CBaseClient::GetUserSetting(char const*) const CBaseClient::GetNetworkIDString() const CBaseClient::Connect(char const*, int, INetChannel*, bool, int) CBaseClient::Inactivate() CBaseClient::Reconnect() CBaseClient::Disconnect(char const*, ...) CHLTVClient::SetRate(int, bool) CBaseClient::GetRate() const CHLTVClient::SetUpdateRate(int, bool) CBaseClient::GetUpdateRate() const CBaseClient::Clear() CBaseClient::DemoRestart() CBaseClient::GetMaxAckTickCount() const CHLTVClient::ExecuteStringCommand(char const*) CBaseClient::SendNetMsg(INetMessage&, bool) CBaseClient::ClientPrintf(char const*, ...) CBaseClient::IsConnected() const CBaseClient::IsSpawned() const CBaseClient::IsActive() const CBaseClient::IsFakeClient() const CBaseClient::IsHLTV() const CBaseClient::IsReplay() const CBaseClient::IsHearingClient(int) const CBaseClient::IsProximityHearingClient(int) const CBaseClient::SetMaxRoutablePayloadSize(int) CBaseClient::IsSplitScreenUser() const CBaseClient::ProcessTick(NET_Tick*) CBaseClient::ProcessStringCmd(NET_StringCmd*) CHLTVClient::ProcessSetConVar(NET_SetConVar*) CBaseClient::ProcessSignonState(NET_SignonState*) CHLTVClient::ProcessClientInfo(CLC_ClientInfo*) CBaseClient::ProcessBaselineAck(CLC_BaselineAck*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CBaseClient::ProcessCmdKeyValues(CLC_CmdKeyValues*) CBaseClient::ConnectionStart(INetChannel*) CBaseClient::UpdateAcknowledgedFramecount(int) CHLTVClient::ShouldSendMessages() CBaseClient::UpdateSendState() CBaseClient::FillUserInfo(player_info_s&) CHLTVClient::UpdateUserSettings() CBaseClient::SetSignonState(int, int) CBaseClient::WriteGameSounds(bf_write&) CHLTVClient::GetDeltaFrame(int) CHLTVClient::SendSnapshot(CClientFrame*) CBaseClient::SendServerInfo() CHLTVClient::SendSignonData() CHLTVClient::SpawnPlayer() CBaseClient::ActivatePlayer() CBaseClient::SetName(char const*) CBaseClient::SetUserCVar(char const*, char const*) CBaseClient::FreeBaselines() CBaseClient::IgnoreTempEntity(CEventInfo*) CHLTVClient::ConnectionClosing(char const*) CHLTVClient::ConnectionCrashed(char const*) CHLTVClient::PacketStart(int, int) CHLTVClient::PacketEnd() CHLTVClient::FileReceived(char const*, unsigned int) CHLTVClient::FileRequested(char const*, unsigned int) CHLTVClient::FileDenied(char const*, unsigned int) CHLTVClient::FileSent(char const*, unsigned int) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) CHLTVClient::ProcessFileMD5Check(CLC_FileMD5Check*) CHLTVClient::ProcessVoiceData(CLC_VoiceData*) vtable for CHLTVClientState CHLTVClientState::~CHLTVClientState() CHLTVClientState::~CHLTVClientState() CBaseClientState::ConnectionStart(INetChannel*) CHLTVClientState::ConnectionClosing(char const*) CHLTVClientState::ConnectionCrashed(char const*) CBaseClientState::PacketStart(int, int) CHLTVClientState::PacketEnd() CBaseClientState::FileRequested(char const*, unsigned int) CBaseClientState::FileReceived(char const*, unsigned int) CBaseClientState::FileDenied(char const*, unsigned int) CBaseClientState::FileSent(char const*, unsigned int) CBaseClientState::ProcessConnectionlessPacket(netpacket_s*) CBaseClientState::ProcessTick(NET_Tick*) CHLTVClientState::ProcessStringCmd(NET_StringCmd*) CHLTVClientState::ProcessSetConVar(NET_SetConVar*) CBaseClientState::ProcessSignonState(NET_SignonState*) CBaseClientState::ProcessPrint(SVC_Print*) CHLTVClientState::ProcessServerInfo(SVC_ServerInfo*) CBaseClientState::ProcessSendTable(SVC_SendTable*) CHLTVClientState::ProcessClassInfo(SVC_ClassInfo*) CBaseClientState::ProcessSetPause(SVC_SetPause*) CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable*) CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable*) CHLTVClientState::ProcessSetView(SVC_SetView*) CHLTVClientState::ProcessPacketEntities(SVC_PacketEntities*) CHLTVClientState::ProcessMenu(SVC_Menu*) CHLTVClientState::ProcessGameEventList(SVC_GameEventList*) CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue*) CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues*) CBaseClientState::ProcessSetPauseTimed(SVC_SetPauseTimed*) CBaseClientState::GetDemoProtocolVersion() const CHLTVClientState::Clear() CBaseClientState::FullConnect(netadr_s&) CBaseClientState::Connect(char const*, char const*) CHLTVClientState::SetSignonState(int, int) CBaseClientState::Disconnect(char const*, bool) CBaseClientState::SendConnectPacket(int, int, unsigned long long, bool) CHLTVClientState::GetCDKeyHash() CHLTVClientState::RunFrame() CBaseClientState::CheckForResend() CHLTVClientState::InstallStringTableCallback(char const*) CHLTVClientState::HookClientStringTable(char const*) CBaseClientState::LinkClasses() CHLTVClientState::GetConnectionRetryNumber() const CHLTVClientState::GetClientName() CHLTVClientState::ReadEnterPVS(CEntityReadInfo&) CHLTVClientState::ReadLeavePVS(CEntityReadInfo&) CHLTVClientState::ReadDeltaEnt(CEntityReadInfo&) CHLTVClientState::ReadPreserveEnt(CEntityReadInfo&) CHLTVClientState::ReadDeletions(CEntityReadInfo&) CHLTVClientState::ProcessVoiceInit(SVC_VoiceInit*) CHLTVClientState::ProcessVoiceData(SVC_VoiceData*) CHLTVClientState::ProcessSounds(SVC_Sounds*) CHLTVClientState::ProcessFixAngle(SVC_FixAngle*) CHLTVClientState::ProcessCrosshairAngle(SVC_CrosshairAngle*) CHLTVClientState::ProcessBSPDecal(SVC_BSPDecal*) CHLTVClientState::ProcessGameEvent(SVC_GameEvent*) CHLTVClientState::ProcessUserMessage(SVC_UserMessage*) CHLTVClientState::ProcessEntityMessage(SVC_EntityMessage*) CHLTVClientState::ProcessTempEntities(SVC_TempEntities*) CHLTVClientState::ProcessPrefetch(SVC_Prefetch*) vtable for CHLTVDemoRecorder CHLTVDemoRecorder::GetDemoFile() CHLTVDemoRecorder::GetRecordingTick() CHLTVDemoRecorder::StartRecording(char const*, bool) CHLTVDemoRecorder::SetSignonState(int) CHLTVDemoRecorder::IsRecording() CHLTVDemoRecorder::PauseRecording() CHLTVDemoRecorder::ResumeRecording() CHLTVDemoRecorder::StopRecording() CHLTVDemoRecorder::RecordCommand(char const*) CHLTVDemoRecorder::RecordUserInput(int) CHLTVDemoRecorder::RecordMessages(bf_read&, int) CHLTVDemoRecorder::RecordPacket() CHLTVDemoRecorder::RecordServerClasses(ServerClass*) CHLTVDemoRecorder::RecordStringTables() CHLTVDemoRecorder::ResetDemoInterpolation() CHLTVDemoRecorder::~CHLTVDemoRecorder() CHLTVDemoRecorder::~CHLTVDemoRecorder() vtable for CHLTVFrame CHLTVFrame::~CHLTVFrame() CHLTVFrame::~CHLTVFrame() CHLTVFrame::IsMemPoolAllocated() vtable for CHLTVServer CHLTVServer::~CHLTVServer() CHLTVServer::~CHLTVServer() CHLTVServer::FireGameEvent(IGameEvent*) CHLTVServer::ProcessConnectionlessPacket(netpacket_s*) CHLTVServer::Init(bool) CHLTVServer::Shutdown() CHLTVServer::Clear() CHLTVServer::IsHLTV() const CHLTVServer::IsMultiplayer() const CHLTVServer::FillServerInfo(SVC_ServerInfo&) CHLTVServer::GetNetStats(float&, float&) CHLTVServer::GetChallengeType(netadr_s&) CHLTVServer::GetName() const CHLTVServer::GetPassword() const CHLTVServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CHLTVServer::GetBaseServer() CHLTVServer::GetDirector() CHLTVServer::GetHLTVSlot() CHLTVServer::GetOnlineTime() CHLTVServer::GetLocalStats(int&, int&, int&) CHLTVServer::GetGlobalStats(int&, int&, int&) CHLTVServer::IsMasterProxy() CHLTVServer::IsDemoPlayback() CHLTVServer::GetRelayAddress() CHLTVServer::BroadcastEvent(IGameEvent*) CHLTVServer::GetDemoFile() CHLTVServer::GetPlaybackStartTick() CHLTVServer::GetPlaybackTick() CHLTVServer::GetTotalTicks() CHLTVServer::StartPlayback(char const*, bool) CHLTVServer::IsPlayingBack() CHLTVServer::IsPlaybackPaused() CHLTVServer::IsPlayingTimeDemo() CHLTVServer::IsSkipping() CHLTVServer::CanSkipBackwards() CHLTVServer::SetPlaybackTimeScale(float) CHLTVServer::GetPlaybackTimeScale() CHLTVServer::PausePlayback(float) CHLTVServer::SkipToTick(int, bool, bool) CHLTVServer::SetEndTick(int) CHLTVServer::ResumePlayback() CHLTVServer::StopPlayback() CHLTVServer::InterpolateViewpoint() CHLTVServer::ReadPacket() CHLTVServer::ResetDemoInterpolation() CHLTVServer::GetProtocolVersion() CHLTVServer::ShouldLoopDemos() CHLTVServer::OnLastDemoInLoopPlayed() CHLTVServer::IsLoading() CHLTVServer::SetMaxClients(int) CHLTVServer::UserInfoChanged(int) CHLTVServer::SendClientMessages(bool) CHLTVServer::ShouldUpdateMasterServer() CHLTVServer::CreateNewClient(int) vtable for CKeyValuesDumpContextAsDevMsg CKeyValuesDumpContextAsDevMsg::KvBeginKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteValue(KeyValues*, int) IKeyValuesDumpContextAsText::KvEndKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteIndent(int) CKeyValuesDumpContextAsDevMsg::KvWriteText(char const*) vtable for CLC_BaselineAck CLC_BaselineAck::~CLC_BaselineAck() CLC_BaselineAck::~CLC_BaselineAck() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_BaselineAck::Process() CLC_BaselineAck::ReadFromBuffer(bf_read&) CLC_BaselineAck::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_BaselineAck::GetType() const CLC_BaselineAck::GetGroup() const CLC_BaselineAck::GetName() const CNetMessage::GetNetChannel() const CLC_BaselineAck::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_BaselineAck::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_ClientInfo CLC_ClientInfo::~CLC_ClientInfo() CLC_ClientInfo::~CLC_ClientInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_ClientInfo::Process() CLC_ClientInfo::ReadFromBuffer(bf_read&) CLC_ClientInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_ClientInfo::GetType() const CNetMessage::GetGroup() const CLC_ClientInfo::GetName() const CNetMessage::GetNetChannel() const CLC_ClientInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_ClientInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_CmdKeyValues CLC_CmdKeyValues::~CLC_CmdKeyValues() CLC_CmdKeyValues::~CLC_CmdKeyValues() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_CmdKeyValues::Process() CLC_CmdKeyValues::ReadFromBuffer(bf_read&) CLC_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_CmdKeyValues::GetType() const CNetMessage::GetGroup() const CLC_CmdKeyValues::GetName() const CNetMessage::GetNetChannel() const CLC_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_CmdKeyValues::GetSize() const CLC_CmdKeyValues::SetRatePolicy() vtable for CLC_FileCRCCheck CLC_FileCRCCheck::~CLC_FileCRCCheck() CLC_FileCRCCheck::~CLC_FileCRCCheck() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_FileCRCCheck::Process() CLC_FileCRCCheck::ReadFromBuffer(bf_read&) CLC_FileCRCCheck::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_FileCRCCheck::GetType() const CNetMessage::GetGroup() const CLC_FileCRCCheck::GetName() const CNetMessage::GetNetChannel() const CLC_FileCRCCheck::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_FileCRCCheck::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_FileMD5Check CLC_FileMD5Check::~CLC_FileMD5Check() CLC_FileMD5Check::~CLC_FileMD5Check() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_FileMD5Check::Process() CLC_FileMD5Check::ReadFromBuffer(bf_read&) CLC_FileMD5Check::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_FileMD5Check::GetType() const CNetMessage::GetGroup() const CLC_FileMD5Check::GetName() const CNetMessage::GetNetChannel() const CLC_FileMD5Check::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_FileMD5Check::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_ListenEvents CLC_ListenEvents::~CLC_ListenEvents() CLC_ListenEvents::~CLC_ListenEvents() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_ListenEvents::Process() CLC_ListenEvents::ReadFromBuffer(bf_read&) CLC_ListenEvents::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_ListenEvents::GetType() const CLC_ListenEvents::GetGroup() const CLC_ListenEvents::GetName() const CNetMessage::GetNetChannel() const CLC_ListenEvents::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_ListenEvents::GetSize() const CLC_ListenEvents::SetRatePolicy() vtable for CLC_Move CLC_Move::~CLC_Move() CLC_Move::~CLC_Move() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_Move::Process() CLC_Move::ReadFromBuffer(bf_read&) CLC_Move::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_Move::GetType() const CLC_Move::GetGroup() const CLC_Move::GetName() const CNetMessage::GetNetChannel() const CLC_Move::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_Move::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_RespondCvarValue CLC_RespondCvarValue::~CLC_RespondCvarValue() CLC_RespondCvarValue::~CLC_RespondCvarValue() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_RespondCvarValue::Process() CLC_RespondCvarValue::ReadFromBuffer(bf_read&) CLC_RespondCvarValue::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_RespondCvarValue::GetType() const CNetMessage::GetGroup() const CLC_RespondCvarValue::GetName() const CNetMessage::GetNetChannel() const CLC_RespondCvarValue::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_RespondCvarValue::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_SaveReplay CLC_SaveReplay::~CLC_SaveReplay() CLC_SaveReplay::~CLC_SaveReplay() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_SaveReplay::Process() CLC_SaveReplay::ReadFromBuffer(bf_read&) CLC_SaveReplay::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_SaveReplay::GetType() const CNetMessage::GetGroup() const CLC_SaveReplay::GetName() const CNetMessage::GetNetChannel() const CLC_SaveReplay::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_SaveReplay::GetSize() const CNetMessage::SetRatePolicy() vtable for CLC_VoiceData CLC_VoiceData::~CLC_VoiceData() CLC_VoiceData::~CLC_VoiceData() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CLC_VoiceData::Process() CLC_VoiceData::ReadFromBuffer(bf_read&) CLC_VoiceData::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const CLC_VoiceData::GetType() const CLC_VoiceData::GetGroup() const CLC_VoiceData::GetName() const CNetMessage::GetNetChannel() const CLC_VoiceData::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) CLC_VoiceData::GetSize() const CLC_VoiceData::SetRatePolicy() vtable for CLog CLog::~CLog() CLog::~CLog() CLog::FireGameEvent(IGameEvent*) vtable for CMDLCacheNotify CMDLCacheNotify::OnDataLoaded(MDLCacheDataType_t, unsigned short) CMDLCacheNotify::OnDataUnloaded(MDLCacheDataType_t, unsigned short) vtable for CManagedDataCacheClient CManagedDataCacheClient::HandleCacheNotification(DataCacheNotification_t const&) CDefaultDataCacheClient::GetItemName(unsigned int, void const*, char*, unsigned int) vtable for CMaterialProxyFactory CMaterialProxyFactory::CreateProxy(char const*) CMaterialProxyFactory::DeleteProxy(IMaterialProxy*) vtable for CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor0() CMemberFunctor0 >*, void (CParallelProcessor >::*)(), CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone> CRefCounted1 >::AddRef() CRefCounted1 >::Release() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor1() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::~CMemberFunctor1() CMemberFunctor1::*)(memhandle_t__*), memhandle_t__*, CRefCounted1 >, CFuncMemPolicyNone>::operator()() vtable for CModAppSystemGroup CModAppSystemGroup::Create() CModAppSystemGroup::PreInit() CModAppSystemGroup::Main() CModAppSystemGroup::PostShutdown() CModAppSystemGroup::Destroy() CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CAppSystemGroup::LoadModuleDLL(char const*) vtable for CModelInfo (pure virtual function) CModelInfo::GetModelIndex(char const*) const CModelInfo::GetModelName(model_t const*) const CModelInfo::GetVCollide(model_t const*) CModelInfo::GetVCollide(int) CModelInfo::GetModelBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelRenderBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelFrameCount(model_t const*) const CModelInfo::GetModelType(model_t const*) const CModelInfo::GetModelExtraData(model_t const*) CModelInfo::ModelHasMaterialProxy(model_t const*) const CModelInfo::IsTranslucent(model_t const*) const CModelInfo::IsTranslucentTwoPass(model_t const*) const CModelInfo::RecomputeTranslucency(model_t const*, int, int, void*, float) CModelInfo::GetModelMaterialCount(model_t const*) const CModelInfo::GetModelMaterials(model_t const*, int, IMaterial**) CModelInfo::IsModelVertexLit(model_t const*) const CModelInfo::GetModelKeyValueText(model_t const*) CModelInfo::GetModelKeyValue(model_t const*, CUtlBuffer&) CModelInfo::GetModelRadius(model_t const*) CModelInfo::FindModel(studiohdr_t const*, void**, char const*) const CModelInfo::FindModel(void*) const CModelInfo::GetVirtualModel(studiohdr_t const*) const CModelInfo::GetAnimBlock(studiohdr_t const*, int) const (pure virtual function) CModelInfo::GetIlluminationPoint(model_t const*, IClientRenderable*, Vector const&, QAngle const&, Vector*) CModelInfo::GetModelContents(int) CModelInfo::GetStudiomodel(model_t const*) CModelInfo::GetModelSpriteWidth(model_t const*) const CModelInfo::GetModelSpriteHeight(model_t const*) const CModelInfo::SetLevelScreenFadeRange(float, float) CModelInfo::GetLevelScreenFadeRange(float*, float*) const CModelInfo::SetViewScreenFadeRange(float, float) CModelInfo::ComputeLevelScreenFade(Vector const&, float, float) const CModelInfo::ComputeViewScreenFade(Vector const&, float, float) const CModelInfo::GetAutoplayList(studiohdr_t const*, unsigned short**) const CModelInfo::GetCollideForVirtualTerrain(int) CModelInfo::IsUsingFBTexture(model_t const*, int, int, void*) const (pure virtual function) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) CModelInfo::GetCacheHandle(model_t const*) const CModelInfo::GetBrushModelPlaneCount(model_t const*) const CModelInfo::GetBrushModelPlane(model_t const*, int, cplane_t&, Vector*) const CModelInfo::GetSurfacepropsForVirtualTerrain(int) CModelInfo::OnLevelChange() CModelInfo::GetModelClientSideIndex(char const*) const (pure virtual function) CModelInfo::IsDynamicModelLoading(int) CModelInfo::AddRefDynamicModel(int) CModelInfo::ReleaseDynamicModel(int) CModelInfo::RegisterModelLoadCallback(int, IModelLoadCallback*, bool) CModelInfo::UnregisterModelLoadCallback(int, IModelLoadCallback*) (pure virtual function) (pure virtual function) (pure virtual function) vtable for CModelInfoServer CModelInfoServer::~CModelInfoServer() CModelInfoServer::~CModelInfoServer() CModelInfoServer::GetModel(int) CModelInfo::GetModelIndex(char const*) const CModelInfo::GetModelName(model_t const*) const CModelInfo::GetVCollide(model_t const*) CModelInfo::GetVCollide(int) CModelInfo::GetModelBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelRenderBounds(model_t const*, Vector&, Vector&) const CModelInfo::GetModelFrameCount(model_t const*) const CModelInfo::GetModelType(model_t const*) const CModelInfo::GetModelExtraData(model_t const*) CModelInfo::ModelHasMaterialProxy(model_t const*) const CModelInfo::IsTranslucent(model_t const*) const CModelInfo::IsTranslucentTwoPass(model_t const*) const CModelInfo::RecomputeTranslucency(model_t const*, int, int, void*, float) CModelInfo::GetModelMaterialCount(model_t const*) const CModelInfo::GetModelMaterials(model_t const*, int, IMaterial**) CModelInfo::IsModelVertexLit(model_t const*) const CModelInfo::GetModelKeyValueText(model_t const*) CModelInfo::GetModelKeyValue(model_t const*, CUtlBuffer&) CModelInfo::GetModelRadius(model_t const*) CModelInfo::FindModel(studiohdr_t const*, void**, char const*) const CModelInfo::FindModel(void*) const CModelInfo::GetVirtualModel(studiohdr_t const*) const CModelInfo::GetAnimBlock(studiohdr_t const*, int) const CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*, Vector const&, QAngle const&, CGameTrace*, Vector&, Vector&) CModelInfo::GetIlluminationPoint(model_t const*, IClientRenderable*, Vector const&, QAngle const&, Vector*) CModelInfo::GetModelContents(int) CModelInfo::GetStudiomodel(model_t const*) CModelInfo::GetModelSpriteWidth(model_t const*) const CModelInfo::GetModelSpriteHeight(model_t const*) const CModelInfo::SetLevelScreenFadeRange(float, float) CModelInfo::GetLevelScreenFadeRange(float*, float*) const CModelInfo::SetViewScreenFadeRange(float, float) CModelInfo::ComputeLevelScreenFade(Vector const&, float, float) const CModelInfo::ComputeViewScreenFade(Vector const&, float, float) const CModelInfo::GetAutoplayList(studiohdr_t const*, unsigned short**) const CModelInfo::GetCollideForVirtualTerrain(int) CModelInfo::IsUsingFBTexture(model_t const*, int, int, void*) const CModelInfoServer::FindOrLoadModel(char const*) IVModelInfo::InitDynamicModels() IVModelInfo::ShutdownDynamicModels() IVModelInfo::AddDynamicModel(char const*, int) IVModelInfo::ReferenceModel(int) IVModelInfo::UnreferenceModel(int) IVModelInfo::CleanupDynamicModels(bool) CModelInfo::GetCacheHandle(model_t const*) const CModelInfo::GetBrushModelPlaneCount(model_t const*) const CModelInfo::GetBrushModelPlane(model_t const*, int, cplane_t&, Vector*) const CModelInfo::GetSurfacepropsForVirtualTerrain(int) CModelInfo::OnLevelChange() CModelInfo::GetModelClientSideIndex(char const*) const CModelInfoServer::RegisterDynamicModel(char const*, bool) CModelInfo::IsDynamicModelLoading(int) CModelInfo::AddRefDynamicModel(int) CModelInfo::ReleaseDynamicModel(int) CModelInfo::RegisterModelLoadCallback(int, IModelLoadCallback*, bool) CModelInfo::UnregisterModelLoadCallback(int, IModelLoadCallback*) CModelInfoServer::OnDynamicModelsStringTableChange(int, char const*, void const*) CModelInfoServer::GetDynamicModelStringTable() const CModelInfoServer::LookupPrecachedModelIndex(char const*) const vtable for CModelLoader CModelLoader::Init() CModelLoader::Shutdown() CModelLoader::GetCount() CModelLoader::GetModelForIndex(int) CModelLoader::GetName(model_t const*) CModelLoader::GetExtraData(model_t*) CModelLoader::GetModelFileSize(char const*) CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) CModelLoader::ReferenceModel(char const*, IModelLoader::REFERENCETYPE) CModelLoader::UnreferenceModel(model_t*, IModelLoader::REFERENCETYPE) CModelLoader::UnreferenceAllModels(IModelLoader::REFERENCETYPE) CModelLoader::ResetModelServerCounts() CModelLoader::UnloadUnreferencedModels() CModelLoader::PurgeUnusedModels() CModelLoader::UnloadModel(model_t*) CModelLoader::Map_GetRenderInfoAllocated() CModelLoader::Map_SetRenderInfoAllocated(bool) CModelLoader::Map_LoadDisplacements(model_t*, bool) CModelLoader::Print() CModelLoader::Map_IsValid(char const*, bool) CModelLoader::RecomputeSurfaceFlags(model_t*) CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t) CModelLoader::IsLoaded(model_t const*) CModelLoader::LastLoadedMapHasHDRLighting() CModelLoader::ReloadFilesInList(IFileList*) CModelLoader::GetActiveMapName() CModelLoader::UpdateDynamicModels() CModelLoader::FlushDynamicModels() CModelLoader::ForceUnloadNonClientDynamicModels() CModelLoader::GetDynamicModel(char const*, bool) CModelLoader::IsDynamicModelLoading(model_t*, bool) CModelLoader::AddRefDynamicModel(model_t*, bool) CModelLoader::ReleaseDynamicModel(model_t*, bool) CModelLoader::RegisterModelLoadCallback(model_t*, bool, IModelLoadCallback*, bool) CModelLoader::UnregisterModelLoadCallback(model_t*, bool, IModelLoadCallback*) CModelLoader::Client_OnServerModelStateChanged(model_t*, bool) vtable for CModelRender CModelRender::DrawModel(int, IClientRenderable*, unsigned short, int, model_t const*, Vector const&, QAngle const&, int, int, int, matrix3x4_t const*, matrix3x4_t const*) CModelRender::ForcedMaterialOverride(IMaterial*, OverrideType_t) CModelRender::SetViewTarget(CStudioHdr const*, int, Vector const&) CModelRender::CreateInstance(IClientRenderable*, LightCacheHandle_t__**) CModelRender::DestroyInstance(unsigned short) CModelRender::SetStaticLighting(unsigned short, LightCacheHandle_t__**) CModelRender::GetStaticLighting(unsigned short) CModelRender::ChangeInstance(unsigned short, IClientRenderable*) CModelRender::AddDecal(unsigned short, Ray_t const&, Vector const&, int, int, bool, int) CModelRender::RemoveAllDecals(unsigned short) CModelRender::RemoveAllDecalsFromAllModels() CModelRender::DrawModelShadowSetup(IClientRenderable*, int, int, DrawModelInfo_t*, matrix3x4_t*) CModelRender::DrawModelExecute(DrawModelState_t const&, ModelRenderInfo_t const&, matrix3x4_t*) CModelRender::RecomputeStaticLighting(unsigned short) CModelRender::PurgeCachedStaticPropColorData() CModelRender::PurgeCachedStaticPropColorData() CModelRender::DrawModelEx(ModelRenderInfo_t&) CModelRender::DrawModelEx(ModelRenderInfo_t&) CModelRender::DrawModelSetup(ModelRenderInfo_t&, DrawModelState_t*, matrix3x4_t*, matrix3x4_t**) CModelRender::DrawModelExecute(DrawModelState_t const&, ModelRenderInfo_t const&, matrix3x4_t*) CModelRender::SetupLighting(Vector const&) CModelRender::DrawStaticPropArrayFast(StaticPropRenderInfo_t*, int, bool) CModelRender::SuppressEngineLighting(bool) CModelRender::SetupColorMeshes(int) CModelRender::AddColoredDecal(unsigned short, Ray_t const&, Vector const&, int, int, Color, bool, int) CModelRender::GetMaterialOverride(IMaterial**, OverrideType_t*) CModelRender::GetItemName(unsigned int, void const*, char*, unsigned int) vtable for CNetChan CNetChan::GetName() const CNetChan::GetAddress() const CNetChan::GetTime() const CNetChan::GetTimeConnected() const CNetChan::GetBufferSize() const CNetChan::GetDataRate() const CNetChan::IsLoopback() const CNetChan::IsTimingOut() const CNetChan::IsPlayback() const CNetChan::GetLatency(int) const CNetChan::GetAvgLatency(int) const CNetChan::GetAvgLoss(int) const CNetChan::GetAvgChoke(int) const CNetChan::GetAvgData(int) const CNetChan::GetAvgPackets(int) const CNetChan::GetTotalData(int) const CNetChan::GetSequenceNr(int) const CNetChan::IsValidPacket(int, int) const CNetChan::GetPacketTime(int, int) const CNetChan::GetPacketBytes(int, int, int) const CNetChan::GetStreamProgress(int, int*, int*) const CNetChan::GetTimeSinceLastReceived() const CNetChan::GetCommandInterpolationAmount(int, int) const CNetChan::GetPacketResponseLatency(int, int, int*, int*) const CNetChan::GetRemoteFramerate(float*, float*) const CNetChan::GetTimeoutSeconds() const CNetChan::~CNetChan() CNetChan::~CNetChan() CNetChan::SetDataRate(float) CNetChan::RegisterMessage(INetMessage*) CNetChan::SetTimeout(float) CNetChan::SetDemoRecorder(IDemoRecorder*) CNetChan::SetChallengeNr(unsigned int) CNetChan::Reset() CNetChan::Clear() CNetChan::Shutdown(char const*) CNetChan::ProcessPlayback() CNetChan::ProcessPacket(netpacket_s*, bool) CNetChan::SendNetMsg(INetMessage&, bool, bool) CNetChan::SendData(bf_write&, bool) CNetChan::SendFile(char const*, unsigned int) CNetChan::DenyFile(char const*, unsigned int) CNetChan::RequestFile_OLD(char const*, unsigned int) CNetChan::SetChoked() CNetChan::SendDatagram(bf_write*) CNetChan::Transmit(bool) CNetChan::GetRemoteAddress() const CNetChan::GetMsgHandler() const CNetChan::GetDropNumber() const CNetChan::GetSocket() const CNetChan::GetChallengeNr() const CNetChan::GetSequenceData(int&, int&, int&) CNetChan::SetSequenceData(int, int, int) CNetChan::UpdateMessageStats(int, int) CNetChan::CanPacket() const CNetChan::IsOverflowed() const CNetChan::IsTimedOut() const CNetChan::HasPendingReliableData() CNetChan::SetFileTransmissionMode(bool) CNetChan::SetCompressionMode(bool) CNetChan::RequestFile(char const*) CNetChan::SetMaxBufferSize(bool, int, bool) CNetChan::IsNull() const CNetChan::GetNumBitsWritten(bool) CNetChan::SetInterpolationAmount(float) CNetChan::SetRemoteFramerate(float, float) CNetChan::SetMaxRoutablePayloadSize(int) CNetChan::GetMaxRoutablePayloadSize() CNetChan::GetProtocolVersion() vtable for CNetMessage CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) CNetMessage::Process() (pure virtual function) (pure virtual function) CNetMessage::IsReliable() const (pure virtual function) CNetMessage::GetGroup() const (pure virtual function) CNetMessage::GetNetChannel() const (pure virtual function) CNetMessage::BIncomingMessageForProcessing(double, int) (pure virtual function) CNetMessage::SetRatePolicy() vtable for CNetMessageRatelimitPolicy CNetMessageRatelimitPolicy::~CNetMessageRatelimitPolicy() CNetMessageRatelimitPolicy::~CNetMessageRatelimitPolicy() CNetMessageRatelimitPolicy::BIncomingMessageForProcessing(double, int) vtable for CNetMessageRatelimitPolicyNone CNetMessageRatelimitPolicyNone::~CNetMessageRatelimitPolicyNone() CNetMessageRatelimitPolicyNone::~CNetMessageRatelimitPolicyNone() CNetMessageRatelimitPolicyNone::BIncomingMessageForProcessing(double, int) vtable for CNetworkStringDict CNetworkStringDict::~CNetworkStringDict() CNetworkStringDict::~CNetworkStringDict() CNetworkStringDict::Count() CNetworkStringDict::Purge() CNetworkStringDict::String(int) CNetworkStringDict::IsValidIndex(int) CNetworkStringDict::Insert(char const*) CNetworkStringDict::Find(char const*) CNetworkStringDict::Element(int) CNetworkStringDict::Element(int) const vtable for CNetworkStringFilenameDict CNetworkStringFilenameDict::~CNetworkStringFilenameDict() CNetworkStringFilenameDict::~CNetworkStringFilenameDict() CNetworkStringFilenameDict::Count() CNetworkStringFilenameDict::Purge() CNetworkStringFilenameDict::String(int) CNetworkStringFilenameDict::IsValidIndex(int) CNetworkStringFilenameDict::Insert(char const*) CNetworkStringFilenameDict::Find(char const*) CNetworkStringFilenameDict::Element(int) CNetworkStringFilenameDict::Element(int) const vtable for CNetworkStringTable CNetworkStringTable::~CNetworkStringTable() CNetworkStringTable::~CNetworkStringTable() CNetworkStringTable::GetTableName() const CNetworkStringTable::GetTableId() const CNetworkStringTable::GetNumStrings() const CNetworkStringTable::GetMaxStrings() const CNetworkStringTable::GetEntryBits() const CNetworkStringTable::SetTick(int) CNetworkStringTable::ChangedSinceTick(int) const CNetworkStringTable::AddString(bool, char const*, int, void const*) CNetworkStringTable::GetString(int) CNetworkStringTable::SetStringUserData(int, int, void const*) CNetworkStringTable::GetStringUserData(int, int*) CNetworkStringTable::FindStringIndex(char const*) CNetworkStringTable::SetStringChangedCallback(void*, void (*)(void*, INetworkStringTable*, int, char const*, void const*)) CNetworkStringTable::Dump() CNetworkStringTable::Lock(bool) vtable for CNetworkStringTableContainer CNetworkStringTableContainer::~CNetworkStringTableContainer() CNetworkStringTableContainer::~CNetworkStringTableContainer() CNetworkStringTableContainer::CreateStringTable(char const*, int, int, int) CNetworkStringTableContainer::RemoveAllTables() CNetworkStringTableContainer::FindTable(char const*) const CNetworkStringTableContainer::GetTable(int) const CNetworkStringTableContainer::GetNumTables() const CNetworkStringTableContainer::CreateStringTableEx(char const*, int, int, int, bool) CNetworkStringTableContainer::SetAllowClientSideAddString(INetworkStringTable*, bool) vtable for COM_IOReadBinary COM_IOReadBinary::open(char const*) COM_IOReadBinary::read(void*, int, void*) COM_IOReadBinary::close(void*) COM_IOReadBinary::seek(void*, int) COM_IOReadBinary::tell(void*) COM_IOReadBinary::size(void*) vtable for COcclusionSystem COcclusionSystem::ActivateOccluder(int, bool) COcclusionSystem::SetView(Vector const&, float, VMatrix const&, VMatrix const&, VPlane const&) COcclusionSystem::IsOccluded(Vector const&, Vector const&) COcclusionSystem::SetOcclusionParameters(float, float) COcclusionSystem::MinOccluderArea() const CEdgeList::CheckConsistency() vtable for COverlayMgr COverlayMgr::LoadOverlays() COverlayMgr::UnloadOverlays() COverlayMgr::CreateFragments() COverlayMgr::ReSortMaterials() COverlayMgr::ClearRenderLists() COverlayMgr::ClearRenderLists(int) COverlayMgr::AddFragmentListToRenderList(int, unsigned short, bool) COverlayMgr::RenderOverlays(int) COverlayMgr::SetOverlayBindProxy(int, void*) vtable for CPointContentsEnum CPointContentsEnum::EnumElement(IHandleEntity*) vtable for CPooledVBAllocator_ColorMesh CPooledVBAllocator_ColorMesh::~CPooledVBAllocator_ColorMesh() CPooledVBAllocator_ColorMesh::~CPooledVBAllocator_ColorMesh() CPooledVBAllocator_ColorMesh::Init(unsigned long long, int) CPooledVBAllocator_ColorMesh::Clear() CPooledVBAllocator_ColorMesh::GetSharedMesh() CPooledVBAllocator_ColorMesh::GetVertexBufferBase() CPooledVBAllocator_ColorMesh::GetNumVertsAllocated() CPooledVBAllocator_ColorMesh::Allocate(int) CPooledVBAllocator_ColorMesh::Deallocate(int, int) vtable for CPropCullStack CPropCullStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CPropMapStack CPropMapStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CPureServerWhitelist CPureServerWhitelist::AddRef() CPureServerWhitelist::Release() CPureServerWhitelist::GetFileClass(char const*) CPureServerWhitelist::GetTrustedKeyCount() const CPureServerWhitelist::GetTrustedKey(int, int*) const vtable for CQueuedPacketSender CQueuedPacketSender::~CQueuedPacketSender() CQueuedPacketSender::~CQueuedPacketSender() CQueuedPacketSender::Start(unsigned int) CThread::Init() CQueuedPacketSender::Run() CThread::OnExit() CThread::GetThreadProc() CThread::IsThreadRunning() CQueuedPacketSender::Setup() CQueuedPacketSender::Shutdown() CQueuedPacketSender::IsRunning() CQueuedPacketSender::ClearQueuedPacketsForChannel(INetChannel*) CQueuedPacketSender::QueuePacket(INetChannel*, int, ISteamNetworkingFakeUDPPort*, char const*, int, sockaddr const*, int, unsigned int) CQueuedPacketSender::HasQueuedPackets(INetChannel const*) const vtable for CRConServer CRConServer::ShouldAcceptSocket(int, netadr_s const&) CRConServer::OnSocketAccepted(int, netadr_s const&, void**) CRConServer::OnSocketClosed(int, netadr_s const&, void*) vtable for CRegistry CRegistry::~CRegistry() CRegistry::~CRegistry() CRegistry::Init(char const*) CRegistry::Shutdown() CRegistry::ReadInt(char const*, int) CRegistry::WriteInt(char const*, int) CRegistry::ReadString(char const*, char const*) CRegistry::WriteString(char const*, char const*) CRegistry::ReadInt(char const*, char const*, int) CRegistry::WriteInt(char const*, char const*, int) CRegistry::ReadString(char const*, char const*, char const*) CRegistry::WriteString(char const*, char const*, char const*) CRegistry::DirectInit(char const*) vtable for CReplayDemoRecorder CReplayDemoRecorder::GetDemoFile() CReplayDemoRecorder::GetRecordingTick() CReplayDemoRecorder::StartRecording(char const*, bool) CReplayDemoRecorder::SetSignonState(int) CReplayDemoRecorder::IsRecording() CReplayDemoRecorder::PauseRecording() CReplayDemoRecorder::ResumeRecording() CReplayDemoRecorder::StopRecording() CReplayDemoRecorder::RecordCommand(char const*) CReplayDemoRecorder::RecordUserInput(int) CReplayDemoRecorder::RecordMessages(bf_read&, int) CReplayDemoRecorder::RecordPacket() CReplayDemoRecorder::RecordServerClasses(ServerClass*) CReplayDemoRecorder::RecordStringTables() CReplayDemoRecorder::ResetDemoInterpolation() CReplayDemoRecorder::~CReplayDemoRecorder() CReplayDemoRecorder::~CReplayDemoRecorder() vtable for CReplayFrame CReplayFrame::~CReplayFrame() CReplayFrame::~CReplayFrame() CReplayFrame::IsMemPoolAllocated() vtable for CReplayServer CReplayServer::~CReplayServer() CReplayServer::~CReplayServer() CReplayServer::FireGameEvent(IGameEvent*) CReplayServer::IsMultiplayer() const CReplayServer::IsReplay() const CReplayServer::Init(bool) CReplayServer::Clear() CReplayServer::Shutdown() CReplayServer::FillServerInfo(SVC_ServerInfo&) CReplayServer::GetNetStats(float&, float&) CReplayServer::GetChallengeType(netadr_s&) CReplayServer::GetName() const CReplayServer::GetPassword() const CReplayServer::ConnectClient(netadr_s&, int, int, int, int, char const*, char const*, char const*, int) CReplayServer::ReplyChallenge(netadr_s&, int) CReplayServer::ReplyServerChallenge(netadr_s&) CReplayServer::RejectConnection(netadr_s const&, int, char const*) CReplayServer::CreateFakeClient(char const*) CReplayServer::GetBaseServer() CReplayServer::GetDirector() CReplayServer::GetReplaySlot() CReplayServer::GetOnlineTime() CReplayServer::BroadcastEvent(IGameEvent*) CReplayServer::IsRecording() CReplayServer::StartRecording() CReplayServer::StopRecording() CReplayServer::SetMaxClients(int) CReplayServer::UserInfoChanged(int) CReplayServer::ShouldUpdateMasterServer() vtable for CResourcePreloadModel CResourcePreloadModel::CreateResource(char const*) CResourcePreloadModel::PurgeUnreferencedResources() CResourcePreloadModel::OnEndMapLoading(bool) CResourcePreloadModel::PurgeAll() vtable for CSendTablePrecalc CSendTablePrecalc::~CSendTablePrecalc() CSendTablePrecalc::~CSendTablePrecalc() vtable for CServerDatatableStack CServerDatatableStack::RecurseAndCallProxies(CSendNode*, unsigned char*) vtable for CServerEngineTools CServerEngineTools::~CServerEngineTools() CServerEngineTools::~CServerEngineTools() CServerEngineTools::LevelInitPreEntityAllTools() CServerEngineTools::LevelInitPostEntityAllTools() CServerEngineTools::LevelShutdownPreEntityAllTools() CServerEngineTools::LevelShutdownPostEntityAllTools() CServerEngineTools::FrameUpdatePreEntityThinkAllTools() CServerEngineTools::FrameUpdatePostEntityThinkAllTools() CServerEngineTools::PreClientUpdateAllTools() CServerEngineTools::GetEntityData(char const*) CServerEngineTools::PreSetupVisibilityAllTools() CClientEngineTools::InToolMode() vtable for CServerPlugin CServerPlugin::CreateMessage(edict_t*, DIALOG_TYPE, KeyValues*, IServerPluginCallbacks*) CServerPlugin::ClientCommand(edict_t*, char const*) CServerPlugin::StartQueryCvarValue(edict_t*, char const*) CServerPlugin::LevelInit(char const*, char const*, char const*, char const*, bool, bool) CServerPlugin::ServerActivate(edict_t*, int, int) CServerPlugin::GameFrame(bool) CServerPlugin::LevelShutdown() CServerPlugin::ClientActive(edict_t*, bool) CServerPlugin::ClientDisconnect(edict_t*) CServerPlugin::ClientPutInServer(edict_t*, char const*) CServerPlugin::SetCommandClient(int) CServerPlugin::ClientSettingsChanged(edict_t*) CServerPlugin::ClientConnect(edict_t*, char const*, char const*, char*, int) CServerPlugin::ClientCommand(edict_t*, CCommand const&) CServerPlugin::NetworkIDValidated(char const*, char const*) CServerPlugin::OnQueryCvarValueFinished(int, edict_t*, EQueryCvarValueStatus, char const*, char const*) CServerPlugin::OnEdictAllocated(edict_t*) CServerPlugin::OnEdictFreed(edict_t const*) vtable for CServerRemoteAccess CServerRemoteAccess::~CServerRemoteAccess() CServerRemoteAccess::~CServerRemoteAccess() CServerRemoteAccess::WriteDataRequest(unsigned int, void const*, int) CServerRemoteAccess::ReadDataResponse(unsigned int, void*, int) CServerRemoteAccess::GetNextListenerID(bool, netadr_s const*) CServerRemoteAccess::RegisterAdminUIID(unsigned int) vtable for CSpatialPartition CSpatialPartition::~CSpatialPartition() CSpatialPartition::~CSpatialPartition() CSpatialPartition::CreateHandle(IHandleEntity*) CSpatialPartition::CreateHandle(IHandleEntity*, int, Vector const&, Vector const&) CSpatialPartition::DestroyHandle(unsigned short) CSpatialPartition::Insert(int, unsigned short) CSpatialPartition::Remove(int, unsigned short) CSpatialPartition::RemoveAndInsert(int, int, unsigned short) CSpatialPartition::Remove(unsigned short) CSpatialPartition::ElementMoved(unsigned short, Vector const&, Vector const&) CSpatialPartition::HideElement(unsigned short) CSpatialPartition::UnhideElement(unsigned short, int) CSpatialPartition::InstallQueryCallback_V1(IPartitionQueryCallback*) CSpatialPartition::RemoveQueryCallback(IPartitionQueryCallback*) CSpatialPartition::EnumerateElementsInBox(int, Vector const&, Vector const&, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsInSphere(int, Vector const&, float, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsAlongRay(int, Ray_t const&, bool, IPartitionEnumerator*) CSpatialPartition::EnumerateElementsAtPoint(int, Vector const&, bool, IPartitionEnumerator*) CSpatialPartition::SuppressLists(int, bool) CSpatialPartition::GetSuppressedLists() CSpatialPartition::RenderAllObjectsInTree(float) CSpatialPartition::RenderObjectsInPlayerLeafs(Vector const&, Vector const&, float) CSpatialPartition::RenderLeafsForRayTraceStart(float) CSpatialPartition::RenderLeafsForRayTraceEnd() CSpatialPartition::RenderLeafsForHullTraceStart(float) CSpatialPartition::RenderLeafsForHullTraceEnd() CSpatialPartition::RenderLeafsForBoxStart(float) CSpatialPartition::RenderLeafsForBoxEnd() CSpatialPartition::RenderLeafsForSphereStart(float) CSpatialPartition::RenderLeafsForSphereEnd() CSpatialPartition::RenderObjectsInBox(Vector const&, Vector const&, float) CSpatialPartition::RenderObjectsInSphere(Vector const&, float, float) CSpatialPartition::RenderObjectsAlongRay(Ray_t const&, float) CSpatialPartition::ReportStats(char const*) CSpatialPartition::InstallQueryCallback(IPartitionQueryCallback*) CSpatialPartition::Init(Vector const&, Vector const&) CSpatialPartition::DrawDebugOverlays() CSpatialPartition::InsertIntoTree(unsigned short, Vector const&, Vector const&) CSpatialPartition::RemoveFromTree(unsigned short) vtable for CStatTime CStatTime::GetTime() vtable for CStaticProp CStaticProp::~CStaticProp() CStaticProp::~CStaticProp() CStaticProp::SetRefEHandle(CBaseHandle const&) CStaticProp::GetRefEHandle() const CStaticProp::GetCollideable() CStaticProp::GetClientNetworkable() CStaticProp::GetClientRenderable() CStaticProp::GetIClientEntity() CStaticProp::GetBaseEntity() CStaticProp::GetClientThinkable() CStaticProp::GetIClientUnknown() CStaticProp::OBBMinsPreScaled() const CStaticProp::OBBMaxsPreScaled() const CStaticProp::OBBMins() const CStaticProp::OBBMaxs() const CStaticProp::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) CStaticProp::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) CStaticProp::GetCollisionModelIndex() CStaticProp::GetModel() const CStaticProp::GetCollisionOrigin() const CStaticProp::GetCollisionAngles() const CStaticProp::CollisionToWorldTransform() const CStaticProp::GetSolid() const CStaticProp::GetSolidFlags() const CStaticProp::GetEntityHandle() CStaticProp::GetCollisionGroup() const CStaticProp::WorldSpaceTriggerBounds(Vector*, Vector*) const CStaticProp::WorldSpaceSurroundingBounds(Vector*, Vector*) CStaticProp::ShouldTouchTrigger(int) const CStaticProp::GetRootParentToWorldTransform() const CStaticProp::GetBody() CStaticProp::GetSkin() CStaticProp::GetCollisionOrigin() const CStaticProp::GetRenderAngles() CStaticProp::ShouldDraw() CStaticProp::IsTransparent() CStaticProp::IsTwoPass() CStaticProp::OnThreadedDrawSetup() CStaticProp::GetModel() const CStaticProp::DrawModel(int) CStaticProp::ComputeFxBlend() CStaticProp::GetFxBlend() CStaticProp::GetColorModulation(float*) CStaticProp::LODTest() CStaticProp::SetupBones(matrix3x4_t*, int, int, float) CStaticProp::SetupWeights(matrix3x4_t const*, int, float*, float*) CStaticProp::UsesFlexDelayedWeights() CStaticProp::PrecacheLighting() CStaticProp::GetPVSNotifyInterface() CStaticProp::GetRenderBounds(Vector&, Vector&) CStaticProp::GetRenderBoundsWorldspace(Vector&, Vector&) CStaticProp::ShouldCacheRenderInfo() CStaticProp::ShouldReceiveProjectedTextures(int) CStaticProp::GetShadowCastDistance(float*, ShadowType_t) const CStaticProp::GetShadowCastDirection(Vector*, ShadowType_t) const CStaticProp::UsesPowerOfTwoFrameBufferTexture() CStaticProp::UsesFullFrameBufferTexture() CStaticProp::GetShadowHandle() const CStaticProp::RenderHandle() CStaticProp::RecordToolMessage() CStaticProp::GetShadowRenderBounds(Vector&, Vector&, ShadowType_t) CStaticProp::IsShadowDirty() CStaticProp::MarkShadowDirty(bool) CStaticProp::GetShadowParent() CStaticProp::FirstShadowChild() CStaticProp::NextShadowPeer() CStaticProp::ShadowCastType() CStaticProp::CreateModelInstance() CStaticProp::GetModelInstance() CStaticProp::LookupAttachment(char const*) CStaticProp::GetAttachment(int, Vector&, QAngle&) CStaticProp::GetAttachment(int, matrix3x4_t&) CStaticProp::IgnoresZBuffer() const CStaticProp::GetRenderClipPlane() CStaticProp::RenderableToWorldTransform() vtable for CStaticPropMgr CStaticProp::ShouldCacheRenderInfo() CStaticPropMgr::Shutdown() CStaticPropMgr::LevelInit() CStaticProp::PrecacheLighting() CStaticPropMgr::LevelShutdownClient() CStaticPropMgr::LevelShutdown() CStaticPropMgr::RecomputeStaticLighting() CStaticPropMgr::IsPropInPVS(IHandleEntity*, unsigned char const*) const CStaticPropMgr::GetStaticProp(IHandleEntity*) CStaticPropMgr::GetLightCacheHandleForStaticProp(IHandleEntity*) CStaticPropMgr::IsStaticProp(IHandleEntity*) const CStaticPropMgr::IsStaticProp(CBaseHandle) const CStaticPropMgr::GetStaticPropIndex(IHandleEntity*) const CStaticPropMgr::PropHasBakedLightingDisabled(IHandleEntity*) const CStaticPropMgr::~CStaticPropMgr() CStaticPropMgr::~CStaticPropMgr() CStaticPropMgr::GetStaticPropByIndex(int) CStaticPropMgr::ComputePropOpacity(Vector const&, float) CStaticPropMgr::TraceRayAgainstStaticProp(Ray_t const&, int, CGameTrace&) CStaticPropMgr::AddDecalToStaticProp(Vector const&, Vector const&, int, int, bool, CGameTrace&) CStaticPropMgr::AddColorDecalToStaticProp(Vector const&, Vector const&, int, int, bool, CGameTrace&, bool, Color) CStaticPropMgr::AddShadowToStaticProp(unsigned short, IClientRenderable*) CStaticProp::SetRefEHandle(CBaseHandle const&) CStaticProp::SetupWeights(matrix3x4_t const*, int, float*, float*) CStaticPropMgr::CreateVPhysicsRepresentations(IPhysicsEnvironment*, IVPhysicsKeyHandler*, void*) CStaticPropMgr::GetAllStaticProps(CUtlVector >*) CStaticPropMgr::GetAllStaticPropsInAABB(Vector const&, Vector const&, CUtlVector >*) CStaticPropMgr::GetAllStaticPropsInOBB(Vector const&, Vector const&, Vector const&, Vector const&, CUtlVector >*) CStaticPropMgr::DrawStaticProps(IClientRenderable**, int, bool, bool) vtable for CSteamAppSystemGroup (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) (pure virtual function) CAppSystemGroup::Startup() CAppSystemGroup::Shutdown() CSteamAppSystemGroup::LoadModuleDLL(char const*) vtable for CStudioConvexInfo CStudioConvexInfo::GetContents(int) vtable for CTestScriptMgr CTestScriptMgr::~CTestScriptMgr() CTestScriptMgr::~CTestScriptMgr() vtable for CToolFrameworkInternal CToolFrameworkInternal::Connect(void* (*)(char const*, int*)) CToolFrameworkInternal::Disconnect() CToolFrameworkInternal::QueryInterface(char const*) CToolFrameworkInternal::Init() CToolFrameworkInternal::Shutdown() CToolFrameworkInternal::ClientInit(void* (*)(char const*, int*)) CToolFrameworkInternal::ClientShutdown() CToolFrameworkInternal::ClientLevelInitPreEntityAllTools() CToolFrameworkInternal::ClientLevelInitPostEntityAllTools() CToolFrameworkInternal::ClientLevelShutdownPreEntityAllTools() CToolFrameworkInternal::ClientLevelShutdownPostEntityAllTools() CToolFrameworkInternal::ClientPreRenderAllTools() CToolFrameworkInternal::ClientPostRenderAllTools() CToolFrameworkInternal::IsThirdPersonCamera() CToolFrameworkInternal::IsToolRecording() CToolFrameworkInternal::ServerInit(void* (*)(char const*, int*)) CToolFrameworkInternal::ServerShutdown() CToolFrameworkInternal::ServerLevelInitPreEntityAllTools() CToolFrameworkInternal::ServerLevelInitPostEntityAllTools() CToolFrameworkInternal::ServerLevelShutdownPreEntityAllTools() CToolFrameworkInternal::ServerLevelShutdownPostEntityAllTools() CToolFrameworkInternal::ServerFrameUpdatePreEntityThinkAllTools() CToolFrameworkInternal::ServerFrameUpdatePostEntityThinkAllTools() CToolFrameworkInternal::ServerPreClientUpdateAllTools() CToolFrameworkInternal::ServerPreSetupVisibilityAllTools() CToolFrameworkInternal::CanQuit() CToolFrameworkInternal::PostInit() CToolFrameworkInternal::Think(bool) CToolFrameworkInternal::PostMessage(KeyValues*) CToolFrameworkInternal::GetSoundSpatialization(int, int, SpatializationInfo_t&) CToolFrameworkInternal::HostRunFrameBegin() CToolFrameworkInternal::HostRunFrameEnd() CToolFrameworkInternal::RenderFrameBegin() CToolFrameworkInternal::RenderFrameEnd() CToolFrameworkInternal::VGui_PreRenderAllTools(int) CToolFrameworkInternal::VGui_PostRenderAllTools(int) CToolFrameworkInternal::VGui_PreSimulateAllTools() CToolFrameworkInternal::VGui_PostSimulateAllTools() CToolFrameworkInternal::InToolMode() CToolFrameworkInternal::ShouldGameRenderView() CToolFrameworkInternal::LookupProxy(char const*) CToolFrameworkInternal::GetToolCount() CToolFrameworkInternal::GetToolName(int) CToolFrameworkInternal::SwitchToTool(int) CToolFrameworkInternal::SwitchToTool(char const*) CToolFrameworkInternal::IsTopmostTool(IToolSystem const*) CToolFrameworkInternal::GetToolSystem(int) const CToolFrameworkInternal::GetTopmostTool() CToolFrameworkInternal::PostToolMessage(unsigned int, KeyValues*) CToolFrameworkInternal::AdjustEngineViewport(int&, int&, int&, int&) CToolFrameworkInternal::SetupEngineView(Vector&, QAngle&, float&) CToolFrameworkInternal::SetupAudioState(AudioState_t&) vtable for CTouchLinks CTouchLinks::EnumElement(IHandleEntity*) vtable for CTraceFilterHitAll CTraceFilterHitAll::ShouldHitEntity(IHandleEntity*, int) CTraceFilter::GetTraceType() const vtable for CTraceFilterWorldAndPropsOnly CTraceFilterWorldAndPropsOnly::ShouldHitEntity(IHandleEntity*, int) CTraceFilterWorldAndPropsOnly::GetTraceType() const vtable for CTriggerMoved CTriggerMoved::EnumElement(IHandleEntity*) vtable for CUploadGameStats CUploadGameStats::UploadGameStats(char const*, unsigned int, unsigned int, void const*) CUploadGameStats::InitConnection() CUploadGameStats::UpdateConnection() CUploadGameStats::IsGameStatsLoggingEnabled() CUploadGameStats::GetPseudoUniqueId(char*, unsigned int) CUploadGameStats::IsCyberCafeUser() CUploadGameStats::IsHDREnabled() vtable for CUtlCStringConversion CUtlCStringConversion::FindConversion(char const*, int*) vtable for CUtlCharConversion CUtlCharConversion::FindConversion(char const*, int*) vtable for CUtlNoEscConversion CUtlNoEscConversion::FindConversion(char const*, int*) vtable for CVEngineServer CVEngineServer::ChangeLevel(char const*, char const*) CVEngineServer::IsMapValid(char const*) CVEngineServer::IsDedicatedServer() CVEngineServer::IsInEditMode() CVEngineServer::PrecacheModel(char const*, bool) CVEngineServer::PrecacheSentenceFile(char const*, bool) CVEngineServer::PrecacheDecal(char const*, bool) CVEngineServer::PrecacheGeneric(char const*, bool) CVEngineServer::IsModelPrecached(char const*) const CVEngineServer::IsDecalPrecached(char const*) const CVEngineServer::IsGenericPrecached(char const*) const CVEngineServer::GetClusterForOrigin(Vector const&) CVEngineServer::GetPVSForCluster(int, int, unsigned char*) CVEngineServer::CheckOriginInPVS(Vector const&, unsigned char const*, int) CVEngineServer::CheckBoxInPVS(Vector const&, Vector const&, unsigned char const*, int) CVEngineServer::GetPlayerUserId(edict_t const*) CVEngineServer::GetPlayerNetworkIDString(edict_t const*) CVEngineServer::GetEntityCount() CVEngineServer::IndexOfEdict(edict_t const*) CVEngineServer::PEntityOfEntIndex(int) CVEngineServer::GetPlayerNetInfo(int) CVEngineServer::CreateEdict(int) CVEngineServer::RemoveEdict(edict_t*) CVEngineServer::PvAllocEntPrivateData(long) CVEngineServer::FreeEntPrivateData(void*) CVEngineServer::SaveAllocMemory(unsigned int, unsigned int) CVEngineServer::SaveFreeMemory(void*) CVEngineServer::EmitAmbientSound(int, Vector const&, char const*, float, soundlevel_t, int, int, float) CVEngineServer::FadeClientVolume(edict_t const*, float, float, float, float) CVEngineServer::SentenceGroupPick(int, char*, int) CVEngineServer::SentenceGroupPickSequential(int, char*, int, int, int) CVEngineServer::SentenceIndexFromName(char const*) CVEngineServer::SentenceNameFromIndex(int) CVEngineServer::SentenceGroupIndexFromName(char const*) CVEngineServer::SentenceGroupNameFromIndex(int) CVEngineServer::SentenceLength(int) CVEngineServer::ServerCommand(char const*) CVEngineServer::ServerExecute() CVEngineServer::ClientCommand(edict_t*, char const*, ...) CVEngineServer::LightStyle(int, char const*) CVEngineServer::StaticDecal(Vector const&, int, int, int, bool) CVEngineServer::Message_DetermineMulticastRecipients(bool, Vector const&, CBitVec<255>&) CVEngineServer::EntityMessageBegin(int, ServerClass*, bool) CVEngineServer::UserMessageBegin(IRecipientFilter*, int) CVEngineServer::MessageEnd() CVEngineServer::ClientPrintf(edict_t*, char const*) CVEngineServer::Con_NPrintf(int, char const*, ...) CVEngineServer::Con_NXPrintf(con_nprint_s const*, char const*, ...) CVEngineServer::SetView(edict_t const*, edict_t const*) CVEngineServer::Time() CVEngineServer::CrosshairAngle(edict_t const*, float, float) CVEngineServer::GetGameDir(char*, int) CVEngineServer::CompareFileTime(char const*, char const*, int*) CVEngineServer::LockNetworkStringTables(bool) CVEngineServer::CreateFakeClient(char const*) CVEngineServer::GetClientConVarValue(int, char const*) CVEngineServer::ParseFile(char const*, char*, int) CVEngineServer::CopyFile(char const*, char const*) CVEngineServer::ResetPVS(unsigned char*, int) CVEngineServer::AddOriginToPVS(Vector const&) CVEngineServer::SetAreaPortalState(int, int) CVEngineServer::PlaybackTempEntity(IRecipientFilter&, float, void const*, SendTable const*, int) CVEngineServer::CheckHeadnodeVisible(int, unsigned char const*, int) CVEngineServer::CheckAreasConnected(int, int) CVEngineServer::GetArea(Vector const&) CVEngineServer::GetAreaBits(int, unsigned char*, int) CVEngineServer::GetAreaPortalPlane(Vector const&, int, VPlane*) CVEngineServer::LoadGameState(char const*, bool) CVEngineServer::LoadAdjacentEnts(char const*, char const*) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::GetMapEntitiesString() CVEngineServer::TextMessageGet(char const*) CVEngineServer::LogPrint(char const*) CVEngineServer::BuildEntityClusterList(edict_t*, PVSInfo_t*) CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) CVEngineServer::TriggerMoved(edict_t*, bool) CVEngineServer::CreateSpatialPartition(Vector const&, Vector const&) CVEngineServer::DestroySpatialPartition(ISpatialPartition*) CVEngineServer::DrawMapToScratchPad(IScratchPad3D*, unsigned long) CVEngineServer::GetEntityTransmitBitsForClient(int) CVEngineServer::IsPaused() CVEngineServer::ForceExactFile(char const*) CVEngineServer::ForceModelBounds(char const*, Vector const&, Vector const&) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::SetFakeClientConVarValue(edict_t*, char const*, char const*) CVEngineServer::ForceSimpleMaterial(char const*) CVEngineServer::IsInCommentaryMode() CVEngineServer::SetAreaPortalStates(int const*, int const*, int) CVEngineServer::NotifyEdictFlagsChange(int) CVEngineServer::GetPrevCheckTransmitInfo(edict_t*) CVEngineServer::GetSharedEdictChangeInfo() CVEngineServer::AllowImmediateEdictReuse() CVEngineServer::GetChangeAccessor(edict_t const*) CVEngineServer::GetMostRecentlyLoadedFileName() CVEngineServer::GetSaveFileName() CVEngineServer::MultiplayerEndGame() CVEngineServer::ChangeTeam(char const*) CVEngineServer::CleanUpEntityClusterList(PVSInfo_t*) CVEngineServer::SetAchievementMgr(IAchievementMgr*) CVEngineServer::GetAchievementMgr() CVEngineServer::GetAppID() CVEngineServer::IsLowViolence() CVEngineServer::StartQueryCvarValue(edict_t*, char const*) CVEngineServer::InsertServerCommand(char const*) CVEngineServer::GetPlayerInfo(int, player_info_s*) CVEngineServer::IsClientFullyAuthenticated(edict_t*) CVEngineServer::SetDedicatedServerBenchmarkMode(bool) CVEngineServer::SetGamestatsData(CGamestatsData*) CVEngineServer::GetGamestatsData() CVEngineServer::GetClientSteamID(edict_t*) CVEngineServer::GetGameServerSteamID() CVEngineServer::ClientCommandKeyValues(edict_t*, KeyValues*) CVEngineServer::GetClientSteamIDByPlayerIndex(int) CVEngineServer::GetClusterCount() CVEngineServer::GetAllClusterBounds(bbox_t*, int) CVEngineServer::CreateFakeClientEx(char const*, bool) CVEngineServer::GetServerVersion() const CVEngineServer::GetServerTime() const CVEngineServer::GetIServer() CVEngineServer::IsPlayerNameLocked(edict_t const*) CVEngineServer::CanPlayerChangeName(edict_t const*) CVEngineServer::FindMap(char*, int) CVEngineServer::SetPausedForced(bool, float) CVEngineServer::GetReplay() vtable for CVEngineServer22 CVEngineServer::ChangeLevel(char const*, char const*) CVEngineServer22::IsMapValid(char const*) CVEngineServer::IsDedicatedServer() CVEngineServer::IsInEditMode() CVEngineServer::PrecacheModel(char const*, bool) CVEngineServer::PrecacheSentenceFile(char const*, bool) CVEngineServer::PrecacheDecal(char const*, bool) CVEngineServer::PrecacheGeneric(char const*, bool) CVEngineServer::IsModelPrecached(char const*) const CVEngineServer::IsDecalPrecached(char const*) const CVEngineServer::IsGenericPrecached(char const*) const CVEngineServer::GetClusterForOrigin(Vector const&) CVEngineServer::GetPVSForCluster(int, int, unsigned char*) CVEngineServer::CheckOriginInPVS(Vector const&, unsigned char const*, int) CVEngineServer::CheckBoxInPVS(Vector const&, Vector const&, unsigned char const*, int) CVEngineServer::GetPlayerUserId(edict_t const*) CVEngineServer::GetPlayerNetworkIDString(edict_t const*) CVEngineServer::GetEntityCount() CVEngineServer::IndexOfEdict(edict_t const*) CVEngineServer::PEntityOfEntIndex(int) CVEngineServer::GetPlayerNetInfo(int) CVEngineServer::CreateEdict(int) CVEngineServer::RemoveEdict(edict_t*) CVEngineServer::PvAllocEntPrivateData(long) CVEngineServer::FreeEntPrivateData(void*) CVEngineServer::SaveAllocMemory(unsigned int, unsigned int) CVEngineServer::SaveFreeMemory(void*) CVEngineServer::EmitAmbientSound(int, Vector const&, char const*, float, soundlevel_t, int, int, float) CVEngineServer::FadeClientVolume(edict_t const*, float, float, float, float) CVEngineServer::SentenceGroupPick(int, char*, int) CVEngineServer::SentenceGroupPickSequential(int, char*, int, int, int) CVEngineServer::SentenceIndexFromName(char const*) CVEngineServer::SentenceNameFromIndex(int) CVEngineServer::SentenceGroupIndexFromName(char const*) CVEngineServer::SentenceGroupNameFromIndex(int) CVEngineServer::SentenceLength(int) CVEngineServer::ServerCommand(char const*) CVEngineServer::ServerExecute() CVEngineServer::ClientCommand(edict_t*, char const*, ...) CVEngineServer::LightStyle(int, char const*) CVEngineServer::StaticDecal(Vector const&, int, int, int, bool) CVEngineServer::Message_DetermineMulticastRecipients(bool, Vector const&, CBitVec<255>&) CVEngineServer::EntityMessageBegin(int, ServerClass*, bool) CVEngineServer::UserMessageBegin(IRecipientFilter*, int) CVEngineServer::MessageEnd() CVEngineServer::ClientPrintf(edict_t*, char const*) CVEngineServer::Con_NPrintf(int, char const*, ...) CVEngineServer::Con_NXPrintf(con_nprint_s const*, char const*, ...) CVEngineServer::SetView(edict_t const*, edict_t const*) CVEngineServer::Time() CVEngineServer::CrosshairAngle(edict_t const*, float, float) CVEngineServer::GetGameDir(char*, int) CVEngineServer::CompareFileTime(char const*, char const*, int*) CVEngineServer::LockNetworkStringTables(bool) CVEngineServer::CreateFakeClient(char const*) CVEngineServer::GetClientConVarValue(int, char const*) CVEngineServer::ParseFile(char const*, char*, int) CVEngineServer::CopyFile(char const*, char const*) CVEngineServer::ResetPVS(unsigned char*, int) CVEngineServer::AddOriginToPVS(Vector const&) CVEngineServer::SetAreaPortalState(int, int) CVEngineServer::PlaybackTempEntity(IRecipientFilter&, float, void const*, SendTable const*, int) CVEngineServer::CheckHeadnodeVisible(int, unsigned char const*, int) CVEngineServer::CheckAreasConnected(int, int) CVEngineServer::GetArea(Vector const&) CVEngineServer::GetAreaBits(int, unsigned char*, int) CVEngineServer::GetAreaPortalPlane(Vector const&, int, VPlane*) CVEngineServer::LoadGameState(char const*, bool) CVEngineServer::LoadAdjacentEnts(char const*, char const*) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::GetMapEntitiesString() CVEngineServer::TextMessageGet(char const*) CVEngineServer::LogPrint(char const*) CVEngineServer::BuildEntityClusterList(edict_t*, PVSInfo_t*) CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) CVEngineServer::TriggerMoved(edict_t*, bool) CVEngineServer::CreateSpatialPartition(Vector const&, Vector const&) CVEngineServer::DestroySpatialPartition(ISpatialPartition*) CVEngineServer::DrawMapToScratchPad(IScratchPad3D*, unsigned long) CVEngineServer::GetEntityTransmitBitsForClient(int) CVEngineServer::IsPaused() CVEngineServer::ForceExactFile(char const*) CVEngineServer::ForceModelBounds(char const*, Vector const&, Vector const&) CVEngineServer::ClearSaveDirAfterClientLoad() CVEngineServer::SetFakeClientConVarValue(edict_t*, char const*, char const*) CVEngineServer::ForceSimpleMaterial(char const*) CVEngineServer::IsInCommentaryMode() CVEngineServer::SetAreaPortalStates(int const*, int const*, int) CVEngineServer::NotifyEdictFlagsChange(int) CVEngineServer::GetPrevCheckTransmitInfo(edict_t*) CVEngineServer::GetSharedEdictChangeInfo() CVEngineServer::AllowImmediateEdictReuse() CVEngineServer::GetChangeAccessor(edict_t const*) CVEngineServer::GetMostRecentlyLoadedFileName() CVEngineServer::GetSaveFileName() CVEngineServer::MultiplayerEndGame() CVEngineServer::ChangeTeam(char const*) CVEngineServer::CleanUpEntityClusterList(PVSInfo_t*) CVEngineServer::SetAchievementMgr(IAchievementMgr*) CVEngineServer::GetAchievementMgr() CVEngineServer::GetAppID() CVEngineServer::IsLowViolence() CVEngineServer::StartQueryCvarValue(edict_t*, char const*) CVEngineServer::InsertServerCommand(char const*) CVEngineServer::GetPlayerInfo(int, player_info_s*) CVEngineServer::IsClientFullyAuthenticated(edict_t*) CVEngineServer::SetDedicatedServerBenchmarkMode(bool) CVEngineServer::SetGamestatsData(CGamestatsData*) CVEngineServer::GetGamestatsData() CVEngineServer::GetClientSteamID(edict_t*) CVEngineServer::GetGameServerSteamID() CVEngineServer::ClientCommandKeyValues(edict_t*, KeyValues*) CVEngineServer::GetClientSteamIDByPlayerIndex(int) CVEngineServer::GetClusterCount() CVEngineServer::GetAllClusterBounds(bbox_t*, int) CVEngineServer::CreateFakeClientEx(char const*, bool) CVEngineServer::GetServerVersion() const CVEngineServer::GetServerTime() const CVEngineServer::GetIServer() CVEngineServer::IsPlayerNameLocked(edict_t const*) CVEngineServer::CanPlayerChangeName(edict_t const*) CVEngineServer::FindMap(char*, int) CVEngineServer::SetPausedForced(bool, float) CVEngineServer::GetReplay() vtable for CVProfExport CVProfExport::AddListener() CVProfExport::RemoveListener() CVProfExport::PauseProfile() CVProfExport::ResumeProfile() CVProfExport::SetBudgetFlagsFilter(int) CVProfExport::GetNumBudgetGroups() CVProfExport::GetBudgetGroupInfos(IVProfExport::CExportedBudgetGroupInfo*) CVProfExport::GetBudgetGroupTimes(float*) vtable for CVirtualTerrain CVirtualTerrain::GetVirtualMesh(void*, virtualmeshlist_t*) CVirtualTerrain::GetWorldspaceBounds(void*, Vector*, Vector*) CVirtualTerrain::GetTrianglesInSphere(void*, Vector const&, float, virtualmeshtrianglelist_t*) vtable for CVoiceServer CVoiceServer::~CVoiceServer() CVoiceServer::~CVoiceServer() CVoiceServer::GetClientListening(int, int) CVoiceServer::SetClientListening(int, int, bool) CVoiceServer::SetClientProximity(int, int, bool) vtable for CVoxelTree CVoxelTree::~CVoxelTree() CVoxelTree::~CVoxelTree() CVoxelTree::Init(CSpatialPartition*, int, Vector const&, Vector const&) CVoxelTree::ElementMoved(unsigned short, Vector const&, Vector const&) CVoxelTree::EnumerateElementsInBox(int, Vector const&, Vector const&, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsInSphere(int, Vector const&, float, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsAlongRay(int, Ray_t const&, bool, IPartitionEnumerator*) CVoxelTree::EnumerateElementsAtPoint(int, Vector const&, bool, IPartitionEnumerator*) CVoxelTree::RenderAllObjectsInTree(float) CVoxelTree::RenderObjectsInPlayerLeafs(Vector const&, Vector const&, float) CVoxelTree::ReportStats(char const*) CVoxelTree::DrawDebugOverlays() vtable for ConCommand ConCommand::~ConCommand() ConCommand::~ConCommand() ConCommandBase::IsCommand() const ConCommandBase::IsFlagSet(int) const ConCommandBase::AddFlags(int) ConCommandBase::GetName() const ConCommandBase::GetHelpText() const ConCommandBase::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConCommandBase::Init() ConCommand::AutoCompleteSuggest(char const*, CUtlVector >&) ConCommand::CanAutoComplete() ConCommand::Dispatch(CCommand const&) vtable for ConCommandBase ConCommandBase::~ConCommandBase() ConCommandBase::~ConCommandBase() ConCommandBase::IsCommand() const ConCommandBase::IsFlagSet(int) const ConCommandBase::AddFlags(int) ConCommandBase::GetName() const ConCommandBase::GetHelpText() const ConCommandBase::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConCommandBase::Init() vtable for ConVar ConVar::~ConVar() ConVar::~ConVar() ConVar::IsCommand() const ConVar::IsFlagSet(int) const ConVar::AddFlags(int) ConVar::GetName() const ConVar::GetHelpText() const ConVar::IsRegistered() const ConCommandBase::GetDLLIdentifier() const ConCommandBase::CreateBase(char const*, char const*, int) ConVar::Init() ConVar::SetValue(char const*) ConVar::SetValue(float) ConVar::SetValue(int) ConVar::InternalSetValue(char const*) ConVar::InternalSetFloatValue(float, bool) ConVar::InternalSetIntValue(int) ConVar::ClampValue(float&) ConVar::ChangeStringValue(char const*, float) vtable for IGameEventListener2 (pure virtual function) vtable for IKeyValuesDumpContextAsText IKeyValuesDumpContextAsText::KvBeginKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteValue(KeyValues*, int) IKeyValuesDumpContextAsText::KvEndKey(KeyValues*, int) IKeyValuesDumpContextAsText::KvWriteIndent(int) (pure virtual function) vtable for MM_Checkpoint MM_Checkpoint::~MM_Checkpoint() MM_Checkpoint::~MM_Checkpoint() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Checkpoint::Process() MM_Checkpoint::ReadFromBuffer(bf_read&) MM_Checkpoint::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Checkpoint::GetType() const CNetMessage::GetGroup() const MM_Checkpoint::GetName() const CNetMessage::GetNetChannel() const MM_Checkpoint::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Checkpoint::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_ClientInfo MM_ClientInfo::~MM_ClientInfo() MM_ClientInfo::~MM_ClientInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_ClientInfo::Process() MM_ClientInfo::ReadFromBuffer(bf_read&) MM_ClientInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_ClientInfo::GetType() const CNetMessage::GetGroup() const MM_ClientInfo::GetName() const CNetMessage::GetNetChannel() const MM_ClientInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_ClientInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Heartbeat MM_Heartbeat::~MM_Heartbeat() MM_Heartbeat::~MM_Heartbeat() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Heartbeat::Process() MM_RegisterResponse::ReadFromBuffer(bf_read&) MM_Heartbeat::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Heartbeat::GetType() const CNetMessage::GetGroup() const MM_Heartbeat::GetName() const CNetMessage::GetNetChannel() const MM_Heartbeat::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Heartbeat::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_JoinResponse MM_JoinResponse::~MM_JoinResponse() MM_JoinResponse::~MM_JoinResponse() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_JoinResponse::Process() MM_JoinResponse::ReadFromBuffer(bf_read&) MM_JoinResponse::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_JoinResponse::GetType() const CNetMessage::GetGroup() const MM_JoinResponse::GetName() const CNetMessage::GetNetChannel() const MM_JoinResponse::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_JoinResponse::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Migrate MM_Migrate::~MM_Migrate() MM_Migrate::~MM_Migrate() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Migrate::Process() MM_Migrate::ReadFromBuffer(bf_read&) MM_Migrate::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Migrate::GetType() const CNetMessage::GetGroup() const MM_Migrate::GetName() const CNetMessage::GetNetChannel() const MM_Migrate::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Migrate::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_Mutelist MM_Mutelist::~MM_Mutelist() MM_Mutelist::~MM_Mutelist() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_Mutelist::Process() MM_Mutelist::ReadFromBuffer(bf_read&) MM_Mutelist::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_Mutelist::GetType() const CNetMessage::GetGroup() const MM_Mutelist::GetName() const CNetMessage::GetNetChannel() const MM_Mutelist::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_Mutelist::GetSize() const CNetMessage::SetRatePolicy() vtable for MM_RegisterResponse MM_RegisterResponse::~MM_RegisterResponse() MM_RegisterResponse::~MM_RegisterResponse() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) MM_RegisterResponse::Process() MM_RegisterResponse::ReadFromBuffer(bf_read&) MM_RegisterResponse::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const MM_RegisterResponse::GetType() const CNetMessage::GetGroup() const MM_RegisterResponse::GetName() const CNetMessage::GetNetChannel() const MM_RegisterResponse::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) MM_RegisterResponse::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_SetConVar NET_SetConVar::~NET_SetConVar() NET_SetConVar::~NET_SetConVar() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_SetConVar::Process() NET_SetConVar::ReadFromBuffer(bf_read&) NET_SetConVar::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_SetConVar::GetType() const NET_SetConVar::GetGroup() const NET_SetConVar::GetName() const CNetMessage::GetNetChannel() const NET_SetConVar::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_SetConVar::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_SignonState NET_SignonState::~NET_SignonState() NET_SignonState::~NET_SignonState() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_SignonState::Process() NET_SignonState::ReadFromBuffer(bf_read&) NET_SignonState::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_SignonState::GetType() const NET_SignonState::GetGroup() const NET_SignonState::GetName() const CNetMessage::GetNetChannel() const NET_SignonState::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_SignonState::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_StringCmd NET_StringCmd::~NET_StringCmd() NET_StringCmd::~NET_StringCmd() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_StringCmd::Process() NET_StringCmd::ReadFromBuffer(bf_read&) NET_StringCmd::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_StringCmd::GetType() const NET_StringCmd::GetGroup() const NET_StringCmd::GetName() const CNetMessage::GetNetChannel() const NET_StringCmd::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_StringCmd::GetSize() const CNetMessage::SetRatePolicy() vtable for NET_Tick NET_Tick::~NET_Tick() NET_Tick::~NET_Tick() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) NET_Tick::Process() NET_Tick::ReadFromBuffer(bf_read&) NET_Tick::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const NET_Tick::GetType() const CNetMessage::GetGroup() const NET_Tick::GetName() const CNetMessage::GetNetChannel() const NET_Tick::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) NET_Tick::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_BSPDecal SVC_BSPDecal::~SVC_BSPDecal() SVC_BSPDecal::~SVC_BSPDecal() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_BSPDecal::Process() SVC_BSPDecal::ReadFromBuffer(bf_read&) SVC_BSPDecal::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_BSPDecal::GetType() const CNetMessage::GetGroup() const SVC_BSPDecal::GetName() const CNetMessage::GetNetChannel() const SVC_BSPDecal::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_BSPDecal::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_ClassInfo SVC_ClassInfo::~SVC_ClassInfo() SVC_ClassInfo::~SVC_ClassInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_ClassInfo::Process() SVC_ClassInfo::ReadFromBuffer(bf_read&) SVC_ClassInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_ClassInfo::GetType() const SVC_ClassInfo::GetGroup() const SVC_ClassInfo::GetName() const CNetMessage::GetNetChannel() const SVC_ClassInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_ClassInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CmdKeyValues SVC_CmdKeyValues::~SVC_CmdKeyValues() SVC_CmdKeyValues::~SVC_CmdKeyValues() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CmdKeyValues::Process() SVC_CmdKeyValues::ReadFromBuffer(bf_read&) SVC_CmdKeyValues::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CmdKeyValues::GetType() const CNetMessage::GetGroup() const SVC_CmdKeyValues::GetName() const CNetMessage::GetNetChannel() const SVC_CmdKeyValues::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CmdKeyValues::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CreateStringTable SVC_CreateStringTable::~SVC_CreateStringTable() SVC_CreateStringTable::~SVC_CreateStringTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CreateStringTable::Process() SVC_CreateStringTable::ReadFromBuffer(bf_read&) SVC_CreateStringTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CreateStringTable::GetType() const SVC_CreateStringTable::GetGroup() const SVC_CreateStringTable::GetName() const CNetMessage::GetNetChannel() const SVC_CreateStringTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CreateStringTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_CrosshairAngle SVC_CrosshairAngle::~SVC_CrosshairAngle() SVC_CrosshairAngle::~SVC_CrosshairAngle() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_CrosshairAngle::Process() SVC_CrosshairAngle::ReadFromBuffer(bf_read&) SVC_CrosshairAngle::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_CrosshairAngle::GetType() const CNetMessage::GetGroup() const SVC_CrosshairAngle::GetName() const CNetMessage::GetNetChannel() const SVC_CrosshairAngle::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_CrosshairAngle::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_EntityMessage SVC_EntityMessage::~SVC_EntityMessage() SVC_EntityMessage::~SVC_EntityMessage() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_EntityMessage::Process() SVC_EntityMessage::ReadFromBuffer(bf_read&) SVC_EntityMessage::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_EntityMessage::GetType() const SVC_EntityMessage::GetGroup() const SVC_EntityMessage::GetName() const CNetMessage::GetNetChannel() const SVC_EntityMessage::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_EntityMessage::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_FixAngle SVC_FixAngle::~SVC_FixAngle() SVC_FixAngle::~SVC_FixAngle() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_FixAngle::Process() SVC_FixAngle::ReadFromBuffer(bf_read&) SVC_FixAngle::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_FixAngle::GetType() const CNetMessage::GetGroup() const SVC_FixAngle::GetName() const CNetMessage::GetNetChannel() const SVC_FixAngle::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_FixAngle::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GameEvent SVC_GameEvent::~SVC_GameEvent() SVC_GameEvent::~SVC_GameEvent() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GameEvent::Process() SVC_GameEvent::ReadFromBuffer(bf_read&) SVC_GameEvent::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GameEvent::GetType() const SVC_GameEvent::GetGroup() const SVC_GameEvent::GetName() const CNetMessage::GetNetChannel() const SVC_GameEvent::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GameEvent::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GameEventList SVC_GameEventList::~SVC_GameEventList() SVC_GameEventList::~SVC_GameEventList() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GameEventList::Process() SVC_GameEventList::ReadFromBuffer(bf_read&) SVC_GameEventList::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GameEventList::GetType() const CNetMessage::GetGroup() const SVC_GameEventList::GetName() const CNetMessage::GetNetChannel() const SVC_GameEventList::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GameEventList::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_GetCvarValue SVC_GetCvarValue::~SVC_GetCvarValue() SVC_GetCvarValue::~SVC_GetCvarValue() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_GetCvarValue::Process() SVC_GetCvarValue::ReadFromBuffer(bf_read&) SVC_GetCvarValue::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_GetCvarValue::GetType() const CNetMessage::GetGroup() const SVC_GetCvarValue::GetName() const CNetMessage::GetNetChannel() const SVC_GetCvarValue::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_GetCvarValue::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Menu SVC_Menu::~SVC_Menu() SVC_Menu::~SVC_Menu() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Menu::Process() SVC_Menu::ReadFromBuffer(bf_read&) SVC_Menu::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Menu::GetType() const CNetMessage::GetGroup() const SVC_Menu::GetName() const CNetMessage::GetNetChannel() const SVC_Menu::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Menu::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_PacketEntities SVC_PacketEntities::~SVC_PacketEntities() SVC_PacketEntities::~SVC_PacketEntities() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_PacketEntities::Process() SVC_PacketEntities::ReadFromBuffer(bf_read&) SVC_PacketEntities::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_PacketEntities::GetType() const SVC_PacketEntities::GetGroup() const SVC_PacketEntities::GetName() const CNetMessage::GetNetChannel() const SVC_PacketEntities::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_PacketEntities::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Prefetch SVC_Prefetch::~SVC_Prefetch() SVC_Prefetch::~SVC_Prefetch() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Prefetch::Process() SVC_Prefetch::ReadFromBuffer(bf_read&) SVC_Prefetch::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Prefetch::GetType() const SVC_Prefetch::GetGroup() const SVC_Prefetch::GetName() const CNetMessage::GetNetChannel() const SVC_Prefetch::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Prefetch::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Print SVC_Print::~SVC_Print() SVC_Print::~SVC_Print() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Print::Process() SVC_Print::ReadFromBuffer(bf_read&) SVC_Print::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Print::GetType() const CNetMessage::GetGroup() const SVC_Print::GetName() const CNetMessage::GetNetChannel() const SVC_Print::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Print::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SendTable SVC_SendTable::~SVC_SendTable() SVC_SendTable::~SVC_SendTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SendTable::Process() SVC_SendTable::ReadFromBuffer(bf_read&) SVC_SendTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SendTable::GetType() const SVC_SendTable::GetGroup() const SVC_SendTable::GetName() const CNetMessage::GetNetChannel() const SVC_SendTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SendTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_ServerInfo SVC_ServerInfo::~SVC_ServerInfo() SVC_ServerInfo::~SVC_ServerInfo() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_ServerInfo::Process() SVC_ServerInfo::ReadFromBuffer(bf_read&) SVC_ServerInfo::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_ServerInfo::GetType() const SVC_ServerInfo::GetGroup() const SVC_ServerInfo::GetName() const CNetMessage::GetNetChannel() const SVC_ServerInfo::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_ServerInfo::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetPause SVC_SetPause::~SVC_SetPause() SVC_SetPause::~SVC_SetPause() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetPause::Process() SVC_SetPause::ReadFromBuffer(bf_read&) SVC_SetPause::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetPause::GetType() const CNetMessage::GetGroup() const SVC_SetPause::GetName() const CNetMessage::GetNetChannel() const SVC_SetPause::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetPause::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetPauseTimed SVC_SetPauseTimed::~SVC_SetPauseTimed() SVC_SetPauseTimed::~SVC_SetPauseTimed() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetPauseTimed::Process() SVC_SetPauseTimed::ReadFromBuffer(bf_read&) SVC_SetPauseTimed::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetPauseTimed::GetType() const CNetMessage::GetGroup() const SVC_SetPauseTimed::GetName() const CNetMessage::GetNetChannel() const SVC_SetPauseTimed::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetPauseTimed::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_SetView SVC_SetView::~SVC_SetView() SVC_SetView::~SVC_SetView() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_SetView::Process() SVC_SetView::ReadFromBuffer(bf_read&) SVC_SetView::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_SetView::GetType() const CNetMessage::GetGroup() const SVC_SetView::GetName() const CNetMessage::GetNetChannel() const SVC_SetView::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_SetView::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_Sounds SVC_Sounds::~SVC_Sounds() SVC_Sounds::~SVC_Sounds() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_Sounds::Process() SVC_Sounds::ReadFromBuffer(bf_read&) SVC_Sounds::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_Sounds::GetType() const SVC_Sounds::GetGroup() const SVC_Sounds::GetName() const CNetMessage::GetNetChannel() const SVC_Sounds::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_Sounds::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_TempEntities SVC_TempEntities::~SVC_TempEntities() SVC_TempEntities::~SVC_TempEntities() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_TempEntities::Process() SVC_TempEntities::ReadFromBuffer(bf_read&) SVC_TempEntities::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_TempEntities::GetType() const SVC_TempEntities::GetGroup() const SVC_TempEntities::GetName() const CNetMessage::GetNetChannel() const SVC_TempEntities::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_TempEntities::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_UpdateStringTable SVC_UpdateStringTable::~SVC_UpdateStringTable() SVC_UpdateStringTable::~SVC_UpdateStringTable() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_UpdateStringTable::Process() SVC_UpdateStringTable::ReadFromBuffer(bf_read&) SVC_UpdateStringTable::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_UpdateStringTable::GetType() const SVC_UpdateStringTable::GetGroup() const SVC_UpdateStringTable::GetName() const CNetMessage::GetNetChannel() const SVC_UpdateStringTable::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_UpdateStringTable::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_UserMessage SVC_UserMessage::~SVC_UserMessage() SVC_UserMessage::~SVC_UserMessage() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_UserMessage::Process() SVC_UserMessage::ReadFromBuffer(bf_read&) SVC_UserMessage::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_UserMessage::GetType() const SVC_UserMessage::GetGroup() const SVC_UserMessage::GetName() const CNetMessage::GetNetChannel() const SVC_UserMessage::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_UserMessage::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_VoiceData SVC_VoiceData::~SVC_VoiceData() SVC_VoiceData::~SVC_VoiceData() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_VoiceData::Process() SVC_VoiceData::ReadFromBuffer(bf_read&) SVC_VoiceData::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_VoiceData::GetType() const SVC_VoiceData::GetGroup() const SVC_VoiceData::GetName() const CNetMessage::GetNetChannel() const SVC_VoiceData::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_VoiceData::GetSize() const CNetMessage::SetRatePolicy() vtable for SVC_VoiceInit SVC_VoiceInit::~SVC_VoiceInit() SVC_VoiceInit::~SVC_VoiceInit() CNetMessage::SetNetChannel(INetChannel*) CNetMessage::SetReliable(bool) SVC_VoiceInit::Process() SVC_VoiceInit::ReadFromBuffer(bf_read&) SVC_VoiceInit::WriteToBuffer(bf_write&) CNetMessage::IsReliable() const SVC_VoiceInit::GetType() const SVC_VoiceInit::GetGroup() const SVC_VoiceInit::GetName() const CNetMessage::GetNetChannel() const SVC_VoiceInit::ToString() const CNetMessage::BIncomingMessageForProcessing(double, int) SVC_VoiceInit::GetSize() const CNetMessage::SetRatePolicy() vtable for SendProp SendProp::~SendProp() SendProp::~SendProp() vtable for VStdAllocator VStdAllocator::Alloc(unsigned long) VStdAllocator::Free(void*)