"BindToggle","","Performs a bind 'increment var 0 1 1'" "CreatePredictionError","DEVELOPMENTONLY GAMEDLL CHEAT","Create a prediction error" "PerfMark","","inserts a telemetry marker into the stream. If args are provided, they will be included." "Test_CreateEntity","GAMEDLL CHEAT","" "Test_EHandle","GAMEDLL CHEAT","" "Test_InitRandomEntitySpawner","GAMEDLL CHEAT","" "Test_ProxyToggle_EnableProxy","GAMEDLL CHEAT","" "Test_ProxyToggle_SetValue","GAMEDLL CHEAT","" "Test_RandomPlayerPosition","GAMEDLL CHEAT","" "Test_RandomizeInPVS","GAMEDLL CHEAT","" "Test_RemoveAllRandomEntities","GAMEDLL CHEAT","" "Test_SpawnRandomEntities","GAMEDLL CHEAT","" "_resetgamestats","GAMEDLL","Erases current game stats and writes out a blank stats file" "_restart","","Shutdown and restart the engine." "addip","","Add an IP address to the ban list." "ai_debug_node_connect","GAMEDLL","Debug the attempted connection between two nodes" "ai_drop_hint","GAMEDLL CHEAT","Drop an ai_hint at the player's current eye position." "ai_dump_hints","GAMEDLL","" "ai_set_move_height_epsilon","GAMEDLL","Set how high AI bumps up ground walkers when checking steps" "air_density","GAMEDLL CHEAT","Changes the density of air for drag computations." "alias","","Alias a command." "async_resume","","" "async_suspend","","" "banid","","Add a user ID to the ban list." "banip","","Add an IP address to the ban list." "bench_end","CHEAT","Ends gathering of info." "bench_start","CHEAT","Starts gathering of info. Arguments: filename to write results into" "bind","DONTRECORD","Bind a key." "bind_mac","DONTRECORD","Bind this key but only on Mac, not win32" "bloodspray","GAMEDLL CHEAT","blood" "bot","GAMEDLL","Add a bot." "bot_changeclass","GAMEDLL CHEAT","Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier)." "bot_changeteams","GAMEDLL CHEAT","Make all bots change teams" "bot_command","GAMEDLL CHEAT"," . Sends specified command on behalf of specified bot" "bot_drop","GAMEDLL CHEAT","Force the specified bot to drop his active weapon. Usage: bot_drop " "bot_hurt","GAMEDLL","Hurt a bot by team, or all bots ('all')." "bot_kick","GAMEDLL CHEAT","Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all')." "bot_kill","GAMEDLL CHEAT","Kills a bot. Usage: bot_kill " "bot_mirror","GAMEDLL CHEAT","Forces the specified bot to be the same class, and use the same items, as you." "bot_moveto","GAMEDLL CHEAT","Force the specified bot to move to the point under your crosshair. Usage: bot_moveto " "bot_refill","GAMEDLL CHEAT","Refill all bot ammo counts" "bot_teleport","GAMEDLL CHEAT","Teleport the specified bot to the specified position & angles. / Format: bot_teleport " "bot_whack","GAMEDLL CHEAT","Deliver lethal damage from player to specified bot. Usage: bot_whack " "buddha","GAMEDLL CHEAT","Toggle. Player takes damage but won't die. (Shows red cross when health is zero)" "budget_toggle_group","","Turn a budget group on/off" "bug_swap","GAMEDLL CHEAT","Automatically swaps the current weapon for the bug bait and back again." "cache_print","","cache_print [section] / Print out contents of cache memory." "cache_print_lru","","cache_print_lru [section] / Print out contents of cache memory." "cache_print_summary","","cache_print_summary [section] / Print out a summary contents of cache memory." "callvote","GAMEDLL","Start a vote on an issue." "cast_hull","GAMEDLL CHEAT","Tests hull collision detection" "cast_ray","GAMEDLL CHEAT","Tests collision detection" "cc_bot_selectweapon","GAMEDLL CHEAT","Force a bot to select a weapon in a slot. Usage: bot_selectweapon " "cc_spawn_merasmus_at_level","GAMEDLL CHEAT","Force Merasmus to spawn at a specific difficulty level" "ch_createairboat","GAMEDLL CHEAT","Spawn airboat in front of the player." "ch_createjeep","GAMEDLL CHEAT","Spawn jeep in front of the player." "changelevel","DONTRECORD","Change server to the specified map" "changelevel2","DONTRECORD","Transition to the specified map in single player" "changelevel_next","GAMEDLL","Immediately changes to the next map in the map rotation for the server." "clear_debug_overlays","GAMEDLL","clears debug overlays" "cmd","","Forward command to server." "collision_test","GAMEDLL CHEAT","Tests collision system" "commentary_cvarsnotchanging","GAMEDLL","" "commentary_finishnode","GAMEDLL","" "create_flashlight","GAMEDLL CHEAT","" "creditsdone","GAMEDLL","" "currency_give","GAMEDLL CHEAT","Have some in-game money." "cvarlist","","Show the list of convars/concommands." "dbghist_addline","GAMEDLL","Add a line to the debug history. Format: " "dbghist_dump","GAMEDLL","Dump the debug history to the console. Format: / Categories: / 0: Entity I/O / 1: AI Decisions / 2: Scene Print / 3: Alyx Blind / 4: Log of damage done to player" "devshots_nextmap","","Used by the devshots system to go to the next map in the devshots maplist." "differences","","Show all convars which are not at their default values." "disconnect","","Disconnect game from server." "drawcross","GAMEDLL CHEAT","Draws a cross at the given location / Arguments: x y z" "drawline","GAMEDLL CHEAT","Draws line between two 3D Points. / Green if no collision / Red is collides with something / Arguments: x1 y1 z1 x2 y2 z2" "dropitem","GAMEDLL","Drop the flag." "dti_flush","","Write out the datatable instrumentation files (you must run with -dti for this to work)." "dump_all_caches","GAMEDLL","Dump the contents all subsribed SOCaches" "dump_entity_sizes","GAMEDLL","Print sizeof(entclass)" "dump_globals","GAMEDLL","Dump all global entities/states" "dumpentityfactories","GAMEDLL","Lists all entity factory names." "dumpeventqueue","GAMEDLL","Dump the contents of the Entity I/O event queue to the console." "dumpgamestringtable","GAMEDLL CHEAT","Dump the contents of the game string table to the console." "dumplongticks","","Enables generating minidumps on long ticks." "dumpstringtables","","Print string tables to console." "echo","CLIENTCMD_CAN_EXECUTE","Echo text to console." "ensure_so_trackers_for_steamid","GAMEDLL","Ensures a steamID has all the trackers it should have, with extra spew along the way" "ent_absbox","GAMEDLL CHEAT","Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_attachments","GAMEDLL CHEAT","Displays the attachment points on an entity. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_autoaim","GAMEDLL CHEAT","Displays the entity's autoaim radius. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at" "ent_bbox","GAMEDLL CHEAT","Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_call","GAMEDLL CHEAT","ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope" "ent_cancelpendingentfires","GAMEDLL","Cancels all ent_fire created outputs that are currently waiting for their delay to expire." "ent_create","GAMEDLL CHEAT","Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create ... " "ent_dump","GAMEDLL CHEAT","Usage: / ent_dump / " "ent_fire","GAMEDLL CHEAT","Usage: / ent_fire [action] [value] [delay] / " "ent_info","GAMEDLL CHEAT","Usage: / ent_info / " "ent_keyvalue","GAMEDLL CHEAT","Applies the comma delimited key=value pairs to the entity with the given Hammer ID. / Format: ent_keyvalue ... / " "ent_messages","GAMEDLL CHEAT","Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at" "ent_name","GAMEDLL CHEAT","" "ent_orient","GAMEDLL CHEAT","Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. / Format: ent_orient " "ent_pause","GAMEDLL CHEAT","Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'." "ent_pivot","GAMEDLL CHEAT","Displays the pivot for the given entity(ies). / (y=up=green, z=forward=blue, x=left=red). / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_rbox","GAMEDLL CHEAT","Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_remove","GAMEDLL CHEAT","Removes the given entity(s) / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_remove_all","GAMEDLL CHEAT","Removes all entities of the specified type / Arguments: {entity_name} / {class_name} " "ent_rotate","GAMEDLL CHEAT","Rotates an entity by a specified # of degrees" "ent_script_dump","GAMEDLL CHEAT","Dumps the names and values of this entity's script scope to the console / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_setname","GAMEDLL CHEAT","Sets the targetname of the given entity(s) / Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at " "ent_show_response_criteria","GAMEDLL CHEAT","Print, to the console, an entity's current criteria set used to select responses. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_step","GAMEDLL CHEAT","When 'ent_pause' is set this will step through one waiting input / output message at a time." "ent_teleport","GAMEDLL CHEAT","Teleport the specified entity to where the player is looking. / Format: ent_teleport " "ent_text","GAMEDLL CHEAT","Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "ent_viewoffset","GAMEDLL CHEAT","Displays the eye position for the given entity(ies) in red. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "exec","","Execute script file." "exit","","Exit the engine." "explode","GAMEDLL","Kills the player with explosive damage" "explodevector","GAMEDLL CHEAT","Kills a player applying an explosive force. Usage: explodevector " "fadein","GAMEDLL CHEAT","fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds." "fadeout","GAMEDLL CHEAT","fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds." "find","","Find concommands with the specified string in their name/help text." "find_ent","GAMEDLL CHEAT","Find and list all entities with classnames or targetnames that contain the specified substring. / Format: find_ent / " "find_ent_index","GAMEDLL CHEAT","Display data for entity matching specified index. / Format: find_ent_index / " "findflags","","Find concommands by flags." "firetarget","GAMEDLL CHEAT","" "flush","CHEAT","Flush unlocked cache memory." "flush_locked","CHEAT","Flush unlocked and locked cache memory." "fov","GAMEDLL","Change players FOV" "fs_printopenfiles","","Show all files currently opened by the engine." "fs_warning_level","","Set the filesystem warning level." "ghost_spawn","GAMEDLL CHEAT","Spawns a Ghost where the player is looking." "give","GAMEDLL","Give item to player. / Arguments: " "givecurrentammo","GAMEDLL CHEAT","Give a supply of ammo for current weapon.. / " "global_set","GAMEDLL CHEAT","global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)." "god","GAMEDLL CHEAT","Toggle. Player becomes invulnerable." "groundlist","GAMEDLL","Display ground entity list " "hammer_update_entity","GAMEDLL","Updates the entity's position/angles when in edit mode" "hammer_update_safe_entities","GAMEDLL","Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map." "heartbeat","","Force heartbeat of master servers" "help","","Find help about a convar/concommand." "host_runofftime","","Run off some time without rendering/updating sounds / " "host_timer_report","","Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)" "hurtme","GAMEDLL CHEAT","Hurts the player. / Arguments: " "ifm_basecamera_camerastate","GAMEDLL","Set camera state" "incrementvar","DONTRECORD","Increment specified convar value." "item_show_whitelistable_definitions","GAMEDLL CHEAT","Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode." "kdtree_test","GAMEDLL CHEAT","Tests spatial partition for entities queries." "key_findbinding","","Find key bound to specified command string." "key_listboundkeys","","List bound keys with bindings." "kick","","Kick a player by name." "kickall","","Kicks everybody connected with a message." "kickid","","Kick a player by userid or uniqueid, with a message." "kill","GAMEDLL","Kills the player with generic damage" "killserver","","Shutdown the server." "killvector","GAMEDLL CHEAT","Kills a player applying force. Usage: killvector " "listRecentNPCSpeech","GAMEDLL DONTRECORD","Displays a list of the last 5 lines of speech from NPCs." "listid","","Lists banned users." "listip","","List IP addresses on the ban list." "listissues","GAMEDLL","List all the issues that can be voted on." "listmodels","","List loaded models." "loader_dump_table","","" "lockplayername","","Prevent name changes for this userID." "log","","Enables logging to file, console, and udp < on | off >." "logaddress_add","","Set address and port for remote host ." "logaddress_del","","Remove address and port for remote host ." "logaddress_delall","","Remove all udp addresses being logged to" "logaddress_list","","List all addresses currently being used by logaddress." "map","DONTRECORD","Start playing on specified map." "map_background","DONTRECORD","Runs a map as the background to the main menu." "map_commentary","DONTRECORD","Start playing, with commentary, on a specified map." "map_showspawnpoints","GAMEDLL CHEAT","Dev - test the spawn points, draws for 60 seconds" "maps","","Displays list of maps." "mat_configcurrent","","show the current video control panel config for the material system" "mat_enable_vrmode","","Switches the material system to VR mode (after restart)" "mat_evict_all","","Evict all fine mipmaps from the gpu" "mat_hdr_enabled","","Report if HDR is enabled for debugging" "mat_info","","Shows material system info" "mat_reloadallmaterials","CHEAT","Reloads all materials" "mat_reloadmaterial","CHEAT","Reloads a single material" "mat_reloadtextures","CHEAT","Reloads all textures" "mat_reporthwmorphmemory","CHEAT","Reports the amount of size in bytes taken up by hardware morph textures." "mat_reset_rendertargets","","Resets all the render targets" "mat_savechanges","","saves current video configuration to the registry" "mat_showmaterials","","Show materials." "mat_showmaterialsverbose","","Show materials (verbose version)." "mat_showtextures","","Show used textures." "maxplayers","","Change the maximum number of players allowed on this server." "mem_compact","","" "mem_dump","","Dump memory stats to text file." "mem_eat","","" "mem_test","","" "mem_vcollide","","Dumps the memory used by vcollides" "memory","","Print memory stats." "memory_diff","CHEAT","show memory stats relative to snapshot" "memory_list","CHEAT","dump memory list (linux only)" "memory_mark","CHEAT","snapshot current allocation status" "memory_status","CHEAT","show memory stats (linux only)" "mission_list","GAMEDLL","List all available tactical missions" "mission_show","GAMEDLL","Show the given mission" "mod_dynamicmodeldebug","HIDDEN DONTRECORD","debug spew for dynamic model loading" "mp_disable_autokick","GAMEDLL","Prevents a userid from being auto-kicked" "mp_forcerespawnplayers","GAMEDLL CHEAT","Force all players to respawn." "mp_forcewin","GAMEDLL CHEAT","Forces team to win" "mp_scrambleteams","GAMEDLL","Scramble the teams and restart the game" "mp_showrespawntimes","GAMEDLL CHEAT","Show the min respawn times for the teams" "mp_switchteams","GAMEDLL","Switch teams and restart the game" "mp_tournament_restart","GAMEDLL","Restart Tournament Mode on the current level." "multvar","DONTRECORD","Multiply specified convar value." "namelockid","","Prevent name changes for this userID." "nav_add_to_selected_set","GAMEDLL CHEAT","Add current area to the selected set." "nav_add_to_selected_set_by_id","GAMEDLL CHEAT","Add specified area id to the selected set." "nav_analyze","GAMEDLL CHEAT","Re-analyze the current Navigation Mesh and save it to disk." "nav_analyze_scripted","GAMEDLL HIDDEN CHEAT","commandline hook to run a nav_analyze and then quit." "nav_avoid","GAMEDLL CHEAT","Toggles the 'avoid this area when possible' flag used by the AI system." "nav_begin_area","GAMEDLL CHEAT","Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command." "nav_begin_deselecting","GAMEDLL CHEAT","Start continuously removing from the selected set." "nav_begin_drag_deselecting","GAMEDLL CHEAT","Start dragging a selection area." "nav_begin_drag_selecting","GAMEDLL CHEAT","Start dragging a selection area." "nav_begin_selecting","GAMEDLL CHEAT","Start continuously adding to the selected set." "nav_begin_shift_xy","GAMEDLL CHEAT","Begin shifting the Selected Set." "nav_build_ladder","GAMEDLL CHEAT","Attempts to build a nav ladder on the climbable surface under the cursor." "nav_check_file_consistency","GAMEDLL CHEAT","Scans the maps directory and reports any missing/out-of-date navigation files." "nav_check_floor","GAMEDLL","Updates the blocked/unblocked status for every nav area." "nav_check_stairs","GAMEDLL CHEAT","Update the nav mesh STAIRS attribute" "nav_chop_selected","GAMEDLL CHEAT","Chops all selected areas into their component 1x1 areas" "nav_clear_attribute","GAMEDLL CHEAT","Remove given nav attribute from all areas in the selected set." "nav_clear_selected_set","GAMEDLL CHEAT","Clear the selected set." "nav_clear_walkable_marks","GAMEDLL CHEAT","Erase any previously placed walkable positions." "nav_compress_id","GAMEDLL CHEAT","Re-orders area and ladder ID's so they are continuous." "nav_connect","GAMEDLL CHEAT","To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first." "nav_corner_lower","GAMEDLL CHEAT","Lower the selected corner of the currently marked Area." "nav_corner_place_on_ground","GAMEDLL CHEAT","Places the selected corner of the currently marked Area on the ground." "nav_corner_raise","GAMEDLL CHEAT","Raise the selected corner of the currently marked Area." "nav_corner_select","GAMEDLL CHEAT","Select a corner of the currently marked Area. Use multiple times to access all four corners." "nav_crouch","GAMEDLL CHEAT","Toggles the 'must crouch in this area' flag used by the AI system." "nav_delete","GAMEDLL CHEAT","Deletes the currently highlighted Area." "nav_delete_marked","GAMEDLL CHEAT","Deletes the currently marked Area (if any)." "nav_disconnect","GAMEDLL CHEAT","To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas." "nav_disconnect_outgoing_oneways","GAMEDLL CHEAT","For each area in the selected set, disconnect all outgoing one-way connections." "nav_dont_hide","GAMEDLL CHEAT","Toggles the 'area is not suitable for hiding spots' flag used by the AI system." "nav_dump_selected_set_positions","GAMEDLL CHEAT","Write the (x,y,z) coordinates of the centers of all selected nav areas to a file." "nav_end_area","GAMEDLL CHEAT","Defines the second corner of a new Area or Ladder and creates it." "nav_end_deselecting","GAMEDLL CHEAT","Stop continuously removing from the selected set." "nav_end_drag_deselecting","GAMEDLL CHEAT","Stop dragging a selection area." "nav_end_drag_selecting","GAMEDLL CHEAT","Stop dragging a selection area." "nav_end_selecting","GAMEDLL CHEAT","Stop continuously adding to the selected set." "nav_end_shift_xy","GAMEDLL CHEAT","Finish shifting the Selected Set." "nav_flood_select","GAMEDLL CHEAT","Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again." "nav_gen_cliffs_approx","GAMEDLL CHEAT","Mark cliff areas, post-processing approximation" "nav_generate","GAMEDLL CHEAT","Generate a Navigation Mesh for the current map and save it to disk." "nav_generate_incremental","GAMEDLL CHEAT","Generate a Navigation Mesh for the current map and save it to disk." "nav_jump","GAMEDLL CHEAT","Toggles the 'traverse this area by jumping' flag used by the AI system." "nav_ladder_flip","GAMEDLL CHEAT","Flips the selected ladder's direction." "nav_load","GAMEDLL CHEAT","Loads the Navigation Mesh for the current map." "nav_lower_drag_volume_max","GAMEDLL CHEAT","Lower the top of the drag select volume." "nav_lower_drag_volume_min","GAMEDLL CHEAT","Lower the bottom of the drag select volume." "nav_make_sniper_spots","GAMEDLL CHEAT","Chops the marked area into disconnected sub-areas suitable for sniper spots." "nav_mark","GAMEDLL CHEAT","Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands." "nav_mark_attribute","GAMEDLL CHEAT","Set nav attribute for all areas in the selected set." "nav_mark_unnamed","GAMEDLL CHEAT","Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting." "nav_mark_walkable","GAMEDLL CHEAT","Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh." "nav_merge","GAMEDLL CHEAT","To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command." "nav_merge_mesh","GAMEDLL CHEAT","Merges a saved selected set into the current mesh." "nav_no_hostages","GAMEDLL CHEAT","Toggles the 'hostages cannot use this area' flag used by the AI system." "nav_no_jump","GAMEDLL CHEAT","Toggles the 'dont jump in this area' flag used by the AI system." "nav_place_floodfill","GAMEDLL CHEAT","Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area." "nav_place_list","GAMEDLL CHEAT","Lists all place names used in the map." "nav_place_pick","GAMEDLL CHEAT","Sets the current Place to the Place of the Area under the cursor." "nav_place_replace","GAMEDLL CHEAT","Replaces all instances of the first place with the second place." "nav_place_set","GAMEDLL CHEAT","Sets the Place of all selected areas to the current Place." "nav_precise","GAMEDLL CHEAT","Toggles the 'dont avoid obstacles' flag used by the AI system." "nav_raise_drag_volume_max","GAMEDLL CHEAT","Raise the top of the drag select volume." "nav_raise_drag_volume_min","GAMEDLL CHEAT","Raise the bottom of the drag select volume." "nav_recall_selected_set","GAMEDLL CHEAT","Re-selects the stored selected set." "nav_remove_from_selected_set","GAMEDLL CHEAT","Remove current area from the selected set." "nav_remove_jump_areas","GAMEDLL CHEAT","Removes legacy jump areas, replacing them with connections." "nav_run","GAMEDLL CHEAT","Toggles the 'traverse this area by running' flag used by the AI system." "nav_save","GAMEDLL CHEAT","Saves the current Navigation Mesh to disk." "nav_save_selected","GAMEDLL CHEAT","Writes the selected set to disk for merging into another mesh via nav_merge_mesh." "nav_select_blocked_areas","GAMEDLL CHEAT","Adds all blocked areas to the selected set" "nav_select_damaging_areas","GAMEDLL CHEAT","Adds all damaging areas to the selected set" "nav_select_half_space","GAMEDLL CHEAT","Selects any areas that intersect the given half-space." "nav_select_invalid_areas","GAMEDLL CHEAT","Adds all invalid areas to the Selected Set." "nav_select_larger_than","GAMEDLL CHEAT","Select nav areas where both dimensions are larger than the given size." "nav_select_obstructed_areas","GAMEDLL CHEAT","Adds all obstructed areas to the selected set" "nav_select_orphans","GAMEDLL CHEAT","Adds all orphan areas to the selected set (highlight a valid area first)." "nav_select_overlapping","GAMEDLL","Selects nav areas that are overlapping others." "nav_select_radius","GAMEDLL CHEAT","Adds all areas in a radius to the selection set" "nav_select_stairs","GAMEDLL CHEAT","Adds all stairway areas to the selected set" "nav_set_place_mode","GAMEDLL CHEAT","Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names." "nav_shift","GAMEDLL CHEAT","Shifts the selected areas by the specified amount" "nav_show_dumped_positions","GAMEDLL CHEAT","Show the (x,y,z) coordinate positions of the given dump file." "nav_simplify_selected","GAMEDLL CHEAT","Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas" "nav_splice","GAMEDLL CHEAT","To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them." "nav_split","GAMEDLL CHEAT","To split an Area into two, align the split line using your cursor and invoke the split command." "nav_stand","GAMEDLL CHEAT","Toggles the 'stand while hiding' flag used by the AI system." "nav_stop","GAMEDLL CHEAT","Toggles the 'must stop when entering this area' flag used by the AI system." "nav_store_selected_set","GAMEDLL CHEAT","Stores the current selected set for later retrieval." "nav_strip","GAMEDLL CHEAT","Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area." "nav_subdivide","GAMEDLL CHEAT","Subdivides all selected areas." "nav_test_stairs","GAMEDLL CHEAT","Test the selected set for being on stairs" "nav_toggle_deselecting","GAMEDLL CHEAT","Start or stop continuously removing from the selected set." "nav_toggle_in_selected_set","GAMEDLL CHEAT","Remove current area from the selected set." "nav_toggle_place_mode","GAMEDLL CHEAT","Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names." "nav_toggle_place_painting","GAMEDLL CHEAT","Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place." "nav_toggle_selected_set","GAMEDLL CHEAT","Toggles all areas into/out of the selected set." "nav_toggle_selecting","GAMEDLL CHEAT","Start or stop continuously adding to the selected set." "nav_transient","GAMEDLL CHEAT","Toggles the 'area is transient and may become blocked' flag used by the AI system." "nav_unmark","GAMEDLL CHEAT","Clears the marked Area or Ladder." "nav_update_blocked","GAMEDLL","Updates the blocked/unblocked status for every nav area." "nav_update_lighting","GAMEDLL CHEAT","Recomputes lighting values" "nav_use_place","GAMEDLL CHEAT","If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set." "nav_walk","GAMEDLL CHEAT","Toggles the 'traverse this area by walking' flag used by the AI system." "nav_warp_to_mark","GAMEDLL CHEAT","Warps the player to the marked area." "nav_world_center","GAMEDLL CHEAT","Centers the nav mesh in the world" "nb_command","GAMEDLL CHEAT","Sends a command string to all bots" "nb_debug","GAMEDLL CHEAT","Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS." "nb_debug_filter","GAMEDLL CHEAT","Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots." "nb_delete_all","GAMEDLL CHEAT","Delete all non-player NextBot entities." "nb_force_look_at","GAMEDLL CHEAT","Force selected bot to look at the local player's position" "nb_move_to_cursor","GAMEDLL CHEAT","Tell all NextBots to move to the cursor position" "nb_select","GAMEDLL CHEAT","Select the bot you are aiming at for further debug operations." "nb_warp_selected_here","GAMEDLL CHEAT","Teleport the selected bot to your cursor position" "net_channels","","Shows net channel info" "net_start","","Inits multiplayer network sockets" "net_status","","Shows current network status" "noclip","GAMEDLL CHEAT","Toggle. Player becomes non-solid and flies." "notarget","GAMEDLL CHEAT","Toggle. Player becomes hidden to NPCs." "npc_speakall","GAMEDLL","Force the npc to try and speak all their responses" "obj_dump_damage","GAMEDLL","" "particle_test_start","GAMEDLL CHEAT","Dispatches the test particle system with the parameters specified in particle_test_file, / particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "particle_test_stop","GAMEDLL CHEAT","Stops all particle systems on the selected entities. / Arguments: {entity_name} / {class_name} / no argument picks what player is looking at " "path","","Show the engine filesystem path." "pause","","Toggle the server pause state." "physics_budget","GAMEDLL","Times the cost of each active object" "physics_constraints","GAMEDLL","Highlights constraint system graph for an entity" "physics_debug_entity","GAMEDLL","Dumps debug info for an entity" "physics_highlight_active","GAMEDLL","Turns on the absbox for all active physics objects" "physics_report_active","GAMEDLL","Lists all active physics objects" "physics_select","GAMEDLL","Dumps debug info for an entity" "picker","GAMEDLL CHEAT","Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. / Arguments: full - enables all debug information" "ping","","Display ping to server." "plugin_load","","plugin_load : loads a plugin" "plugin_pause","","plugin_pause : pauses a loaded plugin" "plugin_pause_all","","pauses all loaded plugins" "plugin_print","","Prints details about loaded plugins" "plugin_unload","","plugin_unload : unloads a plugin" "plugin_unpause","","plugin_unpause : unpauses a disabled plugin" "plugin_unpause_all","","unpauses all disabled plugins" "prop_crosshair","CHEAT","Shows name for prop looking at" "prop_debug","GAMEDLL CHEAT","Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1." "prop_dynamic_create","GAMEDLL CHEAT","Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. / Arguments: {.mdl name}" "prop_physics_create","GAMEDLL CHEAT","Creates a physics prop with a specific .mdl aimed away from where the player is looking. / Arguments: {.mdl name}" "quit","","Exit the engine." "r_3dnow","","Enable/disable 3DNow code" "r_flushlod","","Flush and reload LODs." "r_printdecalinfo","","" "r_sse2","","Enable/disable SSE2 code" "randommap","GAMEDLL","Changelevel to a random map in the mapcycle file" "recompute_speed","CHEAT","Recomputes clock speed (for debugging purposes)." "reload","","Reload the most recent saved game (add setpos to jump to current view position on reload)." "removeid","","Remove a user ID from the ban list." "removeip","","Remove an IP address from the ban list." "replay_docleanup","CLIENTDLL","Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data." "replay_dopublishtest","CLIENTDLL DONTRECORD","Do a replay publish test using the current setup." "replay_printsessioninfo","CLIENTDLL DONTRECORD","Print session info" "replay_record","CLIENTDLL","Starts Replay demo recording." "replay_stoprecord","CLIENTDLL","Stop Replay demo recording." "report_entities","GAMEDLL","Lists all entities" "report_simthinklist","GAMEDLL","Lists all simulating/thinking entities" "report_soundpatch","GAMEDLL","reports sound patch count" "report_touchlinks","GAMEDLL","Lists all touchlinks" "respawn_entities","GAMEDLL SPONLY CHEAT","Respawn all the entities in the map." "restart","","Restart the game on the same level (add setpos to jump to current view position on restart)." "rr_reloadresponsesystems","GAMEDLL","Reload all response system scripts." "say","GAMEDLL","Display player message" "say_team","GAMEDLL","Display player message to team" "scene_flush","GAMEDLL","Flush all .vcds from the cache and reload from disk." "script","GAMEDLL","Run the text as a script" "script_add_debug_filter","GAMEDLL CHEAT","Add a filter to the game debug overlay" "script_add_watch","GAMEDLL CHEAT","Add a watch to the game debug overlay" "script_add_watch_pattern","GAMEDLL CHEAT","Add a watch to the game debug overlay" "script_attach_debugger","GAMEDLL CHEAT","Connect the vscript VM to the script debugger" "script_clear_watches","GAMEDLL CHEAT","Clear all watches from the game debug overlay" "script_debug","GAMEDLL CHEAT","Connect the vscript VM to the script debugger" "script_debug","GAMEDLL CHEAT","Toggle the in-game script debug features" "script_dump_all","GAMEDLL","Dump the state of the VM to the console" "script_execute","GAMEDLL","Run a vscript file" "script_find","GAMEDLL CHEAT","Find a key in the VM " "script_help","GAMEDLL","Output help for script functions, optionally with a search string" "script_reload_code","GAMEDLL","Execute a vscript file, replacing existing functions with the functions in the run script" "script_reload_entity_code","GAMEDLL","Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts" "script_reload_think","GAMEDLL","Execute an activation script, replacing existing functions with the functions in the run script" "script_remove_debug_filter","GAMEDLL CHEAT","Remove a filter from the game debug overlay" "script_remove_watch","GAMEDLL CHEAT","Remove a watch from the game debug overlay" "script_remove_watch_pattern","GAMEDLL CHEAT","Remove a watch from the game debug overlay" "script_trace_disable","GAMEDLL CHEAT","Turn off a particular trace output by file or function name" "script_trace_disable_all","GAMEDLL CHEAT","Turn off all trace output" "script_trace_disable_key","GAMEDLL CHEAT","Turn off a particular trace output by table/instance" "script_trace_enable","GAMEDLL CHEAT","Turn on a particular trace output by file or function name" "script_trace_enable_all","GAMEDLL CHEAT","Turn on all trace output" "script_trace_enable_key","GAMEDLL CHEAT","Turn on a particular trace output by table/instance" "sdr","","View/edit SteamNetworkingSockets configuration variables" "server_game_time","GAMEDLL","Gives the game time in seconds (server's curtime)" "setang","GAMEDLL CHEAT","Snap player eyes to specified pitch yaw (must have sv_cheats)." "setang_exact","GAMEDLL CHEAT","Snap player eyes and orientation to specified pitch yaw (must have sv_cheats)." "setmodel","GAMEDLL CHEAT","Changes's player's model" "setpause","","Set the pause state of the server." "setpos","GAMEDLL CHEAT","Move player to specified origin (must have sv_cheats)." "setpos_exact","GAMEDLL CHEAT","Move player to an exact specified origin (must have sv_cheats)." "shake","GAMEDLL CHEAT","Shake the screen." "showtriggers_toggle","GAMEDLL CHEAT","Toggle show triggers" "simple_bot_add","GAMEDLL CHEAT","Add a simple bot." "skip_next_map","GAMEDLL","Skips the next map in the map rotation for the server." "snd_restart","","Restart sound system." "soundscape_flush","GAMEDLL","Flushes the server & client side soundscapes" "spike","CHEAT","generates a fake spike" "star_memory","","Dump memory stats" "stats","","Prints server performance variables" "status","","Display map and connection status." "stuffcmds","","Parses and stuffs command line + commands to command buffer." "surfaceprop","GAMEDLL CHEAT","Reports the surface properties at the cursor" "sv_benchmark_force_start","GAMEDLL","Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level." "sv_clearhinthistory","GAMEDLL","Clear memory of server side hints displayed to the player." "sv_debug_stuck_particles","DEVELOPMENTONLY GAMEDLL","Debugs particles attached to the player under your crosshair." "sv_dump_edicts","","Display a list of edicts allocated on the server." "sv_findsoundname","DEVELOPMENTONLY GAMEDLL","Find sound names which reference the specified wave files." "sv_netspike","","Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. / Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. / For compatibility reasons, this command can be initialized on the command line with the -netspike option." "sv_precacheinfo","","Show precache info." "sv_pure","","Show user data." "sv_querycache_stats","GAMEDLL","Display status of the query cache (client only)" "sv_setsteamaccount","","token / Set game server account token to use for logging in to a persistent game server account" "sv_shutdown","","Sets the server to shutdown next time it's empty" "sv_shutdown_cancel","","Cancels pending sv_shutdown command" "sv_soundemitter_filecheck","DEVELOPMENTONLY GAMEDLL","Report missing wave files for sounds and game_sounds files." "sv_soundemitter_flush","DEVELOPMENTONLY GAMEDLL","Flushes the sounds.txt system (server only)" "sv_soundscape_printdebuginfo","DEVELOPMENTONLY GAMEDLL","print soundscapes" "test_dispatcheffect","GAMEDLL CHEAT","Test a clientside dispatch effect. / Usage: test_dispatcheffect / Defaults are: / " "test_entity_blocker","GAMEDLL CHEAT","Test command that drops an entity blocker out in front of the player." "tf_bot_add","GAMEDLL","Add a bot." "tf_bot_debug_stuck_log","GAMEDLL CHEAT","Given a server logfile, visually display bot stuck locations." "tf_bot_debug_stuck_log_clear","GAMEDLL CHEAT","Clear currently loaded bot stuck data" "tf_bot_kick","GAMEDLL","Remove a TFBot by name, or all bots ('all')." "tf_bot_kill","GAMEDLL","Kill a TFBot by name, or all bots ('all')." "tf_bot_mvm_show_engineer_hint_region","GAMEDLL CHEAT","Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints" "tf_bot_warp_team_to_me","GAMEDLL CHEAT","" "tf_clear_attribute","GAMEDLL CHEAT","Remove given attribute from all areas in the selected set." "tf_dumpplayerstats","DEVELOPMENTONLY GAMEDLL","Dumps current player stats" "tf_halloween_force_boss_spawn","GAMEDLL CHEAT","For testing." "tf_ignite_player","DEVELOPMENTONLY GAMEDLL CHEAT","Sets you on fire" "tf_listrounds","GAMEDLL CHEAT","List the rounds for the current map" "tf_mark","GAMEDLL CHEAT","Set attribute of selected area." "tf_mvm_checkpoint","GAMEDLL CHEAT","Save a checkpoint snapshot" "tf_mvm_checkpoint_clear","GAMEDLL CHEAT","Clear the saved checkpoint" "tf_mvm_debugstats","GAMEDLL CHEAT","Dumpout MvM Data" "tf_mvm_force_victory","GAMEDLL CHEAT","Force immediate victory." "tf_mvm_jump_to_wave","GAMEDLL CHEAT","Jumps directly to the given Mann Vs Machine wave number" "tf_mvm_nextmission","GAMEDLL CHEAT","Load the next mission" "tf_mvm_popfile","GAMEDLL","Change to a target popfile for MvM" "tf_mvm_tank_health","GAMEDLL CHEAT","" "tf_mvm_tank_kill","GAMEDLL CHEAT","" "tf_playround","GAMEDLL CHEAT","Play the selected round / Argument: {round name given by 'tf_listrounds' command}" "tf_quests_spew_trackers","GAMEDLL","Spews all currently active quest trackers" "tf_select_ambush_areas","GAMEDLL CHEAT","Add good ambush spots to the selected set. For debugging." "tf_select_with_attribute","GAMEDLL CHEAT","Selects areas with the given attribute." "tf_server_lobby_debug","GAMEDLL","Prints server lobby object" "tf_so_tracker_spew_type_toggle","GAMEDLL","" "tf_testrr","GAMEDLL CHEAT","Force the player under your crosshair to speak a response rule concept. Format is tf_testrr , or tf_testrr " "tf_testvcd","GAMEDLL CHEAT","Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')" "tf_wipe_attributes","GAMEDLL CHEAT","Clear all TF-specific attributes of selected area." "tf_workshop_map_status","GAMEDLL","Print information about workshop maps and their status" "tf_workshop_map_sync","GAMEDLL","Add a map to the workshop auto-sync list" "tf_workshop_refresh","GAMEDLL","tf_workshop_refresh" "toggle","","Toggles a convar on or off, or cycles through a set of values." "training_continue","GAMEDLL","Tells training that it should continue." "tv_clients","","Shows list of connected SourceTV clients." "tv_msg","","Send a screen message to all clients." "tv_record","","Starts SourceTV demo recording." "tv_relay","","Connect to SourceTV server and relay broadcast." "tv_retry","","Reconnects the SourceTV relay proxy." "tv_status","","Show SourceTV server status." "tv_stop","","Stops the SourceTV broadcast." "tv_stoprecord","","Stops SourceTV demo recording." "unbind","DONTRECORD","Unbind a key." "unbind_mac","DONTRECORD","Unbind a key on the Mac only." "unbindall","DONTRECORD","Unbind all keys." "unpause","","Unpause the game." "use","GAMEDLL","Use a particular weapon / Arguments: " "user","","Show user data." "users","","Show user info for players on server." "vehicle_flushscript","GAMEDLL","Flush and reload all vehicle scripts" "version","","Print version info string." "vox_reload","CHEAT","Reload sentences.txt file" "voxeltree_box","GAMEDLL CHEAT","View entities in the voxel-tree inside box ." "voxeltree_playerview","GAMEDLL CHEAT","View entities in the voxel-tree at the player position." "voxeltree_sphere","GAMEDLL CHEAT","View entities in the voxel-tree inside sphere ." "voxeltree_view","GAMEDLL CHEAT","View entities in the voxel-tree." "vprof","","Toggle VProf profiler" "vprof_cachemiss","","Toggle VProf cache miss checking" "vprof_cachemiss_off","","Turn off VProf cache miss checking" "vprof_cachemiss_on","","Turn on VProf cache miss checking" "vprof_dump_groupnames","","Write the names of all of the vprof groups to the console." "vprof_generate_report","","Generate a report to the console." "vprof_generate_report_AI","","Generate a report to the console." "vprof_generate_report_AI_only","","Generate a report to the console." "vprof_generate_report_budget","","Generate a report to the console based on budget group." "vprof_generate_report_hierarchy","","Generate a report to the console." "vprof_generate_report_map_load","","Generate a report to the console." "vprof_off","","Turn off VProf profiler" "vprof_on","","Turn on VProf profiler" "vprof_playback_average","","Average the next N frames." "vprof_playback_start","","Start playing back a recorded .vprof file." "vprof_playback_step","","While playing back a .vprof file, step to the next tick." "vprof_playback_stepback","","While playing back a .vprof file, step to the previous tick." "vprof_playback_stop","","Stop playing back a recorded .vprof file." "vprof_record_start","","Start recording vprof data for playback later." "vprof_record_stop","","Stop recording vprof data" "vprof_reset","","Reset the stats in VProf profiler" "vprof_reset_peaks","","Reset just the peak time in VProf profiler" "vprof_vtune_group","","enable vtune for a particular vprof group ('disable' to disable)" "wc_air_edit_further","GAMEDLL CHEAT","When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player" "wc_air_edit_nearer","GAMEDLL CHEAT","When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player" "wc_air_node_edit","GAMEDLL CHEAT","When in WC edit mode, toggles laying down or air nodes instead of ground nodes" "wc_create","GAMEDLL CHEAT","When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)" "wc_destroy","GAMEDLL CHEAT","When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box)." "wc_destroy_undo","GAMEDLL CHEAT","When in WC edit mode restores the last deleted node" "wc_link_edit","GAMEDLL CHEAT","" "wipe_nav_attributes","GAMEDLL CHEAT","Clear all nav attributes of selected area." "writeid","","Writes a list of permanently-banned user IDs to banned_user.cfg." "writeip","","Save the ban list to banned_ip.cfg."